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Walter

Alpha Tester
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Everything posted by Walter

  1. Whatever, then Abominus is the worst mech ever. No its not but you said I was trolling
  2. People like different things like it seems you like Gundam from your Profile Picture and for me these the most ugly mechs in existence but me not going to a Mecha Anime Forum to complain about these and make them to be removed
  3. You seen a Video on youtube and decided that Du pvp was the worst ever. But did you I play DU PvP try it out by yourself? I play DU PvP from the first day it went live back in Alpha. I would prefer it many times over let's say War Thunder PvP that I played for like 4 years non-stop before getting into DU. You say there is no strategy in DU PvP which is absolutely wrong. In DU PvP you have a 3D space Map that is empty, yes but the composition of the forces fighting and their setup is very important. Also to have many hours in combat favors the most experienced pilot in a Fight, not just the elements and talents you bring. This is the only game I know where you can bring your own Design to a Fight that it's not a template served already. In our Alliance we get exited each time there is a fight happening in DU. If it is that bad how you state why is this so? DU PvP has been badly promoted and has not been made easy to learn for newcomers.
  4. Guess what? We just had again a Fight at an Alien core. It really just needs to get radars back it seems.
  5. The reason for it is simple Legion can field every day 30 ships for defense of the cores without sweat. And the adversaries of Legion are not able to do the same. No one likes to be sealclubed and the fight for Gamma was their one and only shot to be relevant again (Empire and co) So until a group is formed that can put togheter 50 players there is just no contest
  6. Dual universe PvP has been always problematic due to many technical problems. When it works and players come out in masses it is great fun to have. Like in the Gamma Fight We still talk about it how it was a great experience. People bashing PvP and dismissing it as bad for the most part did not put much effort in it to begin with. I think to have atmo PvP is posible and I want it, but needs to be scaled down from Space pvp to deal with desync much. I will not fight you on excel you need to hop in a ship with few guns to fight me.
  7. I could live with that what you suggest that one putting more and more packs into the ship gets so slow that it will take a few days to reach destination
  8. My point was that just calling missions an afk activity that needs to be removed is wrong. If you fly just in a line and do not change trajectory a few times and watch radars you will not succeed. This while the population is normal also radar is working. Outcry because of alting yes also but also screwed the mission running business for people that did them legit for Orgs. Many hauled for others, with randomized special missions that activity is done. Much better if it is allowed to stack missions for each player making redundant alting and adjust less reward for each extra package.
  9. I like to be able to be productive in the game just be keeping an eye on radar and do others things while flying missions. Got plenty of combat already out of running missions, hauling myself or intercepting others. Hauling its a valid gameplay not that afk how many want you belive and other games have this like SC or Archeage. But God forbid DU gets running missions and its lucrative then the ones not willing to take the risk to haul go full outcry. What are we supposed to do then ? Just stand by a MU and calibrate all day? Some people like that its their gameplay and its how they generate income. Let us also have our way to generate income how we like then.
  10. The Nerf was because alt abusing but that each player can carry a few packages would make alts obsolete
  11. You need to exit seat and enter it again to see someone on radar that makes it really bad to chase someone, warp scouting no more due it so you can fly in the middle of a pipe PvP org will not see you ever
  12. With radar bug you can now fly all the missions you want unhindered. But its not ment to stay this way forever
  13. NQ consider please to increase rewards for missions because you nerfed income strongly for Organisations and Single players to hinder alt abuse. Suggestions: 1. Increase reward for single mission considerably 2. Or a player could carry now 3 or 4 mission packages 3. Or player can carry as many mission packages ship can fit (but mission packages are to be seen for other players in pvp space this would force to work in groups and have escorts bringing back team gameplay) There are almost no mission runs right now because most players will not risk a ship that cost between 50 Mil and 100 Mil to fly over 5 hours to gain just 7 Mil.
  14. Radar not working like before the radar patch. -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar. Seems that below 50 km from an asteroid's surface radar stops working. -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed. So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight.
  15. - Combat/PVP is a joke as it is right now. Clicking buttons to "target" and "fire at" someone and praying to the almighty RNG/talents instead of relying on actual skills might have worked for some early MMO in the 2000s, but definitely not for such a "big and innovative" game such as DU and in 2022. The issue gets even worse when atmospheric/planetary combat gets mentioned. But some of us like it what it needs is a larger radar range for space and electronic warfare. The targeting part is not complex but if you add a remote to the gunner seat and have to stay on target you piloting and maneuvering you also don't want to aim manually that would ruin it.
  16. - Do not fly what you cannot lose: Is not an issue we are always ready to replace PVP ship. - Be better prepared: Its not about that it's about larger ships getting a shaft again - Bring more friends: There should be fewer Capital ships and more fighter-type ships but they nerf larger ships each time. So you say bring more Capitals? Again it's not about losing a ship or someone unwilling to lose a ship. it's about balance between core sizes this thread.
  17. UPDATE : Radar works enclosed while obstruction zone has no empty spaces in front of it and all full of voxels and also no elements in front of it .
  18. Nope I get 100 % obstructed in solid Voxel and you get the radar killed in PvP 3 times easy because rng prioritizes radars
  19. Its not about PVP players it is NQ forcing us to abandon large ships with voxels and ccs to fly an element only ship to be viable. Me always for a fight if you know me
  20. It was always intended each seat its radar tho
  21. 1) I tried to do that enclose the radar gives you 100% obstruction well in my case did. 2) I agree 3) Since we got shields element only ships is the only ships they favor 4) Cross section advantage is too high 5) As test run on PTS weapon fire goes straight to radars as favored target You can argue that repair crews are back the problem is that Weapon fire rng prioritizes radar as target so you repair them 3 times and they are destroyed. Because of this a larger ship will be left blind during a fight rather quick
  22. I love DU for many things but these changes to radar are a Deal-breaker and me tired of calibrating Mu anyway a break from this seem a good option until we know what we get.
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