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apinkphoenix

Will there be mechanics to create an in-game casino?

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I'd love if I could create some gambling machines, whether it's a simple "pick a number" game or a roulette wheel or even blackjack.

 

Not only have them function by producing a random number and matching win conditions but also being able to handle accepting and paying out currency.

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The game design and implementation would be easy to do with LUA, the accepting and dispensing currency is something we don't know about yet.

 

More than likely there will be functions that allow for this, but probably not until the Beta :)

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The game design and implementation would be easy to do with LUA, the accepting and dispensing currency is something we don't know about yet.

 

More than likely there will be functions that allow for this, but probably not until the Beta :)

 

I looked up a LUA tutorial and there is definitely random functionality which is amazing. Even if it can't accept and dispense currency that will give dealers a job!

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You can create the games.

 

How are you going to instill confidence in the House not cheating?

I had this problem in Archeage too. The best way I had of overcoming it was putting the rules clearly on the walls of the casino and using a public dice roll for the result. Business was slow at first, and met with a tonne of skepticism, but after awhile my reputation grew and people focused more on the gambling and less on the scamming.

 

I think the machines may be hard to prove transparent without showing the code (and even then I could use a different code in game). But if someone realises you're scamming the show is over. You got a nice sum but it will be harder to get more. If you have a good reputation and provide a fair gambling arena, people will come. Of course gambling is profitable for the house so I don't see any reason to scam anyone for a short term buck.

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Depending on what the game's physics will allow you might be able to get away with a visible ingame mechanism to determine winners rather than relying entirely on an effectively invisible RNG script.  That way the machine can't be made to cheat by lying about its probabilities.  There is still some trust involved to ensure that the machine pays out when it says it will but if it refuses a legit payout then players will call it out pretty quick and probably nuke it from orbit.  Examples:

 

Build a giant roulette wheel.  Allow the player to either push a button to release the ball or hit the ball directly to disrupt any possibility of rigging the wheel with precision design.

 

Capture some wild animal and let it wander around in a field divided into grid spaces.  The winning space is the one the animal happens to be standing on when the timer runs out.  Make sure the cage is sufficiently isolated to prevent players from influencing where the animal travels.  Alternately use the crowd of onlookers to help randomize its route depending on what the animal actually responds to.

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