Zireaa Posted October 4, 2024 Posted October 4, 2024 how do i shut off decay and rent fee on territories also is it possible to adjust how much fuel engines use
Wyndle Posted October 9, 2024 Posted October 9, 2024 I haven't come across those settings yet. As for the fuel, it would be relatively easy to change the recipes to use Oxygen and/or Hydrogen and be nano-craftable.
Saphyron Posted November 1, 2024 Posted November 1, 2024 On 10/5/2024 at 1:22 AM, Zireaa said: how do i shut off decay and rent fee on territories also is it possible to adjust how much fuel engines use https://localhost:12000/itemhierarchy/definition/1838759148/false upkeepFee 0 abandonDelayDays 9999 https://localhost:12000/itemhierarchy/definition/3353235929/false Overall Group for Rocket Engine https://localhost:12000/itemhierarchy/definition/2294552479/false Overall Group for Space Engine https://localhost:12000/itemhierarchy/definition/2088914018/false Overall Group for Atmospheric Engine Rocket Engine fuelRate 0.000033 https://localhost:12000/itemhierarchy/definition/359938916/false Large Rocket Engine Atmospheric Engine fuelRate 5.12E-07 https://localhost:12000/itemhierarchy/definition/2375915630/false Basic Large Atmospheric Engine Space Engine fuelRate 2.048E-07 https://localhost:12000/itemhierarchy/definition/2200254788/false Basic X-Large Space Engine Basically the lower the fuel rate, the slower you burn fuel. You can edit specific enginers or just do an overall. NQ really should make a proper documentation for this kind of things, everything I've done so far has through trial and error. Some thing can easily be understood because the description name for it makes sense, others like fuelrate. What the hell does it mean? How is it calculated and so on. I only know that the smaller the number the longer it takes to use fuel, due to checking all the engines and remembering fuel rates ingame. But how it works i have no clue. Wyndle 1
Wyndle Posted November 3, 2024 Posted November 3, 2024 On 11/1/2024 at 6:27 AM, Saphyron said: NQ really should make a proper documentation for this kind of things I seem to recall reading several discussions about fuel burn rate in the Beta and possibly Alpha forums. NQ may or may not have the resources to properly document everything but I'd be willing to bet if they trained their own LLM FAQ-bot it would be even better than standard documentation with a far smaller labor cost to implement.
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