Gerdieman Posted April 15, 2022 Share Posted April 15, 2022 So I think something we could use is an industry machine that will create packages based on a pre-defined selection. It would effectively a dispenser and a Transfer Unit. It would have 7 inputs and one output which only connects to a Parcel Container. You can set a name for the package it creates. Link to comment Share on other sites More sharing options...
Wolfram Posted April 15, 2022 Share Posted April 15, 2022 Would be very nice and interesting if such packaging units could also be used to produce "blueprint packages" or "token blueprints", basically combine a blueprint of an item with the elements and honeycomb necessary for it in a single package that the buyer could then place down. Link to comment Share on other sites More sharing options...
Taelessael Posted April 15, 2022 Share Posted April 15, 2022 An interesting idea, and I could certainly see use for a link allowing a transfer unit to drain a parcel-container, but as the game currently requires each package created by a given player to have a unique name from all other packages that player currently owns (to prevent exploits/shenanigans), an element that puts things in to a package would need some method of generating unique package names without nessicarily having immediate access to the element-owners list of currently existing packages... Link to comment Share on other sites More sharing options...
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