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Suggestion: Salvaging System


Warlander

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Player defaulted structures/ships:

 

While this is certainly a way to clean up all the clutter it does more harm to potential returning players if they come back to nothing and just log back out. 

 

Random Element spawns:

 

Use the rock system and spawn anything that has a mesh model with rare spwan rates that spawns on the ground like rocks and you could be walking around and find a random toilet, steel panel, chunk of scrap, door, engine, etc randomly while traveling or exploring.

 

Spawning ruins/wrecks:

 

NQ could just as well just spawned wrecked ships and ruins of structures as easily as defaulting players with taxes.

 

Spawning Vaults / Treasure ships:

 

NQ could spawn vaults or treasure ships that require an eagle eye since the core should be cloaked but just having something like an escape hatch on the surface that leads to a room with a number of containers you can ransack and loot on unclaimed tiles. Likewise ships could be the same thing to where the cores are cloaked but an escape hatch is poking out of the ground with the ship below the surface in a hollowed out cave inside the ship that you can loot the parts and cargo it had.

 

Structural Integrity:

 

NQ should turn on phsics and require all elements to be anchored to voxels or if you try to start a ship and your elements arent anchored to voxels your engines and parts either fall on the ground or if you try to start it your engines fly potentially in many directions.

 

Terriformers and Arc AA guns:

 

NQ should enable the AA guns to actually do damage for flying in restricted air space even in all bubbles and teach people to learn to fly around them. If you fly through enough of them you might actually get shot down and create more wrecks to salvage.

 

Creating a limited amount of NPCs that spawn with a ship equipped with the auto pilot script to fly from one planet to another and crash randomly to one of a number of waypoints set in the ship to create ships for PvPers to shoot down or just have it smash into the planet its heading to and seed wrecks that way/

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20 minutes ago, Warlander said:

Player defaulted structures/ships:

 

1st they need to clarify the rules for the players. Are players allowed to not login as long as they pay a subscription? If yes, then no deal. If no, how long will players have before they lose their stuff? 

 

20 minutes ago, Warlander said:

Random Element spawns:

 

20 minutes ago, Warlander said:

Spawning ruins/wrecks:

 

20 minutes ago, Warlander said:

Spawning Vaults / Treasure ships:

 

Agree with those 3.

 

 

20 minutes ago, Warlander said:

Structural Integrity:

Dont see a point.. Ppl will just buy 1kl of a strong voxel and make a pole in the middle of the ship, bypassing issues with structural integrity. 

At the end this will not fix the unrealistic ships. And will create yet another barrier for new players. 

 

20 minutes ago, Warlander said:

Terriformers and Arc AA guns:

 

Dont agree. 

 

20 minutes ago, Warlander said:

teach people to learn to fly around them.

 

What tou call "teach" i call "create pain" 

Are games supposed to create pain? 

Is that why we play games? 

 

The game is full of bugs and issues in all levels. Some of those are related to core mechanics and will never be changed. 

So can you really say that the player is 100% responsible for approaching a station? 

 

And what is the gain of this measure? What are you trying to prevent? 

Or do you just want to enjoy ppl loosing their ships? 

 

 

20 minutes ago, Warlander said:

Creating a limited amount of NPCs that spawn with a ship equipped with the auto pilot script to fly from one planet to another and crash randomly to one of a number of waypoints set in the ship to create ships for PvPers to shoot down or just have it smash into the planet its heading to and seed wrecks that way/

 

Agree. 

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18 minutes ago, joaocordeiro said:

What tou call "teach" i call "create pain" 

Are games supposed to create pain? 

Is that why we play games? 

 

The game is full of bugs and issues in all levels. Some of those are related to core mechanics and will never be changed. 

So can you really say that the player is 100% responsible for approaching a station? 

 

And what is the gain of this measure? What are you trying to prevent? 

Or do you just wany to enjoy ppl loosing their ships? 

 

Top Gear Blimp Episode

 

This game could use a little danger in your daily gameplay. Just make it so that your height in km is how many seconds you have to dodge if you dont just keep the same trajectory and its fine since its just a chain gun you should be able to dodge in some way.

 

And honestly on other planets you should be able to do the same thing and flag PvP in org airspace or make some kind of PvP based static core you can return fire on and anything inside the core can also be destroyed as a trade off for restricted airspace. At the very least it give people something to do.

 

Its not like we have space goblin npcs or anything to really look over your shoulder is setting a bad president for when territory wars drop and the laxidasical gameplay leave people ill prepared for war.

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