Shaman Posted July 19, 2021 Share Posted July 19, 2021 whaddaya think? damage multiplier between constructs has been nerfed (2x to 1.85x) honeycomb has been nerfed greatly, including gold shields have been added the warp timer delay after getting shot has increased from 2 to 10 minutes dps difference now gets exponentially higher the higher the size laser dps: xs 11000 / 7 = 1571.42857143 s 20350 / 9.45 = 2153.43915344 m 37647 / 12.7575 = 2950.97001764 l 69648 / 17.222625=4043.98284234 Link to comment Share on other sites More sharing options...
Mantaray Posted July 19, 2021 Share Posted July 19, 2021 it's actually less of a spread from the previous iteration and given the targeting changes it should balance in a way where smaller ships are significantly harder to hit, though we'll see how the PTR goes. Link to comment Share on other sites More sharing options...
Guest Posted July 19, 2021 Share Posted July 19, 2021 These are good changes, it upsets me that they have reduced the optimal distance, and the M weapon models have become larger and now they look like L. If NQ want players to use the XS,S,M weapon, they need to set the same optimal distance for all weapon sizes and the same HP values. otherwise it makes no sense to use weapons other than size L. Link to comment Share on other sites More sharing options...
XKentX Posted July 20, 2021 Share Posted July 20, 2021 Who cares about the damage numbers if you get a bug and 100% of your shots miss? Link to comment Share on other sites More sharing options...
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