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Mantaray

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  1. it's actually less of a spread from the previous iteration and given the targeting changes it should balance in a way where smaller ships are significantly harder to hit, though we'll see how the PTR goes.
  2. You should look up real world calculators for these things, such as the equivalents of 1 Ton to Newtons of force, and the aviation calculation for thrust. So far these calculations have been incredibly helpful for an estimate on how much thrust is required to get out of 1g. Roughly 1 ton = 9807 newtons force ( that's rounded up), obviously we aren't calculating lift here but this calculation will help you estimate how much thrust you need in order to lift a certain amount of weight. Once you have that number, you can then take the total weight, divide the total force you have by the weight * gravity. Thrust ratio = Total thrust ( in kN ) / (weight in T * Gravity) If the value is above 1.0 technically you have enough thrust to go straight up like a rocket with the total weight. (which also works in game) anything less than one means you have to go on an angular incline and also achieve terminal velocity prior to leaving atmos. usually you want to be above 0.5 otherwise you risk falling out sky at some point attempting to leave atmos.
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