Zychov Posted July 9, 2021 Posted July 9, 2021 Hello. We know that there are a lot of variables influencing the hit probability in PvP those that I know of are: Distance, Gun Range, Gun Max Cone, Gun RotateSpeed, and Target Size. However it thoesn't tell a lot without knowing the alghoritm. Dear NQ can you proivide us: At least an approximate method of calculating the hit probability ? The way the size of the ship is calculated. I understand that it's the surface of the tharget projected from the attacker perspective but I still don't know if the alghoritm count: (A) The area in which the ship will fit? (B) The exact area or the ship A - the area in which the ship will fit? B - The exact area or the ship
Modgud Posted July 9, 2021 Posted July 9, 2021 At the start of this system it was C. A square which fits the cross section. Now it's B.
Zychov Posted July 10, 2021 Author Posted July 10, 2021 Thank you. This means that I Don't have to be afraid too much of adding visual ornaments like the antenas, right ?
Shaman Posted July 10, 2021 Posted July 10, 2021 4 hours ago, Zychov said: Thank you. This means that I Don't have to be afraid too much of adding visual ornaments like the antenas, right ? yes, in fact it will be beneficial. with the way hit probability works now , when you hit a target, the algorithm picks a random part of your ship to fire a perfect shot at, so if you spread your cross section out you are less likely to be hit in important areas Zychov 1
Zychov Posted July 22, 2021 Author Posted July 22, 2021 Just want to bump the question: Can we see an approximate method of calculating the hit probability ?
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