BaileyVandenbroek Posted March 23, 2021 Share Posted March 23, 2021 My idea is landing pads that would be detected by the ship and you would land automatically after pressing a key when you are near of it and there would be different landing pad size for each dynamic core size it would work like in No man's Sky that would prevent landing bugs at market when a ship appears out of the blue and hit your ship because the game doesn't load fast enough even if you have the latest specs rtx 3000 series etc. it would be useful for space station also and would give the opportunity for no landing zone feature to works for example you have to pay a fee to land or example you need an authorization to land! that would add a cool aspect to the game for logistic. ** Landing pad would have a direction so you would not go through objects and would need free space around it and over it and that would require the minimum size of the core limits of your ship. Link to comment Share on other sites More sharing options...
CoyoteNZ Posted March 23, 2021 Share Posted March 23, 2021 Don’t want to make the game to simple. maybe formXS and S cores, but anything bigger and you should have enough experience to get around the issues. you could always talk to the Lua hub guys. They have auto land and stuff. Add a feature that if you have a transmitter and your destination has a receiver it could act like a control tower and highlight your landing area. Link to comment Share on other sites More sharing options...
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