Nodles Posted August 29, 2020 Posted August 29, 2020 I currently have to limit my market orders to the size I can handle as once the stack is larger then an empty nanopack, you can not retrieve the order anymore. Solution is to "park" a dynamic contract with a larger container near the market and use this as a linked container but workaround is going to turn the landing pad in a seaport container hub. So it is inconvenient, not handy to get the economy flowing please NQ, could you find a solution.
GraXXoR Posted August 29, 2020 Posted August 29, 2020 Doesn't shift drag work in the markets? It might not, since it seems to use a different interface to the containers. In your container you can hold down shift and drag an item and when you drop it on the destination a window pops up asking you how many items you want to move.
Nodles Posted August 31, 2020 Author Posted August 31, 2020 GraXXoR, I constantly do this on my own containers but on the market container, I have not yet managed to figure it out though.
Velglarn Posted September 4, 2020 Posted September 4, 2020 On 8/29/2020 at 8:04 AM, Nodles said: I currently have to limit my market orders to the size I can handle as once the stack is larger then an empty nanopack, you can not retrieve the order anymore. Solution is to "park" a dynamic contract with a larger container near the market and use this as a linked container but workaround is going to turn the landing pad in a seaport container hub. So it is inconvenient, not handy to get the economy flowing please NQ, could you find a solution. Had this same issue, Shift+drag to your nano, that asks for the amount
soros001 Posted October 5, 2022 Posted October 5, 2022 Yeah you can't split a stack without physically being at the market either. Which means if I buy something remotely with the intention of shipping it to sell in a certain quantity, I can't split the stack to sell THAT quantity, without physically going there. Why would I pay a hauler for a hual + sell mission if I have to physically be there myself to get the right quantity. What if I don't want to haul the entire amount at once? or make smaller contracts for ease of movement for the product? This is broken for sure. It frustrates someone like me because I hate travel (both IRL AND in games) and setup hauling missions to move around most of my stuff.
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