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I currently have to limit my market orders to the size I can handle as once the stack is larger then an empty nanopack, you can not retrieve the order anymore. Solution is to "park" a dynamic contract with a larger container near the market and use this as a linked container but workaround is going to turn the landing pad in a seaport container hub. So it is inconvenient, not handy to get the economy flowing please NQ, could you find a solution.
Myriad is a social hub and marketplace for Dual Universe Players. At Myriad you can select quests, trade, and form new alliances before exploring the universe. We encourage our members to also join other organisations. Our focus is on creating an economic capital and this means that our owned territory will initially be limited to a single Marketplace/Social Hub Building. This Marketplace Hub will form the epicentre of a collaborative effort by many different organisations to create a hotspot of economic activity revolving around a single marketplace, Ours. When applying please include what you think you can bring to the organisation or why you want to join. Based on free market principles and Austrian economics, Myriad will function via decentralised command with members having extremely high autonomy and will seek to collaborate alongside each other for economic interests. We will not have a military presence, our strength comes from economic inclusion, if you break the non-aggression principle you may be subject to high trading fees or economic isolation. Member Benefits Zero Marketplace fees. Seamless access to marketplace; simply dock your ship, sell your goods, refuel, and leave in a matter of minutes. Non-Member Penalties None Members will be subject to a 10% Trading fee. Phase I - Our initial goal is to create a Home Base for Players, this will be a single Tower Structure forming the foundation of a city. This will be a great place for players to start their adventures in Dual Universe, having everything they need in close proximity. We envision a great tower structure with a Plaza, Ship Hanger, Marketplace, Quest Board, Courier Centre, and more. All completely player driven of course. Phase II - Start expanding outwards from our marketplace eventually creating a city. We will invite other organisations to create their own districts surrounding our marketplace which will be under the complete control of said organisations. Phase III - Franchisee Outposts on other worlds & Trading routes. Phase IV - CLASSIFIED. QUESTS Players will find missions via a Quest Boards and missions may include: Bounty Hunting Cargo Transportation Crafting Any other needs the market generates The users who generate and post missions may be concerned with who will carry out their missions. This is where our ranking system comes in. We will give an example based on cargo transportation missions below. Tier 1 - Player has not completed any cargo haul missions Tier 2 - Player has completed 3 successfully Tier 3 - Player has completed 10 successfully Tier 4 - and so on… If the cargo is particularly valuable the mission creator will have the option to require a pledge which will act as collateral to cover theft or space piracy. Pledge will be released on completion of the task. Each user will have their stats tracked eg. ( 94% mission completion rate, 94 successes, 6 failure to succeed.)