Allione Posted July 27, 2020 Share Posted July 27, 2020 Hi, as I am listening to the DU soundtrack I am having this vision for the game where players actualy manage to pull off the global resource gathering ability (I mean actual real people, not our avatars) and we build these large structures that take several thousand of people working together in some manner. Is there going to be some lore that keeps us on our tracks? From lore perspective it sounds something like "ok, we're an epic civilization that just landed on this piece of rock. So what's up? ... Yeah yeah, rebuild the civilization that's a piece of cake. Should we try to build some sort of giant sun engine?" Is the narration-based gameplay direction something that is in the mix of ideas? Thank you MinerProblem 1 Link to comment Share on other sites More sharing options...
Istanicas Posted July 28, 2020 Share Posted July 28, 2020 A giant sun engine would be an interesting project. Like a dyson sphere? https://en.wikipedia.org/wiki/Dyson_sphere#:~:text=A Dyson sphere is a,percentage of its power output. I'm not sure about your other questions. A Dyson Sphere truly would take a huge amount of players to pull off what a sight it would be though. Link to comment Share on other sites More sharing options...
BaileyVandenbroek Posted July 29, 2020 Share Posted July 29, 2020 would be an useless project since a construct can't be seen from very far distance which are like only 1 or 2 km and the ammounth of cores needed would be ridiculous. But what would be cool would be lore based on player civilizations example player organizations. Link to comment Share on other sites More sharing options...
Allione Posted July 31, 2020 Author Share Posted July 31, 2020 not a dyson sphere that's just ridiculous, but some sort of giant construct that cou can't actualy get too close to, it would be lore driven, not an actual construct you can control. Now that I think about it it probably doesn't play well with the ideology of "everything is a construct." It'd still be nice to have some sort of global lore progression hmm. edit.: the point is not to take away the freedom of a sandbox game, it'd be a mix of best of both worlds. Link to comment Share on other sites More sharing options...
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