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Posted

@Levi_Palmer For a really good example of automated AND complex crafting system, you should check Factorio out.

I know, quite a different game. But extrapolate from this and fit it into DU, and you got your answer! (or at least what I'm expecting crafting to be in DU)

Posted

indeed, if you look at the roadmap the plans for crafting are grand, so probably the complexity will be the same. If the system is to somewhat mimic reality you can imagine the needed complexity to craft, lets say a simple engine. 

  • 3 weeks later...
Posted

I found playing The Repopulation very refreshing in contrast to run-of-the-mill crafting systems in regular MMORPGs. That shit was intense :D

Posted

I think, it would be good to have skill trees with many branches. And getting specific skill points for crafting specific things.
Spending the skill points would give more uniqueness to the characters maybe?

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