Shatonly Posted November 3, 2017 Share Posted November 3, 2017 Hello, rotation points would be nice, like those in scrap mechanics, they would make the possibilities really infinite. There could be different sizes and powers in newtons. Bye Link to comment Share on other sites More sharing options...
Primary Posted November 3, 2017 Share Posted November 3, 2017 So you are saying that we could have rotational points on the ship while it is moving? This would be really cool to make ships look cool in battle. Link to comment Share on other sites More sharing options...
Shatonly Posted November 4, 2017 Author Share Posted November 4, 2017 It could be useful for the ships but also very useful for the structures. And that could allow us to do robot like AT-AT in Star Wars for example. Link to comment Share on other sites More sharing options...
Evil_Porcupine Posted November 4, 2017 Share Posted November 4, 2017 Tho would be rather cool to have, unfortunately I can't remember if NQ has said anything about this yet. Also, you can ask NQ directly via support ticket, they often answer quite quickly. The only potential problems I can see are server load and rotating things on static constructs. Link to comment Share on other sites More sharing options...
Shynras Posted November 4, 2017 Share Posted November 4, 2017 they said pistons and rotors will come after release Link to comment Share on other sites More sharing options...
Glowtape Posted November 4, 2017 Share Posted November 4, 2017 Rotors are going to be hilarious, if it's allowed to nest dynamic cores. Link to comment Share on other sites More sharing options...
Shatonly Posted November 4, 2017 Author Share Posted November 4, 2017 Rotors in constructs with dynamic core unit we will the more useful usages for me, for vehicles like AT-AT. But we can imagine very various usages like very complex structures fully automated and scalable. Link to comment Share on other sites More sharing options...
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