Jump to content

Like legos


atriumgp

Recommended Posts

Stealing something seems like a very impactful mechanic. Virtually all of the game's other mechanics will rely in part on the character's skills, it would seem very unusual for Hacking not to be a skill. Consider this, a player would need a wide variety of skills to construct an advanced ship, it should take AT LEAST ONE skill to take that ship away from them.

 

It could be a skill that ALSO puts you into a mingame however, not unlike Fallout 4's system. I wouldn't particularly care for this however, since that would be yet another thing that the devs would have to do.

All very good points. :)

Link to comment
Share on other sites

Pros:

-Intellectual property (reverse engineering is slowed, not completely absent)

-More mining activity, since you can't salvage sold ships (I guess you can still salvage a ship you made by your own)

Cons:

-No salvaging (are you serious?)

-People will not be able to modify bought ships

-That means that most people will not buy ships just for that, but craft their own. 

-If you want to change ship, you either need to sell it (maybe is an old/bad ship noone wants), destroy it (why? you just waste energy) or abandon it. An abandoned ship doesn't provide any exploration value (you can't salvage so you can't get materials out from it), and we'll likely have trash ships all over the planets (not cool to see). 

 

Personally having to choose between having or not having intellectual property in this form, I'd prefer to not have it (and I think most people want it that way). So at least would be cool to give the option to the blueprint creator to decide either or not let people deconstruct it or not. Then, salvaging is a priority over this for sure, so it has to be in the game someway.

 

The might be some big confusion and hasty conclusion here:

- We are talking here about deconstructing partially or totally a construct, in a clean way, like reversing the construction.

- Salvaging is a totally different thing, that might be implemented later (possibly after official release) under two possible forms: harvesting scraps of a destroyed construct in battle, or "reprocessing" a whole construct meaning scrapping it entirely to take back a good part (not all) of the materials originally used to make the construct.

 

Best regards,

Nyzaltar.

Link to comment
Share on other sites

The might be some big confusion and hasty conclusion here:

- We are talking here about deconstructing partially or totally a construct, in a clean way, like reversing the construction.

- Salvaging is a totally different thing, that might be implemented later (possibly after official release) under two possible forms: harvesting scraps of a destroyed construct in battle, or "reprocessing" a whole construct meaning scrapping it entirely to take back a good part (not all) of the materials originally used to make the construct.

 

Best regards,

Nyzaltar.

EXCELLENT  :)

 

also FANTASTIC engagement here on the part of the devs.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...