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Found 17 results

  1. I may be a PVPer but I love creation and creativity. This is a breathtaking development and really I would be so pissed for all the people who've put all the time into this development thus far if a wipe took place. THANKFULLY NQ TOOK HARDSTAND AGAINST A WIPE AND HAVE VOICED IT OVER AND OVER AGAIN...
  2. What can I say that others haven't already... how much more can one out of a growing number of people drive the point home that NQ's management is just ... about the worst thing that's happening to this game. of all the things to put your efforts on, it had to be better GFX, prettier rocks, a jet pack toggle... Things that are nice to have instead of the shit that the game needs to turn it around? Who ever is in charge of project management at Novaquark should be FIRED
  3. So... The biggest growing problem in DU right now is the fact that NQ has done little to properly nerf warping. This is NOT a call to make warping more expensive... This is more of a signal to NQ to either reduce the safezone of planets, or make warpdrives drop you off about 5-10 su outside of a planet's safezone that's NOT inside the Thades, Alioth, Madius bubble There's been a growing number of complaints about how warpdrives really kill the game in many respects even though it's a huge time-saver, it completely removes the risk factor from the game. I
  4. Usually when there's territorial warfare, the act of capturing a base may start from the air or very far away. As time goes on the Area of interest may become contested by various means. However, at the end of the day, capturing anything terrestrial usually ends with ground forces... This being tanks to weaken a base and the internal dirty work being done by foot soldiers who will get into CQC situations to capture the buildings of the base. The fact that NQ brought up territorial war fare when there's been little to no conversation of AvA worries the absolute crap out of me.
  5. When the game was first pushed out to the public, it was everything that No Man's Sky wasn't and more. However, with how is the game has been developing over the course of 2020 the picture of DU that was painted is completely opposite from the reality of the game in it's current state. As a result, those who've walked away from the game are either gone due to overwhelming burnout, resentment from disappointment, or are simply waiting for Novaquark to get this game back on track. While this game provides "Unprecedented Freedom" (per the latest youtube commercial) the path
  6. The Above image is a snippet from a post on the .23 patch regarding Perma-destruction of elements and Weapon limitation of core size. Below I go over some of the problems with these two aspects of the 0.23 patch and outline potential ways to make it better and more enjoyable. Element Perma-destruction: Problems: Creates excessive risk and inclines less people to travel out into space Inability to trade "used" elements... even though you can buy/sell used cars, games, GFX cards, laptops ect. in real life. Forces people to carry excess weigh
  7. I'm going to dive into several topics here. In addition to organizing this post like a book. Use CTRL + F to find the topic you're interested in reading. Note: Some carebears are going to complain about it but yes, this is going to go down the route of PVP and will touch a little on how this can help the markets in game so deal with it: Energy Management Concept, taking a page from another game (because this game took pages from multiple games already) Armored Core How energy management works on the fly Parts Weapons
  8. Round 3!..... FIGHT! Hello... After having laid out a fairly thorough and indepth posts about Energy Management much of the feedback was related to how much information overload and extensive walls of texts there were. To that, I understand completely. It was exhausting for me to even write it all out but as you saw, I had a lot to say about the feature that I believe NQ are probably working on. With this forum post I will do 2 things: Summarize Energy Management forum posts Parts 1 and 2 Dive into organizing the final part, which is how to attack
  9. I took a moment to pull out the conclusion from the Energy Management Part 2. Conclusion: Currently the roles on a ship are: Pilot/FC - calls the targets Gunners - Open fire on the target Redshirts - guys who repair the ship With this approach to power management you'll create the new role of "The Scotties" who will have to handle the tasks of: Power management for the weapons Swapping batteries charging batteries making sure the generators don't blow checking the coolant systems Keeping the ship's
  10. Me again ...🤬 After I pumped out that gem of a post and have received raving feedback from the DU community I decided to give NQ a break from me for 1 day. But that doesn't mean I wasn't mentally prepping to write the next beast. So brace yourself because I'm far from done with ripping apart this game's current and future gutts and sharing it here. Reference to previous post: https://board.dualthegame.com/index.php?/topic/22000-energy-consumption-and-how-it-can-be-properly-executed/ Disclaimer: If NQ were to actually implement anything from any o
  11. Fringe Exoplanet Cartel [FEC] Motto - "Where few venture, we prosper" An organization focused on pushing all limits and boundaries...for gain. Challenge yourself, and the universe around you. If it hasn't been charted, chart it. If it hasn't been done, do it. Here, there is only one place for living life - on the edge. Do you explore the depth of the universe? Learn its secrets? Take what you find? Develop things pushing the boundries of what's possible? Do you want to gain and prosper from
  12. EXCALIBUR Mission Statement Excalibur is a hard-core organization focused the creation and marketing of high performance weapons, vehicles and space crafts. We aim to create the most advance, elastically pleasing and versatile constructions for every situation. These will be sold as patterns on to private entities or on the free market. The profits will be used to pay for in-game subscription. Structure The organization is divided into three main departments; Programming and Integration,
  13. I think it would be amazing if we could access a RESTful Api to build third party applications. Uses of a Restful Api: - An Economics Application to monitor the current market. - Profile Viewer to allow for an in depth look at your character or even look at players constructs - Access the market blueprints to be able to browse the different ones freely without being in the game itself. Honestly the possibilities are endless with we had access to one of these.
  14. Hello everyone, When Dual Universe opens (alpha, beta, ect), what do you think will be the most important factors for large organizations like Terran Union to focus their research and development on, and why? Should they focus on energy (batteries, everything need batteries), recon (detention, exploration), firepower (weapons and defense), infrastructure (buildings on ground and in space), or anything else you can think of? First post, BruceWilly.
  15. Are you the next Marie Curie or Elon musk? Then the Terrian Union needs you to help build the next great human civilization. Terran Union council of ministers has a vacant seat. If you have the ambition and drive to rally the brightest of our engineers, architects and scientists a like to move the Terran Union forward into an innovative and promising future? Then you could be the next Ministry of Research and Development! Please send a 1 paragraph application letter to MuadDib (acting Minister of Research & Development and Head of Design & Development). Tell us why you think yo
  16. I want to donate, I really do. I've loved everything I've seen so far. However, as a community we've been burned before by countless other games that have done similar things, announced themselves early with great prospects and then taken our money and given us tripe. What you could do that would make me believe in you enough to donate and open my heart to you would be this: !---Get the community involved---! Seeing everything you've done so far, all of it has been dev showcases. 0% of it has been from a player who isn't part of your company, and that worries me. Other than one video
  17. Dear Novaquark, haven't read through all the DevBlogs yet, but the idea your transporting sounds very enticing. You yourself often take EVE Online as a comparison and want to expand on the sandbox made available there. Instead of CCP providing "Citadels" to the players, in a sandbox it should be other players constructing and selling "Citadels" and many other things a creative community will come up with. It will be interesting to see, how this added freedom and sandbox will play out. Getting to the point of this post, again you often refer to EVE Online and the community, the mark
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