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Showing results for tags 'space station'.
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space station Utopia Station - Now Open!
Shockr posted a topic in Builder Forum----------WELCOME TO UTOPIA STATION---------- -----brought to you by the Utopia Spacing Guild----- The future of humankind is in the stars, and we present to you the first of many steps to broaden the horizons of all Noveans. The first of it's kind, a 2.6 kilometre long space station right in the middle of the safe zone. Less than 80SU from Alioth, Madis and Thades, this new commercial hub offers free access to the station's Warp Beacon and the future USG Warp Network. Phase 1: The Ring, offers 4 KM of space over 192 medium space cores, ideal for shops, display rooms, factories, storage and offices. Core rentals start from just 1,000,000h a month, equivalent to just 1 week of NQ pocket money. (below prices are incorrect) Visit the station via VR: "Utopia Station Visitors" or request a tour via our associates discord: https://discord.gg/BUm8ceYv78 Phase 2: To begin construction - Central commercial 'high street' core of the station with markets & storage. *Utopia Station is not affiliated with any political parties or associations and remains neutral in any military conflict.
Genos Organization recruiting
primes posted a topic in Org Updates & AnnouncementsHello, my name is primes I’m the super legate of genos, genos is an organization with big goals and dreams. We are planning ont building a massive trading space station on the safe zone, military bases on every planet to protect our members, well planed military system with regular military operation and so much more.
Just wondering. I have a small space station but it's kinda half-baked....
I want to turn an asteroid into a moveable space station
Atlantis posted a topic in Builder ForumHow do I do that?
Gravity "element" suggestion
Jeronimo posted a topic in The Gameplay Mechanics AssemblyJust thought about a gravity element to rule the UP and DOWN in space. This element could be scripted and given a force vector to setup gravity within a spaceship Gravity could be then canceled, turned up or down at will When first deployed in a construction it would give the default gravity force vector, so what ever you build around you would be sure which voxels compose the ceiling and the floor of your construct in space gravitation. Turning up or down the gravity would allow spaceship interior configuration for the diferent gravity forces And canceling the gravity force might be usefull during an enemy assault, and disabling the enemies ships landing possibility
Space station hacking.
Anslem_Vry posted a topic in The Gameplay Mechanics AssemblyDo you think it would be possible in game to, with the correct skillset, to hack in to an organisations space station and gather intel/other info. Also do you think there would be a way for a space station to detect whether or not it is being "hacked".
Internal Sensor Systems for Capital Ships and Space Stations
CosmicDragon posted a topic in Idea BoxThe ability to, when building your ship or station, place individual components that can be used for many different types of feed back to a central station in the command center of the like. Weather the components would only cover one type of sensor or be an all in one package could be determined by skills used to build them. The feed back could be from video, thermal and inferred to air density, and some sort of advanced medical scanner. The necessity of these systems might not be there, depending on if there will be boarding actions, how damage to your ship is dealt with internally, if you can have stowaways, medbays, internal automated defenses, if one person can run a space station, gambling establishments in or that take up the entirety of one ship, and a simple vault where a community would store their vast wealth. And even then if none of those are in the game, having the ability to look at your ship though security cameras would be pretty cool. So tell me what you guys think, even though the majority of this post was just a list of other ideas i had.