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Alpha

Found 7 results

  1. Government Organizations * Please read rules (below) The idea: Optional, all inclusive, citizenship equality, community run government hierarchy. No single player ownership, community chosen leadership, all inclusive optional citizenship. Functions of governing including any style of government, with tools to employ justice, security, leadership structures, taxes and more. Massive subscriptions to player published government system to initiate. Dynamically different and superior to other forms of organizations. Possible initial predesighned government on new game as opinion for all players. Rules in this topic (added 5-4-18) > please do not use QUOTE tool, it damages the forum by cluttering it with "quote clouds" > You may callout a user name if you wish to communicate with them in this topic forum. > If an idea has merit to you outside of the gov org topic, feel free to start a new topic on it as its own game idea. > Please be curious and respectful, remember, we all have a right to our own opinions and ideas.
  2. the ability to "hail" a ship by text/voice/live feed of bridge would give the ability to exchange remarks, solve conflicts and open up the possibility of an alliance (yes I got this from star trek )
  3. Are "neutrality orgs" really neutral? After looking at some of them they feel more like their own political faction rather then a group committed to neutrality. While it can be argued that not taking a side is taking a side in and of itself, the term "neutrality orgs" becomes a misnomer. Abother facor impacting the orgs in question is given the general community's stance on in-game unsanctioned hostilities, these orgs may be forced to become military alliances against their wishes.
  4. Hi all, I've been a long time lurker here and decided to finally register to ask a question that's been bothering me. I understand that there's a lot, if not most of this game that isn't quite set in stone. There's a lot of questions I want to ask but I know most of then can't really be answered yet. What I do want to ask is about the so called "persistent universe". Now in the F.A.Q. it's a little vague about how it describes the way the universe functions. It is implied that it is infinite but it never directly says it either so I'm left unsure about how that will all work. I'm pretty interested in the political concepts that are being looked at. It seems to be possibly derivitve of EVE Politics which is to me a good thing, politics in EVE are probably the most interesting part about that game. However it should be know that often times what drives political conflicts and wars in EVE and even in our own history is landgrabs, there's always some peice of land or territory that somebody else wants to get their hands on. My question is that if there is no limit to how much territory there can be, what value does it even really have? I've read plenty already and I see it being said that it will take a long time to even claim territory and try to spread out amongst the stars which is all well and good but let's be real here nobody outside the dev team really has anyway to measure that. In EVE territory is limited, and with low supply comes high demand and spectacular conflicts ensue as a result. If it's easy to just explore some more and get more land why would anybody fight over it? Obviously the idea of a never ending MMO universe sounds cool but is it really the best thing to do? Or will politics not really matter as much in this game. If this question has already been answered then I apologize, I searched but didn't find anything anywhere. Tl;Dr basically what the title says
  5. I remember a while back reading about the Bloodbath of B-R5RB, which was the biggest battle ever fought in EVE Online, occuring in early 2014 and consisting of thousands and thousands of ships from two opposing alliances fighting over a single system. Upon looking up these factions recently, I was intrigued to find that some of them apparently no longer exist. I then watched some related EVE videos, surfing comments, and found a really neat story of a guy who randomly met a pretty big faction leader and got invited to join that faction; someone else commented asking about the faction, but the guy responded that the faction had long since disbanded. This stuff really got me interested in the mechanics of long-term organizations in Dual Universe. Why do factions rise and fall in EVE; what causes large forces to disband, and might those same causes affect organizations in DU? What is the main cause? Is it players getting bored, or traitors, or crap leadership, or people just wanting something new, that results in once fearsome coalitions falling apart into nothing? The current numbers in DU orgs have been pretty steady; the largest orgs have stayed the largest, biggest names always on top. Nothing really changes, but that's because we don't have the game. Can we expect to see the Terran Union even in existence six months after launch? Or could it still be the largest ten years later; and regardless of whatever happens to it, what lead to it's lifespan being as long as it was? TL;DR: What causes huge factions in EVE to fall, and how are those forces relatable to Dual Universe? What forces could cause DU empires to crumble away?
  6. Hello, Humans! Since I've been away from the forum recently the community has grown substantially. Being slightly OCD, I thought it would be a good idea to chart the "state of affairs" of DU's organizations. I may periodically update the chart so current, and new, members can stay informed about the "big picture" of org development. Due to the rapid creation and abandonment of smaller orgs, I've only picked those with at least 30 members (smaller orgs will be considered upon request). As smaller orgs grow to that size and interact with others, I can add them too. Numbers beneath the org names approximate the number of members. Green lines represent alliances between orgs. Blue lines represent trade agreements between orgs. Grey curved lines represent membership between orgs. I'd love some feedback and/or recommendations on the following post(s):
  7. I believe this game should have a detailed political systems which can allow players to gain in-game ranks in an organisation, so your occupation would appear above your head but below your name and also i think allowing multiple political systems whether that be a monarchy, democracy or dictatorship etc would be a good idea. Furthermore I also have the idea of some sort of crime and punishment section as that would help enforce political might meaning inferior ranks within an organisation will obey their superior also I think experience, honour and accomplishments should determine if someone gets promoted however I believe it should be superior ranks who do this. Finally I believe ranks should be name customisable because different societies may call the same job different things which also adds diversity. https://community.dualthegame.com/organization/the-golden-empire
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