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Showing results for tags 'docking'.
The current minimum distance I can park an xs core pocket rocket next to an L core is about 36 meters. Picture below for reference. Can we trim that down some? It would make parking at a busy location a bit easier.
Dear NQ team, as the new docking mechanics are on its way i want to bring attention to an possible new element that brings docking to the next level and probably many players would welcome. A element dedicated for construct docking, similar to an RL airlock. Features of that element could be.. - Two elements would dock face to face - ..result in a defined position of the docked constructs - Allowes passengers to pass through - Acts as material/fuel port - Possibility to control docking, undocking, transfer of materials / fuels via API - Enable docking of cores of equal size (L:L, M:M, ...), but break on movement The mechanics around such an element would greatly benefit the experience and immersion.
Dock a ship with an on/off (via an element?) This one will transfer all its weight as well as a deactivation of its core like a tokenise (to avoid some PvP abuses, or simply arming). There can be several variants to balance depending on the ability to manage core dynamics. Do you have other ideas to improve this system, without this concern of the Role play dimension but so that the game is a better handling of the docking?
Basically it would be cool if the whole team/squad/organisation could travel around with one big mothership, containing multiple smaller ships and hovercrafts etc. Pros: Possible social interactions while flying Easier to defend (against possible threats) More epic gameplay if you encounter a (possible) threat What would be needed: Hangar doors / airlocks Docking stations Recharge stations (If this fits in the energy system) Epic sirenes and alert systems (e.g. red/yellow alert) to alert the team/squad/organisation to go on combat-station -> this will create a more epic atmosphere