Jump to content

Search the Community

Showing results for tags 'Concept'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 7 results

  1. Currently the input/ output for all containers of every type is 10. This can be very limiting for larger builds. So my idea is not to change these limits but instead use hubs as a means of adding more links. as of now the current setup lets you like 10 containers to a hub and the hub provides the 10in/out like a normal container. my idea would change it so that you could you 1 in And out to link to another hub leaving you with 9 in/out on each hub. This would have the benefit of giving your container systems more in/out ports as well as provide cargo access points, as a s
  2. So here in this thread I am going to be posting sketched ship concepts that DSI will be producing in DU both for our Navy and public purchase once they game goes live. All concepts presented are exactly that, “Concepts” and do not reflect in game content. Each submission is basically a detailed design guideline that DSI will use for construction purposes at DSI Shipyards and outsourced work with our partners at Objective Drive Yards. Thank you, Firestorm
  3. NQ just posted a concept art picture of in-game pets: They are generally more active on twitter, sharing some nice concept pictures. ( https://twitter.com/dualuniverse ) This I found particular interesting since I had no idea before that pets were planned
  4. Debate 9: Tech Tree Thoughts The long awaited return of the old debate topics is upon us, after a long hiatus of working on my doctorate I have decided to return to them as we traverse this wonderful road to alpha. Today I awoke with a simple thought, "How are the developers of Dual Universe ie Novaquark planning on structuring their tech tree system?" As far as I see it there are several ways that it can be approached, however, to keep things simple I will limit it just two ideas on the subject. Feel free to read through it, take to heart my opinions, or feel free to formulate yo
  5. OK. So the backstory is being moved to the right forum spot. <= (in case the first couple of comments make no sense ) So when I decided to really commit to Dual after lurking many a month (since commit = goodbye life), I got to thinking about the notion of organisations in the human context, and what that might look like in 500 years. "But the game is set in 10,000 years" you might say. And I'd respond by pointing out that the game is set after all players have slept 10,000 years. Which means the baseline social reference frame is really circa 22nd century to 26th century Earth
  6. In Pvp and Pve and everything in between, players find interesting ways to win, gain an advantage, or prevent their loss in an impending demise. This concept is an attempt to bridge many styles into a coherent method. Simply : When you click logout and are flagged in combat, you logout, but your body remains in the game. functionality, people might be able to move your body into a jail cell. People could steal your non cosmetic clothes - Armor and Weapons. Hack into your Calabai-Yau Space Nano Pack and take your 50 bananas. When you log back in, and -wake up-. You find you have been
  7. NanoMaid, your very own customizable sidekick! Change her outfit, change the color of her lights. Whats your NanoMaid like? Does she wear a frilly headpiece? Or maybe a cat ear headband? Dont like that sad blue? Change her glowing eyes to red or green! NanoMaid comes prepacked with a Sweet'nSassy personality. She wont help do anything but she can give you emotional support! "Your inventory is a mess, clean it up, you lowlife!" "Trash like you is lucky to have me, after all, I'm your' only friend." "You forgot to loot... its not like I want you to dummy!" "Are we going exploring?
×
×
  • Create New...