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Found 7 results

  1. Here is a quick video tutorial on how to install and some basic usage for this version. ➡️Video Tutorial⬅️ It was brought to my attention that the spoilers were giving errors when pasted to the programming boards. The spoilers were removing bits of the JSON for some reason. So instead, I have added links to the code located between these ➡️⬅️. You can either right click the link and Save As. Or you can click on the link which will open a new page. You copy and paste the entire page into your programming board. This is a work in progress. The development is
  2. I suggest having multiple coding language editing boards in case we can't fins a way to learn Lua before the game release. There are not a lot of online resources for learning Lua, and any of the websites that would potentially have Lua don't. I'm saying that we could keep Lua, and we could also have other languages for people to edit if they aren't knowledgeable of Lua (myself included).
  3. OUR VALUES We expect nothing of our members, other than a passion for coding and/or a desire to learn. Your time is your own, we will never try to manage our members in any way shape or form. Simply put, you have absolute freedom to do what you want in Dual Universe. OBJECTIVE To become a hub of individuals who love to code and game, and to make in-game money along the way. As a software developer, hacker or a scripting enthusiast you are in a unique position to make your mark in Dual Universe. You have skills that others do not posses, we are here to organize and focus our efforts and creat
  4. Folks, Will there be a security system for script code that's enforced by game elements, like having scripts be sealed classes (if that's possible) or will people be free to modify and copy the code of any gadget they purchase? While stealing spaceships and all is something that could be tracked easily enough in-game by a law enforcement body (i.e. the ship is registered and has a serial number engraved on the hull in Kiberium) locking code held in scripts that have to have permission to run on the owner's computer might be problematic. And easy enough to crack with Reflector anyway.
  5. According to the promotional videos, there will be a limit to the range within which you can run LUA scripts. So that for example if you want to build automated mechanisms, somebody has to stand next to them or they won't work. I'd like to see the possibility to connect two blocks so that if someone is standing next to the other one, their processing power can be used to run the other one regardless (or perhaps regarding, based on item level) the distance. There is a lot of talk about drones, which would very much depend on this. However, I don't know if drones planned by people were short or
  6. RED HAT SYSTEMS This topic, sponsored by Red Hat Systems, aims to inform players about the LUA scripting side of the game and clarify the facts. KNOWN ELEMENTS Propulsion Engines, Fuel Tanks, Cockpit, Navigation Instruments, Doors, Weapons, Batteries, Containers, Accelerometers, Radars, Targeters, Drone Bay, Elevator, Inclinometer (Gyroscope), and last but not least… CONTROLS UNITS / DISTRIBUTED PROCESSING UNITS Control Units – A control unit is the computer hardware, whereas the DPU (Distributed Processing Unit) is the computer's software. In fact, every element in the game will ha
  7. "Good day, fellow members of the Dual Universe Forum. Like an astounding fraction of people here, I have found a great interest in the creation process Dual Universe has created. Most wonderful of all, I believe, is the fact that while templates are going to be available, most or all of the code can and will be done by the players. While this may allow for stunning creations like "Pacific Rim meets Gears of War"; inventions to darker "George Orwell's "1984" meets Ex Machina", the real problem lies with the benefit itself: codes. Where the player inventions simply to be tried and test
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