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JohnnyTazer

Alpha Tester
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Everything posted by JohnnyTazer

  1. The tile goes way way up you know. Like thousands of meters. While we are only speculating, I highly doubt it works the way you claim it does. There is no way to regulate that. And it doesn't lean towards emergant gameplay which is what has been touted many times by NQ. And also that sounds massively boring. But If you honestly think that's how atmo pvp will work, you are in for a big disappointment.
  2. Also, a means to an end can literally be anything I want it to be. Maybe by pirating all around a planet is my means. And is my ends. Let's not forget this, NQs official Twitter account posted about my blockade of Talemai. And it sparked a lot of activity and ended in one huge battle that tons of people enjoyed. So yes, my bet is on the outer safe zones being completely removed and regulated to temporarily safe zone for only tiles that are owned (but are attackable).
  3. That's not my guess at all. My guess is, any tile you own, you can land ships on and be safe. And if you live in an area with a circle of 40 tiles, those are all safe. But you have to attack outer tiles to get to inner tiles. Attacking a tile would start a "timer" and then and only then (maybe 48 hours later) you can attack ships on that specific tile. Giving the person who owns it Time to plan a defense or even evacuate. So what does this all mean? It means tiles that are owned are "temporary" safe zones. But all tiles that are "unclaimed" gives you the ability to target and attack any ship if you so choose. So yes, it won't be a big free for all, and tiles wont be easy to attack. But people will often try to hit ships/haulers coming and going from planets and tiles.
  4. Then so is a ton of people. And I'll just move onto another game. You think they are gonna make it so I can attack a territory, but cant attack anyone on unclaimed tiles? Good luck with a system like that.
  5. I do understand. Not my fault you cant see past your own hand. Keeping warp to planets actually benefits me personally, but its gonna hurt a lot of people when they drop the outer safe zones, as the group I'm with can completely camp down a planet, shooting every single hauler that warps in. And will form to shoot any pvp groups attempting to stop us.
  6. You haven't played eve have you? Making something public and charging a fee makes you more money than any pirating can do. And no it wont come soon, but it should be on the table for upcoming. Because if they dont, its gonna be a gankers paradise when territory warfare comes and we have interdiction and can camp an entire planet and shoot anything that warps in. Because that's exactly what will happen. Which is fine by me, but I'm offering ideas for more balanced gameplay that offers some protection for warp. Once outer planet safe zones are dropped (which is somewhat soon according to JC, that is coming with territory warfare in estimated 9 months) my group can easily field enough ships to completely camp a planet and shoot every single ship that warps to it.
  7. I stated that in my original post. All your arguments are invalid because without protection no one would do any of those things.
  8. Those are all meaningless unless they implement some sort of protection like I suggested. And with the form of timers. There is a reason EvE operates this way. Everyone can handle losses, but to lose it, and especially the most expensive thing in the game, while you are sleeping or at work will lead to people never deploying them. Why would anyone spend 300mil for a beacon right now, deploy it, then log off for the night to only have it blown up while sleeping. Part of my proposal is to have some sort of timer/bubble protection like eve has. NQ has talked about territories on the planet, but not one word has been mentioned of space stations. Without this warp beacons wont be used outside a few trade areas in the safe zone.
  9. Perhaps, but supposedly asteroids are coming soon. And as it stands now, if you deploy a space core in the pvp zone, there is no protection. So someone can just blast it away while you are sleeping. So we wont see any Warp Beacons deployed outside the safe zone until that issue is addressed.
  10. There is, to make warp beacons actually meaningful. These are end game items and are virtually meaningless. You will see a handful in the safe zone, for people with space stations to shave a couple minutes off a slowboat, but other than that they will never be used. Never be deployed In pvp zone. Why would they when i can just warp to a planet?
  11. I would 100% pay an increased price to not have to deal with alioth. That's just me personally.
  12. Newbies are gonna die when the outer safe zones drop, and they warp to the planet, and land with 5 pvp ships waiting to blast them. You are aware that's gonna happen right? Like, you know the outer safe zone is being removed right? Newbies will have access to warp beacons. RDMS, the D is for duties, which JC said we could charge a price to use something, such as, but not limited to, warp beacons. What a great money maker charging a small fee to use a public beacon so a newbie can warp and land in the protection of the space station.
  13. I wouldn't mind seeing them come down in cost some. I was told (not sure if true) that the ore build cost is only 15mil for a beacon. So maybe 6 months to a year people can sell them for 50/100mil for a profit thus making them a little more viable for deploying them in pvp zones for warping. (Think eve fortizars, they are easily obtainable by even small groups of people). And I know for a fact there are always people who like to play light side jedi in games, so I'm sure people would try to create public ones for travel, and would use profits from the rdms to help defend. This actually creates dynamic power struggles that NQ claims they want to see in DU. And of course, leads to emergant gameplay, and also doesnt cater to "easy ganks" as space stations can be defended and also add lengthy timers depending on upgrades, etc.
  14. Because right now warp beacons are pretty meaningless. And with no mechanic to protect space stations (similar to eves citadel timers) it makes them obsolete. We know for a fact they said warp wont be safe much longer, and we know for a fact safe zones are going away. So when they do if you warp to a planet you land at 0 and can be dead in the water to campers. So, by removing ability to warp to planets you can then warp to space station you have access to and land in its shield bubble or whatever NQ comes up with to land safe. These stations and beacons now become very valuable and strategic, and also allow for safe travel (if you can protect them).
  15. So what happens when NQ removes safe zones in the outer planets, and you warp to a planet like Feli and you land and pvpers are waiting for you, and kill you. With my proposal you can warp and land in a protection bubble around the space station. So in effect, my idea actually helps prevent kills from warping haulers.
  16. With new pvp updates coming, we need some sort of timer/shield protection for Space cores, and giving them a reason to be put in pvp space. Once that happens we can remove all abilities to warp to planet/moons and instead can only warp to warp beacons. Also take the time to fix them so the RDMS works on them, and actually include the duties to so people can charge per warp. Now we will have something to fight over in the outer planets, or reason for alliances/empires/federations to place warp beacons,. and protect them., and could make them public but add a small fee to be used.
  17. Confirmation bias is the tendency to search for, interpret, favor, and recall information in a way that confirms or supports one's prior beliefs or values.[1] People display this bias when they select information that supports their views, ignoring contrary information, or when they interpret ambiguous evidence as supporting their existing attitudes. The effect is strongest for desired outcomes, for emotionally charged issues, and for deeply entrenched beliefs. Confirmation bias cannot be eliminated entirely, but it can be managed, for example, by education and training in critical thinking skills. Since daphne has never played eve, I can help explain to her, or anyone who hasn't. When putting out a contract, you yourself don't want to get scammed, as the person that is hauling can take your shit, or themselves could fail to deliver (to no fault of your own). And markets slighty fluctuate a lot. And there are always margins, between buying and selling. You cannot know if someone acquired those goods through the sell order, or the "buy" order. So when making collateral you make your best guess, and if hauling a bunch of items its not always 100%. As to each person, some people sell to the buy, or put the item up to be sold (taking time and dealing with 0.01 isk traders). So when you get an "estimate" of its worth, you always throw the collateral a few percentages above, to cover and mishaps in the hauling contract. This often has nothing to do with scams, just that I want my items hauled to an area for a very specific reason. I dont want the hauler to get fail the contract, but in the unlikely event the person does, I want to make sure all my items are covered by collateral. So this is once again Daphne unable to exercise critical thinking, and using confirmation bias just because a random person made a random comment about percentages with hauling contracts in a game she has never played, so she would be unable to understand that estimating collateral is a common practice and haulers like the company red frog deal with on a daily basis. And continue to make a profit by doing so.
  18. PvP is currently 100% RNG. you would know that if you actually pvp'd.
  19. Actually what i have proposed reduced RNG. Right now its 100% RNG. You lock on a ship, fire, and its RNG where and what hits. You would know that if you actually pvp'd. And the smaller weapons are completely trash and NQ has gave us no hints on changing that, and adding a power system wont effect how L weapons are better. My L weapons have hit the smallest warp shuttle in pvp before that had the lowest possible cross section you can get barring just throwing a seat on a core. And it only took a couple shots and it was dead. Something needs to be done to bring S and M weapons into line. Second, I know the "why" to pvp is lacking too. This post is directly talking about what happens when pvp actually happens. Its already been discussed to death that 100% of the content in the game is in the safe zone currently, and that NQ said they are waiting on territory warfare to be done before opening things up, and in the mean time looks like we might get some asteroids in the pvp zone as a "reason" to go and engage in pvp.
  20. Now we know energy and what not is coming. But that is only one step in an on going balance. Right now L weapons can still hit the smallest shit in the game, so no need to ever use M weapons. Also range is huge factor so L core also has that in spades too. - Cross section needs to go further. Reduce probability even more for ships with smaller cross section. - Probability of hit needs to be also tied to how much damage is applied. So if my L railgun has a 60k volley dmg, and I have 50% probability, and I actually land a hit, I should NOT do 100% of my volley damage. This could be RNG'd to any degree, but something along the lines of 20%-80% and some adjustments based on probs. 100% probability means 100% damage. - Rework/Reduce voxels HP and resists. Not a complete "nerf" but definitely lowered in some areas. Also mix and match some resist "holes" so choosing ammo types can matter, but make it in a way that not 1 or 2 voxels are OP. Tonight on stream 3 Small core pvp ships went out to fight, on stream. They shot eachother for 2 hours. No one died. This is a game above all else. THREE ships, shooting for hours, and NO ONE DIES is terrible game design. Fix it. - Remove XS guns from the game. They are worthless, and will always be worthless. In space anyway. Make Small guns be able to be used on XS and S cores. And with max skills you can get 3 S guns tied to 1 cockpit of certain guns to give those "fighters" a little boost for later gameplay. Maybe stick to 2 rails and 2 missiles to a cockpit, but 3 for lasers and cannons to aide in their terrible range. - Weapon HP. Its completely out of whack. L weapons base hp is around 174k. M is around 6k or so. Total garbage. increase M to around 80k base. Increase S hp to around 40k base. - Element Lives in PvP. L weapons are devastating and should be treated as such. Use RNG so that when an element is destroyed in pvp, it has a 20% chance of taking 2 lives away from the element instead of 1. Keep M weapons to always take away 1 life. Small weapons when they destroy an element have a 20% chance of taking 0 lives away (the element still goes red and needs repair, just no life was reduced off the element count). This reasoning goes hand in hand with the surgical strike to make it a viable pirate option, and also not too over-powered in its ability to target elements on an enemy ship. - Surgical strike. Give a reason to sometimes use Small weapons. Make them able to target actual Elements. Make a drop-down menu in the gunner seat. Voxels can also be an option to target. Use some RNG, so how it would work, is if I choose "adjusters" then when I shoot, and the game attempts to calculate my hits, it will search for adjusters, if found, it has RNG of 50-80% chance to hit an adjuster (based on new talents to train) and the time it misses it picks random like currently is. Since its the smallest weapon in the game, it wont be "over-powered" but a it now makes S cores a viable option if you bring say 8 to swarm a L capital, and that capital ship only has L weapons and no support. This leads to more indepth approach at how to shoot/disable ships. And options for pirates, but also its not over-powered cause the reduced damage and range of Small weapons. It also makes sense because they are smaller and you need to get closer to your ship to attempt a more precise hit, as opposed to a L railgun shooting a massive round at a ship from almost 2 su away. M and L weapons would be too "large" for surgical strike, as they leave too big of a damage radius to attempt it. PvP balancing should be ongoing, but as it stands now, L core and L guns are only viable, and no signs of it changing at all, or anytime soon. If this is how it will be even 12 months from now, you will have a stale game because no one wants to play something where there is only "one way" to play or else you get rolled on. By making these changes (or any similar) you now make M weapons the "go to" as they well should be. As they have decent range and dmg, can apply that damage to larger and smaller ships more easily. By doing this, you also give S a niche reason to be used (as opposed to never right now) and L weapons are more seen as WAR ships trying to do devastating damage, but also big L core capital ships would need some sort of "support" as smaller M cores and S cores could swarm and never get hit, forcing people to think about how they field ships and fleets, and adding more roles to a fleet to maximize their pvp "potential" whether that be pirates, or a war machine looking to annihilate their enemy.
  21. Moving from a beta game to a PRE alpha game. What could go wrong?
  22. This is why I think the probability is high they will wipe. Lets take a look at this during a certain angle. Pretend we are playing and its now 8 months into OFFICIAL release. Everything seems to be going fine, chugging along, couple updates, a new patch announced at end of the year. Then all the sudden...BAM, we have this huge schematic fuckup. they realize it but by that point its been 15 minutes and billions were bought off the market. What do you think NQ's response would be if it happened post official release? Certainly they wouldn't go "oh well, shit happens". No way in hell. Now, according to NQ, the first day of beta they claimed "no wipes" so for ALL INTENTS AND PURPOSES, WE ARE PLAYING A RELEASED GAME. So they say. BUT, BUT.....if they were thinking of wiping what response would they having to a huge gaff of epic proportions like the schematic ordeal? They would most likely say...."whoops, oh well". So if you follow this down, that means 1 of 2 things are the most likely. 1) they are seriously considering wiping. 2) they are completely inept and managing their game. So there you have it, odds favor a wipe at release.
  23. They aren't gonna do anything because they wiping at release. No they won't tell you they are wiping, the subs would drastically drop. The playerbase will be so low come "release" that it will actually pay for them to gamble on a wipe getting more people to join/comeback then the 84 people that would unsub because of the wipe.
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