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Anaximander

Alpha Tester
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Posts posted by Anaximander

  1. Ah, I see. So you travel to a planet, set up the terminal there and leave your goods INSIDE the terminal to be sold. Now I get it.Well, in THAT meaning of the word "remote" selling of goods, I can stand behind. But no WoW magic mailboxes. You auctioned for something and won? You get a notification mail of your successful bid, but not the item. Them space gas stations are going to be shitting gold I tell you.

  2. So much cognitive dissonance.


    On one hand remotely purchasing items would negate merchant ships.
    But on the other hand... travelling.
    But then again, in any MMO, there's a trading hub.
    But then again hubs tether you.



    Unless you build a self-sustained ship, that can process anything and produce anything, from fuel to repair parts. Then you are solid to go lone wolf.

  3. Well, merchants players that don't like to actively PvP can act as supply ships, while leaving the possibility of auxiliary ships on PvP that can mine asteroids and manufacture ammo on the fly. The point is, the game is not advertised as Survival. If it did, yes, I would argue on food and water be a vital part, but since it is not focued there, food and water shouldn't matter. Plus ammo count and fuel count should act as a logistics tool for people who want to go explore. If you have endless ammo and fuel, that makes exploration a waste of time from point A to B, while with ammo count and fuel count, it transforms it into an adventure. 

  4. @Warden


    Food and Water = survival


    Ammunition Count = PvP and Economy. Especially Economy. A faction that can manufacture its own share of ammo is usually the one to apply the most pressure, thus, having more power, something the game advertises on.

  5. My idea so far.
     

    • Make ammunition (bullets, slugs, energy packs) take up inventory space, or cargo space in your ship.
    • ​Give meaning and a price-tag for every shot people fire.​
       

    Put a price in warfare this way. War never changes, but prices sure do. This way you can have wars over resources and make places with more of a material be more profitable due to trading that. 

    By limiting the ammunition you can carry, It could create a much more diverse gameplay rather than "press 1 that many times".

     

  6. @Yamamushi


    I have no beef with your idea of multiboxing mate. I have a problem with having 39 other accounts on a /follow command and a cross window targeting command. Your thing is not game breaking. Sure, if you find menial parts of the game, I feel you there. But you culd also have another guy with you on that journey of yours instead of playing two accounts at once >_> Just sayin'.

  7. @AttacKat

    Well, yeah, because larger fregates and battleships will be multi-crew, meaning you'll need more than one people to operate them efficiently. So yeah, come to think of it...


    HEY SLEDGEHAMMER

    kiss your pay-2-win goodbye.
     

  8. @Traceur 


    EVE is also a 13-years-old game. It was made in a different era, of uber 250 MB RAM PCs (never forget).

    DU can still tune for a more "cone of fire" mechanism, instead of an RNG system of flat-chances. I doesn't have to be 100% like EVE, or WoW, or any game like that. To be honest, I am more curious of ground-combat. I dig ground combat more.

  9. @Klatu Satori

    PvE has its merits. I mean, what's the point of exploration then? Sight-seeing of mountains? I can do that IRL.


    Go to alien planets, kill everything that doesn't resemble our Lord and Savior, Rainbow Dash, skin their pelts or get the secret ancient treasure left by guys who blew themselves up with nukes ( bonus points if the planet is an irradiated wasteland) and move onward, all the while you have other guys on the planet with you who just wanna mine and shit.

    Pure PvP is a stupid idea. Sure, you CAN go full PvP, I mean, many Friends & Family Guilds exist, who are casual playes who just like to log in, play Legons (in Spaaaaaaaaaace) and build neat things.  You could be offered a lucrative job as security detail like some sort of space cop, but PURE PvP is shit.

    Sad truth is, in order to be a wolf, you need sheep. If there are no sheep, there are no wolves. The afformentioned sheep in this case, are PvEers, who don't wanna have a PvP, e-peen, boner. How long will a game last if wolf's murder each other? Will that be fun? Answer is no.

  10. Unless they go for the "Brand new shiny" look in the game, I can't see it not be allowed. But given that voxels will have to protray damage on ships, I can see it being allowed, as it would bep art of the mechanics of the game.

  11. Yes, stay on the topic guys. The game is not based on survival. It's a building and economics game, with PvP due to economics (no surprise there).

    If food is to be in the game, make it an extra afterthought, giving buffs or what-have-you. But not a core elemnt of a game. Fuel on the other hand, yes, absolutely. If ships were to run on wishes, it wouldn't be fun.

  12. @Warden


    In Landmark I had built an underground PvP arena and it was a friggin' awesome undertaking in itself. Too bad that game became so rubbish after their corporate overlords tried to milk the Early Access backers. Kudos to whoever will have the balls to build underwater (probably having a cold fusion battery industry as well. Space Gas Station anyone? :P

  13. A tremendous benefit hidden behind a paywall is Pay-2-Win. No matter how you twist it, it's Pay-2-Win. If ten people form an alliance/group/guild/what-have-you, and they all have a 5 multibox crew, immediately they can steam-roll over anyone. They can snap-focus in combat by the stroke of a key and throw tactics and skill out the window.

  14. @NEopolitan


    A internet site will be probably made to keep track of prices across the server. If push comes to shove, make an alt on a market area. Multiboxing is an excuse for people to ruin you with their wallets.

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