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Shynras

Alpha Team Vanguard
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Everything posted by Shynras

  1. Your informations are wrong, you don't understand key concepts regarding how the game will work, what's are the differences between a moba and DU, what sandbox mean and so on. I answered to you a few points on the other thread, so I'm not going to do it again here, but I highly suggest you to go read that. Btw see at it this way: they already invested millions of euroes already, they're not selling the base game (it's free), there'll probably be a free trial for people to try the game before buying, and their only way to make revenue is with the subscription (and DACs). Their only way to get back their money and make profit out of it, is by getting this game right. They put their money where their mouth is, you should trust them just because of that. And no, the amount Kickstarter raised is not enough to cover even half of what they've invested.
  2. People play wow because they like it and because they're familiar with it. Someone doesn't necessarely need to have some kind of sickness if has a different opinion than yours. Freemium, skill points cap is a big deal. The base game is free, there'll probably a free trial period so you can try the game before paying your first subscription. So they'll make money only if the game will be good enough, for people to play and pay for it for a long period of time. Doesn't get more honest than that. F2P model that earns more than P2P? No way. Why Wildstar tried so hard to be P2P? Why TESO? Why Blizzard doesn't make WOW F2P if it gets more money? F2P earns more than P2P only when the game is so dead that noone is playing it, at that point F2P can get you some players at least. That said, people pay for P2W stuff mostly, there's no game out there that survives only with cosmetic stuff. F2P is about acquiring more players thanks to the "free" bait, they're not loyal and they'll leave soon. P2P is the opposite, it discourage people (like you) but has more loyal players (that is what the game needs, since the character progression is very long). If they think is too much they can buy the sub in game when they can't afford it with real money or play something else (they wouldn't have spent much anyway). P2P doesn't force devs actually. They're free to choose the expansion theme and the stuff they put in it. They can do an expansion about graphical improvements or character customization, or something else that it's hard to sell as an expansion (you can't really add new dungeons, classes and skills in a game like DU, right?) They don't have to sell the boxes, they don't have a timeline, they're just supposed to the best they can. So, I don't really get it, to me P2P seems a lot more comfortable for them.
  3. I doubt there'll be a too big of a gap, since they plan on going from pre-alpha to release in a year and a half.
  4. Shynras

    DU Religions

    DU is set a few centuries from now, I think people will realize for that time that gods don't exist, so it's unrealistic, other than useless and out of place in a game like DU to be added as a feature. But I can see people roleplaying, creating a religious organizations (like the Amarr Empire in EVE)
  5. I'll literally melt his heart with this, my most fierce assassin:
  6. I was saying that there are ways to being killed while building a construct in a tcu zone, that is what the guy asked, i didn't want to start a debate.
  7. As written in the title, I'm looking for people to create a new org from zero. This is not a recruitment thread, but a "i'm looking for people to help me create a good recruitment thread", mostly because I want to make my future "comrades" part of the project from the beginning, instead of starting it alone and deciding all by myself. i don't want to make this thread a wall of text or noone is going to even read it, so if you have questions just PM me. There are still some concept ideas that I would like to mantain (we can adjust them though): Basic: -This organization aims to be original, unique and well thought, instead of one more of the same. -We don't want to recruit randomly anyone as much as we can, to fill the organization counter, without even knowing who we put in our home. I want to create a group of friends, where most of the people, or at least the officers, knows most of the others. This means that if one day we'll found out that we are too many, we'll probably split the organization in different modules with their own policies, and a central "government" that coordinates them all, to provide to each player a small-medium sized group of people in which they can feel at home. -Quality > Quantity. We are looking for quality active players. With that I mean people that plays on average 2 hours a day at least, that are willing to learn, improve themselves and participate in group activities. With this I don't mean that you'll get kicked if you played 5 hours last week or if you didn't participate for once to a certain group event, as long as you're not selfish and unfriendly that's fine. We will still try to do some quality recruitment though. With "quality" I also mean mature people. I don't want to set an age limit, since I've often seen young boys way more mature than old ones, but "in general" we're not recruiting people under 16-18. -Name, theme and logo is not decided yet, we can do that together -We are open for alliances with other organizations if they have our same goal and ethic. This gets evaluated case by case. Government: -I don't believe neither in pure democracy (collapse with the first bad leader) or pure dictatorship (I want people to decide for themselves if possible). The idea is to have one leader that doesn't get involved too much in the organization management, but in the "officers management". He needs to make sure that officers are doing a good job, leading the org in the right way. The officers would get voted and elected by the entire organization regularly. Roles depends on what the gameplay is going to offer us, so they'll be decided later. Specialization: Are we fighters? Miners? Explorers? The idea is to have a little bit of everything (so that everyone can enjoy the game in its entirety), and something specific in which we specialize (probably industry and military since they're probably going to be the biggest part of the game at release), but this depends on how the game will shape. Anyway, the main idea is that, doesn't matter what's your playstyle, you will have a place in this org. Aggressivity: This is neither a carebear org or a "i play ONLY pvp" org. This org don't dislike wars, but it's not going to be 24/7 at war either. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// I think I explained enough my intentions, so if you're interested PM me ,I'm looking for people to better plan everything, decide what is not decided and change what does need to be changed.
  8. Yea they use the same system for scanning, but first of all you'd probably have multiple elements (even multiples of the same) able to generate heat or cool, so a ship would have already an high amount of spheres. Then, a scan is something that happens istantly and you do once in a while, while a heat/cool sphere would need to be kept costantly active or costantly spamming, since your heat is a number that changes over time, while the resources that you scan don't move. Then, your ship get hit, and some elements with a heat/cool sphere gets destroyed, or if you have a repair unit that replace those elements with new ones. Creatind/deleting "spheres" is additional work for the servers that you don't do in the scanning system. Then those spheres are costant and move over time, the scan sphere doesn't move, actually a scan may just be a visual effect, we don't even know if there's really a sphere involved in the detection of resources. Now guess what happens in a huge fight, with a huge amount of ships, players and those spheres. Madness. It's going to be hard to do what they have in mind already, NQ can't do the impossible and that's why we don't have collisions, realistic fps and other cool features they said are too much for the servers and the actual technology. So, as much i would like that, it's not an efficient feature worth to add. Detection (when it requires tri dimensional operations, like intersections) in general is a really heavy operation for a computer, because since a machine doesn't know where to "look", usually have to elaborate an enormous amount of informations, or has to do multidimensional operations
  9. I do expect a basic shield to be easy to build and to be used by everyone with a tcu, that's why i was saying that you can't shoot in a tcu. It comes with different tiers and the more energy you givr to it, the stronger it is. I was answering a question about being killed in a tcu while building a construct, i said they can't kill you and i was intending that you're likely going to have a bubble around the tcu tile.For me is safe to assume that, i don't see how it should take more than a couple of days to set up a shield, and ofc you wouldn't start to build a construct before placing your shield. If those conditions are met, noone can shoot you while you're building a construct. i can't quote nq since i've read pretty much all the devblogs, forum posts, ama, q&a, facebook answers, twitter answers, mails, kickstarter comments and updates, and so on..., plus i've watched all the devdiaries, interviews and anyhing related to this game, so i don't even know where i took he information from. Other than that, i can speculate freely, since not even nq knows exactly how they're going to develop certain aspects right now. Speculation is not a false information, is an information that cannot be proved ( still wasn't the case here, since the shield is going to happen and the rest was just a misunderstanding)
  10. what are you talking about, there are means to protect it, it's even stated in that quote! They often said that there'll be an energy shield (and an enemy can't go inside, otherwise why would you put a shield?), and that probably there'll be unmanned defenses. So you can't enter a tu zone and start killing people ( unless that guy placed his tu 5 minute ago, and his energy shield is not online yet, but you wouldnt have anything to defend either in that case)
  11. Heat that detect surrounding elements it's too much for the servers, it's not going to happen. At best heat can be represented by a number for each element that can generate it, and influence in some ways other elements (the ones weak to heat) without taking positions and distances into consideration
  12. There are hundreds of orgs and you don't know if their logos are appropriate, because you didn't check. And btw you'll never find an unappropriate logo in the first big guilds, because otherwise they wouldn'tbe as big. Devs time is not wasted if, like i proposed, they make the image uploading is kinda expensive, because they'd get paid for that. If they charge something like 5€ (in resources or real money) and let's say they habe 200 images a month to check, they could do the job in 1 hour and get 1000€ from just that, almost enough to hire someone to do that (and more for the rest of the month), so they wouldn't waste time, they would gain time.
  13. do you realize there are hundreds and hundreds of organizaions on the comm site that devs would need to check anyway? Noone can guarantee that there are no images there that are not appropriate. And what happens when someone wants to change symbol? What about the huge amount of new organizations that will rise, over time, in the future? It's not that simple.
  14. Yes, and it's not free, not even that cheap if i remember correctly.
  15. That doesn't provide the same amount of customization, doesn't provide money to the devs and requires the same if not more time to develop "indepth", since a basic editor with a few simbols would be enough with the option to upload images from outside. You can't build the logo in the organization information panel, in your UI, or in other 2d pages.
  16. Anyway, heat should be something that you need to keep in mind only on a certain type of ship (maybe a certain weapon generates a lot of heat, so if you use it you need to take precautions). If you don't want it, you can just create a ship that doesn't have elements that generate heat. Ofc there should be some kind of pro for the elements generating heat, to balance it out and make it viable.
  17. It'd costs ingame resources like any other item you craft in game, i don't see how it is not available to everyone. A deathstar is not available to everyone anyway, should we ban the deathstar from the game? The price should be "high enough" that doesn't require too much manpower from the devs to check those images. There would still be a basic editor where you can combine different premade shapes to have a simbol, that would free or really cheap(i'm still talking about organizations logos, so you'd just need 1 image per organizations, but ofc could be expanded for other uses, if devs think it's a good idea) and the option "upload a custom image" that would be "expensive enough" for people that want more customization. Once each organization has his own logo, they'll change it rarely, it might be expensive but it's a feature that you'd rarely use, so if you think about that as a long term investment, it's a price that anyone can afford to pay.
  18. Ye that's fine, but I guess there'll be a way to check organizations in game and join them, with informations, logo and stuff. You can't sculpt that xD I guess they could make it so there is soem kind of browser in game that let you go in the community portal, but that doesn't protect the game from whatever kind of images either. Anyway I edited my OP, I'm referring mostly to organizations logos, not stickers/sprays
  19. I voted 1-2-2. Reasons: -It's a "cool" feature, why not -it would be taxing on the servers too much, and that's enough of a reason. Another reason is that i don't want to see all ship's interiors the same, because that is what would happen. People should design interiors using their creativity, ship's role efficiency and combat strategies, instead of placing a block because it's the most efficient way to sink the heat, doesn't matter if your ship's interiors sucks or it's the same of any other ship. -An explosion is too much, this game is a MMO, ships will be quite expensive, especially large ones, you don't want them to blow up just because you went afk 1 minute leaving the heat sink system off. A reactor outage is enough to make it a feature you need to keep in mind, without making it the most important feature you need to care about. Otherwise it would be annoying to be worried about your ship blowing up all the time.
  20. That doesn't really solves the problem, and people will complain about that being unfair for right reasons. What are the criterias devs would choose those players? It just doesn't make sense.
  21. You can use guns in a TU, but you can't just enter and kill anyone when you want. The defender will know he's going to be attacked and he'll have a way to prepare and defend himself. So if you're building a ship, you can move it or dismantle it before the fight happens. Ofc if you're building a static construct or a very large ship that you can't move easily and still doesn't have thrusters installed, then you'd have to find another way, but you'd still have time to prepare for the fight. He devs already mentioned a shield bubble that you'll use, and that will have the role to buy time (it could either have a very large hp pool, or would disappear after x amount of time after the attacker declardd his intentions). Sry for typos i'm on the phone
  22. Exactly. No, the all point of this is to have a mod/dev checking images. Shoulnd't be hard or time consuming to add. I could live with it too, but in a game like DU, custom logos are very important imho. It would bring up the prices of DAC if the currency we consume is DAC, it would make higher the prices of resources if the currency we use is resources. The price goes up for the item that "disappear", that's how a gold sink works. Having resources with higher price is not a bad thing, it would keep mining important, pirating valuable and so on, and anyway, it's not a feature so big that could influence the economy that much, it would still be a small resource-sink.
  23. We talked about that already a little bit (i didn't find the thread so i'm opening a new one), NQ said, it would be a problem to check every single image to be sure they're appropriate and fit the game in its style and lore. That's fine, I knew that already that too much freedom in this regard to players could cause issues. But i'm wondering, instead of having no option to create a custom image (yea maybe there's an editor in game, but even with that we will never be able to really create a logo exactly how we want), what if you make it extremely expensive? How would it work: -If we want user made images that we upload from our pc to the game, there's need for a check from the devs to avoid unappropriate images. -This would take an enourmus amount of time if people starts uploading a huge amount of images, and this would happen if this feature comes for free. So this feature need to have a price and be expensive to reduce the amount of images they'd have to check. -We can't create gold sinks since the economy will be player driven, so we can't use the ingame currency to use this feature. The price needs to be in ingame resources or DAC/real money. -Both resources or DAC are the same, since you can trade resources for DACs and viceversa, so it doesn't bother to me either, but i guess a lot of people wouldn't understand this, so maybe it could be better to stick to resources (I'm not sure if NQ thinks it's a viable way, but if it is really expensive, people would buy DACs anyway to trade for gold and then for resources, to use the feature). At the end of the day, if they're getting paid 5$ translated into resources for each image uploaded that they have to check, I think it's a nice way for them to make some more cash and give the people who wants a little bit more customization, add their own designed logo (imagine all the organizations already on the community portal, you'd have to change your logo if there's only an editor ingame). Ofc an ingame editor that is cheap/free for everyone to use would still be an option. EDIT: I'm referring mostly to images for organizations logos, not stickers you'd just paint an entire city with.
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