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Pilot 901 got a reaction from Abatos in Social Sciences
We all know that DU is a game based on it's community, which is supposed to build civilizations : cities, politics, economy etc ... Players will act according to their personal feelings and by their own means to reach their goals.
What i was wondering about, is that it could be a very good experiment to observe all the different behaviors player could have (builders, traders, warriors, diplomats ...) and their interactions, like a huge mini-world with potentially thousands of guinea pigs (us ^^') !
This kind of stuff happened in WOW when a bug just spread a contagious virus in the game that created a real plague situation (The Corrupted Blood incident), and it has been a really interesting event for people who were looking to analyze player's behavior (https://en.wikipedia.org/wiki/Corrupted_Blood_incident#Models_for_real-world_research).
To me, DU is an opportunity for social scientists to look for similar situations.
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Pilot 901 got a reaction from rothbardian in Social Sciences
We all know that DU is a game based on it's community, which is supposed to build civilizations : cities, politics, economy etc ... Players will act according to their personal feelings and by their own means to reach their goals.
What i was wondering about, is that it could be a very good experiment to observe all the different behaviors player could have (builders, traders, warriors, diplomats ...) and their interactions, like a huge mini-world with potentially thousands of guinea pigs (us ^^') !
This kind of stuff happened in WOW when a bug just spread a contagious virus in the game that created a real plague situation (The Corrupted Blood incident), and it has been a really interesting event for people who were looking to analyze player's behavior (https://en.wikipedia.org/wiki/Corrupted_Blood_incident#Models_for_real-world_research).
To me, DU is an opportunity for social scientists to look for similar situations.
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Pilot 901 got a reaction from IceNine in Social Sciences
We all know that DU is a game based on it's community, which is supposed to build civilizations : cities, politics, economy etc ... Players will act according to their personal feelings and by their own means to reach their goals.
What i was wondering about, is that it could be a very good experiment to observe all the different behaviors player could have (builders, traders, warriors, diplomats ...) and their interactions, like a huge mini-world with potentially thousands of guinea pigs (us ^^') !
This kind of stuff happened in WOW when a bug just spread a contagious virus in the game that created a real plague situation (The Corrupted Blood incident), and it has been a really interesting event for people who were looking to analyze player's behavior (https://en.wikipedia.org/wiki/Corrupted_Blood_incident#Models_for_real-world_research).
To me, DU is an opportunity for social scientists to look for similar situations.
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Pilot 901 reacted to Miamato in Robotics
It's not planned for release and close period. Though they said somewhere at later 'addons' such features may be added.
The main reason I believe is that moving parts add much more complexity to game physics like collisions and multy-grid interactions.
I agree that having modules for Rotors, Sliders, Pistons, Hinges, Rails will contribute significantly to creativity. But on the other hand it's better to have less functionality that is properly tested and polished than more features that can cause troubles.
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