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Wardion2000

Alpha Team Vanguard
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  1. Like
    Wardion2000 got a reaction from Dominar in What would your in game characters be?   
    Name: Rasputin
     
    Role: Voxelmancer!
     
    Side Jobs: Fixer, and Chaos bringer, Recreator of Ancient Myth
     
     
    I am so designing everything to look like monster legends of old.
  2. Like
    Wardion2000 reacted to TrihXeen in Mech Suits   
    Yes, I need to fight. It's a mech suit! I would bring in such a huge haul if I hunted with it. On the contrary, they would be perfect for everything you are saying.
     
    1.) Cheaper defensive options, compared to turrets and the such.
     
    2.) Hunting with them might be overboard, but with the tech, you could camouflage it to look like a tree. Then, use it for a perch to shoot from.
     
    3.) They would be perfect for exploration and domesticating. Specifically, cheaper to explore with. Instead of ships/cars or what not. Could you imagine the work that would get done if you had people in mech suits helping you build and move resources? 
     
    EXACTLY I was throwing the idea out there, not as something for us to code in game, but something that exists that can be altered for looks/functionality. I've already gone through the thought process you guys have, and I think if they were in the game, it would need to be pre-made. Unless..... We had it controlled by..... a.....
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     MULTI-CREW OMG WE NEED TO RECREATE THE POWER RANGERS OR VOLTRON OR BOTH!!!!!

  3. Like
    Wardion2000 got a reaction from AlexWright in AI Scripting   
    Umm.  If such a functionality were to exist I believe it would use a specifically designed skill and equipment like ECM in E.V.E.  As cool as it seems to create a LUA program to infect your enemies systems, keep in mind that would be an ACTUAL computer virus and bring with it all the troubles that plague computer systems in the REAL world.
  4. Like
    Wardion2000 got a reaction from TrihXeen in Mech Suits   
    If you could actually write a script to do this for the in game AI, realistically, said person would actually be worth millions in their knowledge.  Keep in mind any mech game you see is not actually doing any real calculations for movement or balance.  It's all a facsimile.  If you actually manage it.  Post me.  I have some people in exo-skeleton engineering and robotics who will want to talk with you.
  5. Like
    Wardion2000 reacted to CodeGlitch0 in A rant about games like this   
    Software development is my profession, and I have done a bunch of Lua scripting in games like Second Life and Legend of Grimrock I & II and scripting in other languages such as Javascript for games like CodeSpells.   As a result, I will likely gravitate in a huge way towards construct building and sales. I will also be trying to get into the earliest possible alpha / early access program they make available through Steam or Kickstarter or whatever.  As such, I hope to grow a huge manufacturing and sales empire in the game. From this perspective, I have a few comments:
     
    It is probably inevitable that certain  resources will become dirt-cheap (literally) in the markets, others will have greater value.  As a builder, I would rather spend my time constructing and coding, rather than mining and gathering resources.  I would prefer to leave resource gathering to newer (or more dedicated who can handle that grind) players and just buy them off of the markets.  Depending on how many people gather resources, I may pay more or less for them on some days.  At first, I probably won't have much cash on hand, so I'll focus on smaller items that I can build and sell quickly in order to generate the revenue for larger products to put up for sale. According to the DevBlog, much of the markets will be automated.  You post a buy order at specified price. Someone who has the resources posts a sell order. If the two line up on cost, it will automatically post the transaction for you.  You shouldn't have to babysit the location for sales to go through. As to scripting the constructs, I will certainly be one player developing scripts constantly to make things bigger and better. I may even contract myself out to players from time to time to code private scripts if they can't do it themselves.  So there will be at least one, but probably many people to assist with that sort of work.  Contracting for script coding, means I will have more capital to buy more resources so that I can build more products to sell later. My product prices will be based on the amount of work I have to put it to develop the prototypes and cost for resources plus a bit of profit. From my perpsective, that will balance out nicely as I won't short-change myself. I plan to set up a base right near the Arkship so that all of the new players will be able to find me right away and Know I am the one to go to for the best constructs.
     
    EDIT: For the grammar police.  
  6. Like
    Wardion2000 reacted to Ripper in A rant about games like this   
    Welcome to the forums!
     
    Regarding Guilds, you need to read these devblogs:
    https://devblog.dualthegame.com/2015/03/20/organizations-build-your-corporation-faction-nation-or-empire/
    https://devblog.dualthegame.com/2015/05/21/rights-duties-management-system/
     
    Regarding the economy:
    https://devblog.dualthegame.com/2014/12/04/from-barter-to-market-economy/
     
    Regarding game pricing:
    https://devblog.dualthegame.com/2016/04/08/monetization-player-happiness-and-economic-viability/
     
    And Scripting:
    https://devblog.dualthegame.com/2015/09/18/lua-script-and-distributed-processing-units/
     
    And.... you can either purchase premade scripts, or you're going to have to learn how to do it yourself.  But, I'll certainly help you with that, because thats the area I'd like to focus on.  I'll be selling my scripts for various functions.
  7. Like
    Wardion2000 reacted to NQ-Nyzaltar in Is it just me that KINDA fears it will become a SCI-FI ark?   
    @Tnecniw:
     
    If it can reassure you, no, we're not making a Sci-Fi version of Ark, without Dinos
    There will be safe zones for those who don't wan't to have PvP activities. We won't force PvP on players, we want to avoid that at all costs.
    We also plan to provide basic resources (necessary to make all the vital items or basic constructs) available in (really) huge amounts, so no one can have a monopole.
     
    Best regards,
    Nyzaltar.
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