In defined HEX areas could a hexagon be subdivided into smaller areas like residence areas of say 64 M cubed or whatever makers sense( perhaps selected), these would constitute a layer. A player would need to have 1 static contruct of the specified size
Each residence area a player can build within that area whatever residence they like EG: residence, storage, landing pad , workshop etc.
Each residence layer could be stacked so that dense living areas could be created ( think high rise city) as a residence zone.
Essentially the residence zone is a skeleton structure for building. As opposed to random stacking of static constructs on top of each other.
Each layer would have some access provided , eg: turbo lift or concourse.
These residence zones would be owned by either the game or organisations.
Residence zones could be purchased layer by layer (foundation , floors) as one complete structure.
layers could be pre designed EG: market , landing area. bunkers, communications , storage, defences (blue prints perhaps)
Organisations could buy the structure and allow members to build in specified zones
Visibility of other players inside the residence could be turned on or off dependant on performance of the game.
lua could be allowed for residence areas and the zone as a whole. Optional either way.
This idea assumes technical limitations are overcome or it would operate within known working limitations.
this could be also used with dynamic contructs for space stations