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Pleione

Alpha Tester
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Everything posted by Pleione

  1. Dang... I actually have to agree with Majestic on this one! Without solo players new players are forced to join orgs, and given the worst jobs possible. Not many are going to stick around long. "Sorry dude, until you donate 100,000 M3 of each T1 ore, we are not going to give you a ship. If you solo and try to go it alone, we are just going to blast you out of the sky". Gee, what fun.
  2. We just travelled for close to 10,000 years and we don't have the technology to make things last a single year? I'm OK with limited patch cycles (many games have the concept of durability, which gets reduced each time an item is repaired), but just using something shouldn't damage it - its against the game lore. There needs to be another basic change, which I think would resolve a lot of the tower issues, mushroom stations, etc: Have collision damage allocated as it is in real life - to both objects based on their mass. If I run a massive L borg cube into a single wide voxel tower, the tower losses with minimum damage to the borg cube. That is just physics.
  3. Use your space brakes until you have zero motion. I do it all the time, parking my L core ship outside of the build zone of the space station so I don't accidently scoop up smaller ships docked there.
  4. Except those bases will soon need to be maned full time since atmospheric PVP is coming soon. At least except for bases in the safe zone - and JC was a bit fuzzy on all those except the ones on the Sanctuary moon. Space stations in the safe zone appear to be the only really safe place to be other than on the relatively high gravity sanctuary moon.
  5. And if that is the case, then even fewer solo players will play. I've managed solo so far, with a L core space station for all my manufacturing and some trading, and working on an AGG for my L core cargo ship. I'm about a week away from having my Warp Beacon go into its 30 day bake cycle (need 2 or 3 more Niobium veins). Finding T5s at the current 1-vein/10 hours is burning me out rapidly. Many have told me to just quit, this game isn't intended for solo players - but I hope that is not JC's vision, because if we can't survive, it will die. The "Call all your friends" approach to driving membership is about as successful as, well, the "free beta codes for friends" was. Lots of people joined, lots of people left. Too much competition for peoples time for a game in this shape. Heck, I was spending 10+ hours a day, wrote the 30 page FAQ pinned to the Discord #Help channels, and even I left for awhile after getting burned by the PVP imbalance. I'm back, but at a fraction of the time spent before.
  6. AGG's do indeed turn navigation into a mostly 2D exercise (and would be 2D if pitch control would be implemented). Its key to searching for T4 & T5 ores which I'm finding taking 20ish and 40ish scans to stumble across. A Vertical Booster based cargo ship using the VBs to do that surface skimming have a real limiting issue with fuel consumption, even with talents. Guess the action now will be to use AGG while searching, then land and mine your 2K of T5, then abandon your search area while you regain altitude and start over? Note this is incredibly tedious as is. I basically have a to book a day of play per vein of T5 - a VERY VERY boring day consisting of: Enter territory, start scanner, wait for 15 minutes, move, rinse and repeat 40ish times per vein of T5 (on planets, ore seems rarer on moons) - so yeah, typically about 10 hours of searching before I even start digging. Yeah, I can put 3 scanners on a ship and straddle territory boundaries - if I have an AGG capable ship, but that is rather impractical until you get to that later game stage (and off course, you need many veins of T5 in order to make that first S AGG for you M core cargo that either has a warp engine or risks getting blown out of sky - but hey, what's a month or two of a PVErs time... nothing so long as it gives a PVPer a 5 minute thrill).
  7. Yep... remember "Player run economy"? We understood bots in Alpha, but what are they doing in Beta? I think we are still feeling the impact of T5 ore sales from that fiasco after the wipe. We pleaded with NQ not to have bots after the wipe, but they didn't listen.
  8. Well... for starters, a large core ship is much longer than 50m. I can easily see this hampering flipping over ships since parts of the ship will move much farther than 50m... Likewise if a core was at one end of the ship and you limited based on core measurements (e.g. Not all cores are in the center of their ships).
  9. I'd also like to note that the maneuver tool wouldn't be needed as much if your would fix ship landings. Can't tell you how many times I'm just scooting my ship bouncing between territories doing tile scans when my ship decides to arbitrarily flip over. e.g. I'm stopped, zero motion, leave my seat, and the ship nose rises up and falls backwards... Please PLEASE focus on fixing basic bugs before making ANY other changes to the game. Equal focus on staffing Zendesk so detailed bug reports don't get 10 week turnaround with form letters would be good too.
  10. Market bots need to be completely removed. We will never have a supply & demand player based economy while they exist.
  11. Format has stabilized, will be going forward using the current template. Check it out at https://tinyurl.com/y2phpt3b Currently 12 sections, 32 pages, and over 75 topics!
  12. Actually hearing from both camps on this, some claiming its 100% true, others claiming its complete BS. As it stands, lets just call it my opinion.
  13. The FAQ has been cleaned up a bit and somewhat reformatted (a lot less sub-sections now) and reorganized. Its still undergoing some editing, but worth checking out: Pleione's DU FAQ
  14. If you have never been able to login to DU after registering, please make sure your Windows 10 is up-to-date. There have been reports of updating .NET Frameworks fixing the issue. This is now in the FAQ as well.
  15. Just a bump with a comment that section 10 has grown a fair amount. It describes solutions, or at least explanations, to the most common in-game error messages.
  16. Just a bump - this FAQ has been being updated regularly, like several small changes every day.
  17. For answers to Frequently Asked Questions, please visit: Pleione's Dual Universe FAQ Please note this is a work in progress. Please reply with other questions not outlined in the document.
  18. I would sure hope a VM running a full version of Windows (under Linux) would be fine. From the games prospective, its just running a Windows client.
  19. discordauth:mbvp9U47SUHHGrfmRnlZYPrIQ2t066vGXcOkECWrDL0=

  20. discordauth:mbvp9U47SUHHGrfmRnlZYPrIQ2t066vGXcOkECWrDL0=

  21. discordauth:mbvp9U47SUHHGrfmRnlZYPrIQ2t066vGXcOkECWrDL0=

  22. Hi... new player who just bought my patron pack yesterday. Curious how often wipes occur? Does everyone start over from scratch each weekend? I really have no expectations here, just curious what is planned.
  23. Thanks. Actually edited my post with the NDA in mind <smile> Thus the lack of details about existing resolutions.
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