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Wyndle

Alpha Tester
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Posts posted by Wyndle

  1. On 11/1/2024 at 6:27 AM, Saphyron said:

    NQ really should make a proper documentation for this kind of things

    I seem to recall reading several discussions about fuel burn rate in the Beta and possibly Alpha forums.  NQ may or may not have the resources to properly document everything but I'd be willing to bet if they trained their own LLM FAQ-bot it would be even better than standard documentation with a far smaller labor cost to implement.

  2. 2 hours ago, TempestKitty said:

    So.... anything new on this? 

     

    I would love if they just added the My.DU install to steam, as the version (demo and paid game) on steam install and run fine on my Mint install.. I don't know why they need this MS WebView shit to run the launcher... but the My.Du installer always dies at the point where it tries to install. 

     

    Given there is a whole PDF file for a linux install of the server, which is fantastic... unsure why there is not better Linux support for installing the My.DU version on linux??

    It would be nice but they've clearly stated they do not want to put myDU on steam.  I suspect they don't want to split the money nor support Linux.  

  3. 2 hours ago, DAMIRKON said:

    Can I give a friend a muDU game client so he doesn't have to buy it?

    In theory you could allow him to use your card for the purchase, but the account it is associated with needs to be his.

  4. 7 hours ago, The_Lone_Janitor said:

    I submitted a request for this on Sunday, but I imagine it will be a fairly low priority given that its the demo server and they are probably extremely busy with the release of myDU.

    I would hope it gets priority since the same setting will impact myDU.

     

    @NQ-Nyota

  5. 5 hours ago, The_Lone_Janitor said:

    This is not a linux issue. I had the same issue on Windows. The only way out is /unstuck which drops you on alioth north pole - but returns you to the same place in space next log in.

     

    I had this happen on three different characters. Then on the fourth it did not happen.

     

    The difference was, the three that have problems all selected the YOS legacy outpost.

    So the best looking outpost is a glitch trap?  I  will test on the demo server later. Thanks for the help. 

  6. 4 hours ago, NickleEye said:

    Is there a way NQ could make a market sync between all the dedicated servers?
    That way if someone just wanted to mine and sell ore they could and then someone that wanted to make elements could do that. 

    It would help cut down on everyone's server loads.

    Also, it would be nice to have a way to sell BP on the markets that would also sync.

     

    In theory we have the ability to do this without NQ being involved, but each server having the ability to adjust scarcity of resources would be problematic. 

  7. 4 hours ago, Oborion said:

    Hi, Will the market bots be there in a configurable manner to allow buying/selling of ore and items?

    Will the missing planets be available?

    The missing planets are included with the server files but will require some work to make them available. 

    4 hours ago, WireByter said:

    Will myDU be completely downloadable so that an off the grid install can be done? Also, once myDU is installed will you still be required to be online to play?

    They have previously stated that the myDU client will require authentication through NQ's account service.  All other activity can potentially be LAN only. 

  8. 16 hours ago, Danger said:

    @Cremora Thanks for answers, exactly what I've been looking for.

    I also hope that there is more interest in them re-adding on-the-planet mining.

    And maybe you're right and it gets more players back to it as MMO, but I'm not sure if I would play it again. No one I know and want to play with is interested in such game, but they are all up to trying myDU where we tinker with the setting to achieve very good survival/harvesting/building game experience. Our time is limited, we have also a list of  co-op games we are replaying after updates (and time to time trying something new), but we expect this game to have a special place on the list. While we usually set up servers for few weeks, I think we will make permanent private server for DU.

    I will surely write a lot of feedback (kind of a patch notes style) once I get my hands on myDU. I'm pretty sure it will mostly be low hanging fruit and QoL where NQ can make us very happy with very fast to make changes.

    I'm also sure that players will make and upload mods (Nexus Mods for example) with their private server configuration and tweaks, providing hand-crafted experience for those looking for playing just in their closed small group. Just look how these games are popular nowadays (Palworld, Valheim, V Rising, Conan Exiles, Soulmask and so on...). 

     

    Anyway, thanks again for answers and let's see how it goes when it's out. I'm cautiously optimistic:)

    I finally took the time to scroll back through the Discord channel to see what is being discussed.  There will be a wide variety of ways to modify your server the way you want within the Back Office tool.  From the sound of it there is not likely to be a category on sites like Nexus Mods, but there will be online communities sharing knowledge.  Some of the variations being discussed make it sound like there may be a few groups to figure out how to make PvP work all the way to the planet surface and I know you can disable it entirely if that is your preference.  It also sounds relatively simple to clone a planet (as it would be at fresh start) and place as many copies around the solar system as you want.

     

    There is also talk of getting a Discord channel specific to myDU questions set up. so it could be worth your time to hop on there for more.

  9. 9 hours ago, Cremora said:

    this is a positive spin on DU and that it will bring players back

    So far it seems most of the complaints about the retail MMO will be open to tuning to the private server owner's taste.  Will myDU be an MMO, technically speaking?

     

    Judging by forum activity alone there seems to be a renewed interest tempered with a healthy(ish) side of skepticism. 

     

    I haven't given up hope that a Linux Proton client might be able to get a functional experience from myDU that currently does not work in the centralized Demo server (not paying a sub to test Live).  After a few hours testing various game play aspects the engine did not seem to have any obvious errors other than dynamic constructs being completely absent.

  10. /facepalm

     

    Yeah, it appears to be a Linux issue.  I turned on auto-sprint and put a weight on the space bar (only 4 manual interventions from the N pole to Mkt 6).  No dynamic constructs in sight, so I headed over to the shuttle but it wasn't there either.  I hopped through a few teleporters, but still no shuttles.  I did a quick sprint through the Institute and I could see all of the individual elements.  Then I ran through a UEF store and even inside of there I could not see any dynamic constructs at all (even on minimap there were no dynamics).

     

    With the exception of a newer GPU this is the same hardware I was playing on before.

  11. 3 hours ago, NQ-Nyota said:

     

    This would most likely be a Linux problem. Running .57su isn't so bad, I have done it myself. :P

    To add a bit more detail, upon logging in I get the initial landing cinematics and am frozen in space.  I can interact with menus and so-on but when I open the map it instantly sends me to Alioth N pole.  If the map defaulted to another location I imagine it would send me there. (Edit: upon opening the map in space my environment switches to Alioth but still stuck until /unstuck is used, error message "invalid or missing parameter")

     

    That's DU life.  /sigh

     

    I'll try getting to my plot on Haven to see if I can trigger the end of the initial landing sequence. (Edit: I don't expect NQ to patch this, it is for the community benefit with myDU)

  12. I loaded the demo server to refresh my memory before myDU drops and verify it runs on Linux BUT I got stuck in the initial landing sequence without a drop pod.  I couldn't move or force respawn so I used /unstuck.  It placed me at Alioth N pole and I ran to Mkt 15 but couldn't access the market with a timer. When I logged back in I am stuck at Alioth N pole. I can't turn or walk again and still an hour before market accessible. 

     

    It isn't worth running 0.57su to a market with transportation.   Or is this a Linux problem?

  13. Since myDU will not be connecting to the MMO server, will it run without anticheat software? 

     

    I returned to Windows explicitly to play DU but have since reinstalled exclusive Linux.  I dare not ask for Linux support, just that myDU will not require anticheat software.  

  14. I played WoW for many years so the subscription model was and still is not what keeps me away.  The steam numbers tell a similar story.  The naked treadmill and tiny community (compared to just about any other MMO) hurt DU.

     

    I still haven't found any other game (or non-game) that scratches the building itch as well but that alone isn't enough. The factory aspect wasn't my thing but it pushed me to try a few factory building games; DU fell short.  

     

    As much as I yearn to return I can't with the game lacking active development.  I sincerely hope it gets sold to a team that can breathe life back into the dream. 

  15. 1 hour ago, TheBlender said:

    All they had to do was add AvA and territory warfare like promised... And more people would have been attracted but NoOoOo

    They should've kept JC

    There were layers of problems that prevented either feature from working reliably and JC had time enough to address it before his departure. 

     

    Even with significant churn at each major update many still had worsening performance and/or enjoyment with each iteration.  The reduction in dev manpower became plainly obvious shortly after launch.  So no, just adding those features would not have "saved" DU.

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