Jump to content

GalloInfligo

Alpha Team Vanguard
  • Posts

    358
  • Joined

  • Last visited

Posts posted by GalloInfligo

  1. Solar System scaled 3d radar, with the ship in the middle, discovered planets, and detected other spacecrafts +1

    planet scaled 3d radar, with basic activities on the planet +1

    pilot seat +1

    co pilot seat +1

    automatic pilot control seat +1

    automatic turrets control seat +1

    communication instruments seat +1

    Information Screens +1

    Captain's Chair, with override controls for any station. +1

     

    I changed the galaxy map to solar system map.

  2. the Devs have said we will be able to find other safe zones as well, this did not sound like the player made with arkification tokens, but is probably the other ark ships we can find.  that of course is just trying to understand the little they have said about it.

  3. I don't understand why anyone thinks this is a problem.  from the looks of it and what NQ has told us so far.

     

    1) you build it and the game auto scripts everything to work in a basic manner.

    2) combat is lock and fire.

     

    So I would assume that if I built a small single player ship with multiple turret weapons, and I lock and hit fire, they are all going to fire at my locked on target, if they all have lines of fire to that target.  Why do I need a custom script to do this?

  4. Sure, that should be an option. Either "Go Home" or "Nearest Node" upon death.

     

    But no more options, cause Resurrection Nodes will end up being teleporters.

     

    Although, the possibility of an RN used as a prison portal upon death can still be utilised, but it should take massive resources to pull it off, like, having a quantum scrambler in the area, blocking long-distance quantum induced trasnportation (what the RN does in the lore) and have people that invade your system to have the possibility of being taken as POWs.

     

    That will make pirates afraid of going near civilisation for sure as well, keeping them in their place in dark space, where they should be residing to begin with :P

     

     

    Well they also said they were going to have a suicide option and a return to Ark option to prevent people from trapping anyone in a inescapable situation.  So if it was used as a prison portal, it would only be a very short prison term.

     

    I also agree this could be a way to deter pirates or just plain griefers from messing with established civilizations.  They want the players to handle that anyway, and this sounds like a good way to keep them away ;)

     

    Also to have this established as a organization that makes money from it, its just another business idea instead of building ships to sell.  I mean we need to come up with more stuff to offer in a city why not this ;)

  5. I like the idea of having them set as organization property, but i feel that would be enough, if you join an organization, even if its a seperate one just for RN usage, than you should be able to trust all they have. Otherwise the organization will lose members and taxes.

     

    Also there is supposed to be a warranty system, so if you pay a tax and then i remove your tag, the warranty kicks in to reimburse you that set amount.

  6. @Neo, you make a lot of very good points, and I didn't think you meant any harm, I didn't either, I am usually short and brash, its how I got my name.  From the way I was understanding how they work, it could take a few seconds to minuets to hours or days to recharge a RN after using it, based on the power supply you have to recharge it.

     

    Maybe they could add an option for us to check or not check in the setting on if we allow ourselves to be resurrected in a public node?  I also like Bluestorm's idea of a RN radius that allows selection between any of them in a small radius from your death location, and by small I would have to say one planet, or so many sectors of space when not near a planet.  Another idea to prevent abuse it that they can only be set to public, in a public access area/construct, and/or in a safe zone.

     

    I can see it getting abused if it lets you pick while dead if you want to pay to use one, as I could build a chain of them and allow a player to keep saying no, till they get to the location they are trying to get to.  so if this was implemented I think its a all or none style question, not a selection process.

     

    I cant remember where I seen it but I remember seeing that your second one you start with will be non trade able, so maybe they could also make them so they are for private use only?

  7. When you die I believe you'll have an option to select from Resurrection Nodes within range. It would clearly and easily be abused by people if you were forced to use the same one that's closest to you over and over again.

     

    Being an item, yes well be able to tag them in various ways. Party only, organisation only, public, etc.

     

    Not known if the Novark resurrection node is special. I would assume it probably is and has infinite range. So if you die somewhere far off in the edge of nowhere youll always have one place to re-spawn at.

     

    Don't let anyone fool you, NQ has not explicitly stated the operational mechanics of the RN's. Even if they've said vaguely that they take a lot of power or have recharge timers, the context of what they mean by that isn't well understood.

     

    Does it mean that if you die repeatedly that you have a longer death cooldown. or can the node only spawn 1 person per minute. because obviously at times more than 1 person will die within a short period of time and people arent going to wait around a half an hour to rez.

     

    NQ arent fools and they arent going to intentionally implement broken game mechanics that allow people to be captured and forced into slavery, good luck trying, If I notice its broken like that in alpha Ill be submitting long well planned solutions to make the game playable.

    they said you will not get to choose one, because then it would make a way for players to teleport, choosing the one they are trying to get close to.  it was said the plan now is you go to the closest one.

     

    Also they have already said that you cant trap someone like this as you will always have the ability to go to the ARC ship as an option like suicide.  

     

    What I am talking about is the ability to provide a service and make a profit from it, in a new system/planet that someone would want to spawn at rather than the closest one which might be pretty far. until they get their own built.  If they even decide to build one they might just prefer this service.

     

    My original post shows their answer to the question I asked for the AMA event, that they are interested in it.  My point with this post was to open discussions on how to best implement it with out breaking the game.  As NQ stated they were open to discussion about it, which I took as community discussion.

     

    They have not specifically stated that you can share these, as the dev blog makes it sound like it is hard coded(flagged) to only you.  Hence why I asked about this int he AMA, 

     

    Here is the  Dev Blog on how they work, and yes I understand this is not explicitly stated how they are going to work, but with all their dev blogs, this is what we as players have to go one, and their PLAN on how they plan on them working.  I don't consider a Dev Blog article a vaguely stated way they plan to make them work.

     

    The Arc ship one is special as in everyone gets to use it, and it has an almost instant rest timer based on recharge power.  From the sounds of it, the one you build will have a timer based on how much power you send to it, and if it is recharging, then you skip it and go to the next closest one to spawn.

  8. I would like to build Resurrection Nodes (RN) that I can assign usage using the RDMS.  I would like to either charge a usage tax at time of usage, or a prepaid tax to get the flag to use.

     

    From what we know about character death and RNs, you don't get to pick where you spawn, you have to use the closest.  These RNs are extremely expensive to build, and require large amounts of power, especially to recharge them fast.

     

    So if i explore and start a base/city in a remote area, and I build RNs for public use, with a tax, that helps offset the expense of both building them and powering them, and also provides new comers to that solar system an easy, close RN to use instead of going way back to the closest one they built.  This service of course is only there until they build their own RN to use, if they decide to have that expense.

×
×
  • Create New...