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Alluysl

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Posts posted by Alluysl

  1. I personally kinda like WA's logout: instant vanish iirc (may be better with a cooldown, basically you stand still for e.g. 30s and you're not invincible but you can still cancel logout in this time) but your ship only disappears after 3min (so you don't just logout to escape an attack), and only if nobody's interacting (walking/climbing/grappling) with it.

  2. On 04/11/2017 at 4:42 PM, Shadow said:

    According to NQ information so far:

    -> LOD (level of detail) will adapt based on graphic power and distance.

    -> You will be able to customize the UI which is written in HTML / CSS and update it with Lua.

     

    Regards,

    Shadow

    I know you can do it with the ship GUI but what about the hotbar? The inventory? That's not very important and far from necessary but it could be fun imo

  3. On 11/5/2017 at 1:04 AM, vertex said:

    I like the general idea :)

     

    But I don't think we need three inputs. LUA scripting should be way more sophisticated than wasting 3 connectors for 24bit color settings. I guess if this will be realized, we'd rather get proper light setting methods for the LUA object on the DPU ^_^

     

    for key,value in pairs(self.StatusLights) do
        self.StatusLights[key].setColorRGB(230, 32, 8)
    end

     

    <edit>

    Regarding the code: to change the color of all your status related illumination, you'd first add all those lights to a table and then use a method to go through all of them and set the color. I've put fixed values for RGB above, but you could pass them as arguments to your method and use something like self.SetStatusLightRGB(230, 32, ? on a button element labeled "Enable Alert!".

    </edit>

     

    Or .setColorHSL() maybe?

    What happens on .setColorRGBA() then? Do we get octarine!? :lol:

    Why alpha, do you want transparent lights? xP

  4. Since Dual Universe is partially about building, what about giving us a tool to replay our building sessions to make cool timelapses like with the replay mod in MC? Another solution would be to let people use bots that they host themselves and that record from a certain point everything happening in one or more core units the bot has been given the "viewing access" to. This last solution could be also used for security cameras but might be used as an exploit (e.g. seeing through the ground like with an x-ray "hack")

  5. So I was thinking, for people who want to customize their GUI or even textures (e.g. low-poly style), a resourcepack system like in MC would be nice.

     

    It might break the experience or be abused tho.

  6. Hi everybody, I'm Alluysl. I've been following the development of this game since 2 years now and I'm the founder of the Delta Force, a little org which is basically more than lethargic, and when I originally wrote this post was part of the Terran Union, the Allied Corporate States, the Phoenix Confederacy, the Concord Alliance and the Galactic Republic of Planets (we're opened to more alliances :))

  7. So if data links can carry non-binary information (which I think they can, for screens for example), why not having a light with three inputs for 8-bit values (integers between 0 and 255), one for red, one for green and one for blue? We could have the lighting changing depending on the situation, for example red if the base is attacked or green the day and blue the night (light detectors btw?)

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