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Archonious

Alpha Team Vanguard
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Everything posted by Archonious

  1. Update: Information updated and translated to English and Russian. Additional information about language departments and requirement. Discord server added.
  2. There is big wall of text =) 1. I am against lootable DACs. This will force to upset players, who may leave. Stealing DACs from trade increase chance somebody who need it, won't get it - as result player leave the game. If I would be basic player, without time for grinding, and somebody will steal DAC, game woukd get negative feedback very quickly. Wasting real money, it is too offensive. Reputation of game going down. Players amount (who ready to pay extra money) going down. Players amount (who can not pay for subscribe) going down. Income of company going down. I don't see anything positive for game. Words about "If DAC would lootable, we would get much more players", sound as funny stories. I have never met players who joined game because of lootable DAC (or similar system). But negative effect of players loss still actual. 2. My view. DAC is option to pay for game time for those who has problems with subscribe (but have time to grind). So player 1 employ player 2 and pay him for job. DAC do not give any extra advantage, that can not be gained without real money payment. So P2W stories are too cool. Sorry. With same thing, we can remove organisations, because it not fair to those who play solo. Org teams have much higher range of finances and abilities. But I agree, unlootable DAC could be abused on markets. So IMO, DAC must be unlootable, but also could be trade only once. That mean, owner (paid $) can freely sell DAC to any player without risk (if you want to put risk for game supporters, that mean you don't care about supporters). But as soon DAC was sold by owner, it become binded to player, that mean item can not be traded again. Result: Supporter/owner get money without any risk (reward for support). Player who bought DAC from owner, will have option to use it to get 30 days of playing. Pirates can steal resources, money and use it for buying DACs, if it so necessary to them. 3. Result: -Supporter always will get what he paid for (real $) -Grinder have risk while gathering and selling resources -Pirates can steal resources and later use money to get DAC -Prices for DAC can not be abused by large organisations, who can buy all DACs and make price x2 (some players time can run out) -Perfect balance, when 1 player work for another (money do not come from air, like in typical P2W) -Market balance. You can not sell 1000 DACs instantly, if there is no enough of demand My opinion, not lootable or First-Trade-Bind. Thanks, Archonious
  3. It is too early to sprak about Organisations. There could be so many changes over 2 years, than most of "healthy" orgs will be transformed into inactive. Many of members won't even start to play, many will forget their passes and will create new accounts, many will start look for real organisations on release day (even they will be on community organisation list). Majority of organisations will not be founded. Majority of those which will be founded, will gone (be eaten) by bigger (all members, mostly 1, will join somewhere). So release will balance everything. Even most "healthiest" organisation will have about 30-40% players in release (only IMO, not research). So right now it is more "For Fun", for dreaming. Of course that is my personal view, everything could go absolutely different. Time will show. Thanks, Archonious
  4. Not sure about colour, because this forum allow to use any colour to everyone. So it is just a question of choice
  5. Hi, I was playing RC, was active member of RC forum and worked with RC Dev team in past (2014/2015). One of the greatest things their community site/forum has, is special mark of FJ (Name of Devs) opposite title of thread if somebody of DevTeam replied. So if one of DevTeam reply in thread, every forum member can see special mark. That very actual when Dev team is not very actively reply on forum. It make easier to track important messages. Thanks, Archonious
  6. Pinky, I think this reply is more for you, as you asked to PM NQ. Thanks,Archonious
  7. It can be advertisement (push) decision. But physics and combat are main things/features in sandbox games. Don't think it would be missed in the end. Thanks, Archonious
  8. I think this was already discussed, but special for you, I will send PM to them)
  9. Yeah, as an option. Again, it will prevent abuse and offence, same as an amount. Factions who will need will easily find money for unlimited collective stickers. Anyway, this is details. This is NQ job to work with details, if idea is suitable. Thanks, Archonious
  10. This message was for previous to you. I have nothing against trophies collecting (but need to be solved plasement issues).And as best way, which is colour only, this won't be possible to collect. My ideal for logos - label on texture. Like special multicolour tool. Flag could be good for ground buildings, so it can be collected/grinded by other players. Anyway, this is different story. Thanks, Archonious
  11. "Money does not smell". If Dev will get money from these stupid, they need to protect this source of income. Good and smart players won't bring more additional income (if they will do at all), than these stupid (as you said). Simple secure of business income. Thanks, Archonious
  12. No, I didn't send any messages about that) I don't rush anywhere, 2 years till DACs release))) maybe there would be another good options. Thanks, Archonious
  13. It is simple, goals to achieve. Small companies in real life can not allow themselves great adv banners and other. Everything for beautiful eyes = boring shit game. And this is only way for secure, not main idea, don't be silly and try blame everything for little part). If this is not that big problem for monitoring, then even 1man org could have it. P.S: I would not say it is most ridiculous reply, but it is on of them. Sorry... Archonious
  14. Make DAC not resellable, and all your plan failed... DAC must be sold by owner only (who spend $$$). So if you bought DAC from owner, you can use it only, not sell to somebody else. Simple and not abusseable
  15. I would give simple example. You found a planet. Start to explore. Then you spotted construction. You have no idea who's this construction is (also player ofline). In addition to that, you are in organisation which is in good relationships with organisation of this player (construction owner). So what would be your action? You don't know about this building anything. But it could be construction of enemies, but your organisation is pieceful overall. Emblem/Logo of organisation could help a lot in this situation. 100500 logos could be simple fake copies which will confuse other players. But add to that good resolution of picture, because recognisable logo on building need to have big size (that mean big resolution and quality). In addition to that, control of all these logos (as I wrote before, much easier control 100 pictures, than 10'000. This kind of control is time and money for NQ even with volunteers). Thanks, Archonious
  16. I don't like any ideas which directly strike to supporters and those who need DACs for subscribing. In other words, all ideas of make it lootable forced to damage to community and game itself. Shame on these members.
  17. Dont mix Logotip (which used in business by companies/organisations) and advertisement. It can be different thing. I suggesting exactly company logotip, which will be labeled on building or ships. And this logo will mean that ship/building is part of organisation. This information is very useful in any kind of relationships between players. This is not way to show "Hey look, I have awesome logo!" (And everyone will start ignore useless information anyway. 100500 random pictures do not bring any info in global meaning). This is not advertiwement. This is way to display what organisation part is this ship/building. If to speak about advertisement, there could be special screens for that. As example, ArkShip part changed as trade zone, there are lot's of screens, where players can put info (adv), upload pic (require level) or something else. The whole thing is very different from what is I suggest. Thanks, Archonious
  18. Pinky, why you want to make DAC as in game resource? Why you don't like "Bind after sell" option? So it would be direct way for pay for game. No any kind of problems you try to solve. 1 pay for DAC real money and exchange it for in-game money/resources/other. 1 grind in-game money/resources/other for DAC and get 30 day sub. No side effect, no trade abuse, nothing. Just exchange goods for play time. Exactly what DAC should be! This is not compromise, this is what DAC was designed for. Thanks, Archonious
  19. Omg... don't write me please... 2 people upload 1 logo... facepalm... It is clearly explained above, this is Organisations Logos. Founder upload 1 logo and it becomes for everyone in his organisation. Don't you see how your "FOR EVERYONE" is silly? And yes, make me a favor, don't write in my topics... with your "dictate" vision, it is stupid and childish... Don't want even explain why... bye bye, don't reply to your messages anymore, so may not try... yes, this is personal, don't like people with these childish manner...
  20. If the logo is available for everyone = logo mean nothing. Just pointless picture. Organisations Logo - is the way to detect who is the owner of the building or ship is. There would be avatars and other, so this could be fully customised by randoms. This idea has background and targets, not stupid display with a picture which means nothing.
  21. P2W - Games that let you buy better gear or allow you to make better items than everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. DAC do not give any better items. It allows getting resources/item/blueprints from the market, which is available to everyone. DAC do not give extra faster rates. Yes, it saves time for those who haven't it for grinding. But this is compensated by other players, who need to do it x2 or more (for self and DACers) DAC do not bring any disbalance to skill gameplay. There are some threads about jobs on the forum. DAC is payment for the job. People happy to see jobs, because they are busy to grind/bring/explore. But when we speak about real (not pointless dreams) JOB in the game, when one working to get in-game money and then get payment for that, many start complain. It is not P2W, it is Pay-to-Trade. Thanks, Archonious
  22. It is not about stupid pointless pictures spammed everywhere. It is not about same rights. It is big groups of players notifications to other.
  23. The idea is not about everyone load as much as want. The idea is for Organisations only. So organisations can mark their buildings, ships and other. Similar techs used in many games. Player upload picture, which is used in game =) Don't think it can be a problem for this game and so great Dev Team Thanks, Archonious
  24. I said before, that I would agree with "Lootable DAC after 1 hour after the trade between players". Your example forced to change my mind. Choice A as before. To stop "Resell" DAC must be bindable after the 1st trade. So if the player (buyer for game cash) gets DAC from another player (buyer for $$$), he has no option to sell it one more time. So as result DAC is what it need to be ONLY! Not lootable, not resellable. Thanks, Archonious
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