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MasteredRed

Alpha Team Vanguard
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Posts posted by MasteredRed

  1. Realized I didn't welcome you yet. Well welcome yamamushi. Can't wait to see you post some more articles to the forums. I especially found your last one about Economic currency. Keep up the good work.

     

    And I'll say it again. Welcome

  2. Hello and welcome to the forum!

     

    Eve and E3 seem to be bringing in quite the audience. Well, not to worry. Even if you are let down by ArchAge, we will have content for you to play in about a year..... eh close enough.

     

    Feel free to browse around on the forums, suggest ideas or do whatever you like.

  3. That's a interesting idea! I imagine wheels are already an idea well thought of but rails I imagine could lead to a number of possibilities. As well, if you were able to dock to a rail, and then it moves you into a position, that might make ship dockings to maybe a mothership more interesting. I like it.

  4. DUA_Logo_SVG.png

     

     

     

     

    Welcome to the Diverse Unified Accord

     

     

     

     

    Building You Up, Creating New Opportunity

     

     

    Our Promise To you

     

     

     

    We are the Diverse Unified Accord, an organization dedicated to creating a sustainable environment that allows organizations to be built into professional organizations that are worthy of success.

     

     

     

     

     

    We are aimed at giving you the safety, time, and assistance required to create your own assets, plan your own structure, and gain your own members. Our large governmental team ensures that you have the ability to survive the instability and problems that are present in Dual Universe.

     

     

     

     

     

    We are an organization that plans to provide you and the members of the Diverse Unified Accord, who you will be working with, a chance to become organized and powerful. We aim to give all our member a chance at becoming a worthy organization with power to make a real change, solve problem, and establish a firm basis in for success in the community.

     

     

     

     

     

     

     


     

     

     

     

    Members

     

     

    A note for your power

     

     

     

     

     

     

     

     

    We provide you with the services you need in order to be made sure of your safety in this unsafe world. There are many things uncertain, so we try and make predictions about your future a little easier. Our goal is to allow you to do something proactively in order to ensure that you aren't wasting your time.

     

     

     

     

     

    Our system handles you as complicated, sophisticated, and powerful items and assets. Your abilities are an asset that every person wants, and we highlight that. You can be of use to any organization in the DUA you like, or you can assist us in our endeavor to provide better services. Your choices are meant to be wide and expansive. We want to ensure that whatever you do, whatever path you choose, there are no options that are sub-adequate.

     

     

     

     

     

    Our endeavor to provide you with amazing and expansive services is nowhere near complete. It never will be, for as long as we can try to improve ourselves for your benefit, we are never done.

     

     

     

     

     

    Our promise to you is that you will always be a person who can do something in our organization. Never limited in a way that makes you less than what you truly are.

     

     

     

     

     

     

     

     

    Organizations

     

     

    A letter for your prosperity

     

     

     

     

     

    As organizations that may be looking to join the Diverse Unified Accord, you are given the opportunity to expand your influence into new realms. We don't limit you to a structure for a purpose, and that purpose is to create situations where you can reveal what you are capable of. Your ingenuity is a key to your success, so we allow you to go after that success with no limit.

     

     

     

     

     

    Our systems provide safety, security, and assurance that you can continue on without having to worry about building a fleet, using untrustworthy third parties, or have to look for information in unreliable sources. We are meant to help you handle that. In order to ensure you are stable, we make sure we provide stable and reliable systems.

     

     

     

     

     

    Your success is less of a gamble. Your success is high. We provide better services, systems, and options than any other organization around. in order to make sure you have the ability to become something greater, we specialize in that area of expertise. This isn't a simple idea. This is a expertise of ours that we offer to you.

     

     

     

     

     

    Our promise to you is that we will always serve to help you in your endeavors with our expertise. Giving you the best options as we should.

     

     

     

     

     

     

     


     

    Cyrule-_Logo-5h.png

     

     

    Cyrule is the system that will be helping you and your organization directly. It is built to handle requests, manage our systems, and provide improvements that allow us to handle large quantities of data in order to ensure correct supervision.

     

     

     

     

     

    As apart of our government, Cyrule manages crucial parts such as organization management, member registration, organization pairing, information requests, organization applications, and so on. This branch of the DUA is meant to handle large quantities of data in a quick manner. This branch is meant to ensure that things run in an orderly and sophisticated manner that can not normally be matched.

     

     

     

     

     

    Selected Executives of Cyrule are directly responsible for giving assistance to organizations. Going into this, you must be prepared for the tests of your abilities. Are you prepared is the question. Will you succeed is your choice.

     

     

     

     


     

     

    Thyrule-_Logo-5h.png


     

     

     

     

     

    Thyrule is the system responsible for managing external affairs, The long negotiations, the trade deals, the intelligence, and all sorts of matters.

     

     

     

     

     

    This is split into many different departments in order to ensure that there is the capacity to handle all external matters that come it's way. As such, there is plenty of positions avaliable for those who have high ambitions. You are giving service to the DUA in order to provide options for our members and for those in the external systems to become ailed with us.

     

     

     

     

     

    You are giving intelligence to the DUA in order to make more matters possible.

     

     

     

     


     

     

    Kyrule-_Logo-5h.png

     

     

     

     

    Kyrule is an asset that expects to keep the citizens of the DUA in line and in order. Split into three departments responsible for Tax Collection, Justice, and Policing, it is truly responsible for keeping the DUA in line.

     

     

     

     

     

    The ability of you to perform in this branch of the DUA means you have the ability to keep people in check, for better or worse. This branch is in place to make sure the quota is fulfilled and that no person can call that it hasn't been filled.

     

     

     

     

     

    As a collections officer, you make sure everyone who is responsible has paid their part, As part of the justice system, you make sure that people are held to their responsibilities and can be tried on them. As a officer, you ensure that the places held important in the cities, towns, and important areas are protected.

     

     

     

     


     

     

     

     

    Military-_Corps-_Logo-5h.png


     

     

     

     

     

    The Military Corps is a Category of organizations that work for the strength of Military. They are given the approval to be classified as military only once they are tested well enough. These organizations are not truly the DUA Military, but rather those that are certified by the Diverse Unified Accord to have the ability to operate well as a Military Force. The Certifications of these organizations are crucial.

     

     

     

     

     

    From mercenaries to certain types of pirates, these groups are given the certification that they can be a fulfilling part of military endevors.

     

     

     

     


     

     

    Military-_Core-_Logo-5h.png

     

     

     

    Under the Military Corps, operate the Military Core. The certified DUA Military Forces that operate in accordance with he Director of the Military Core. This group serves in order to maintain borders, give forces to expansion, and operate in the best interests of ourselves.

     

     

     

     

     

    The Military Core is specialized, trained, and given certifications that allow it to become a large force to be reckoned with. With ideals defined right from the start, there is no doubt that the people invested in Military will always find a place where the Military Core can bring them in.

     

     

     

     

     

    A use for the greater good of the Diverse Unified Accord, and order for the highest of standards, you will not be dissipointed if you look for the tur quality of protection of the DUA's assets. The quality we assure will always be put at the highest standards when it comes to our forces.

     

     

     

     


     

     

    Trade-_Syndicate-_Logo-5h.png

     

     

     

    Trade Syndicate

     

     

     

    The Trade Syndicate operates for the organizations. Under the control of an elected Director by the organizations categorized in the Trade Syndicate. For the service of being in the Trade Syndicate, you are given opportunity that doesn't befall organizations outside of it.

     

     

     

     

     

    Under the Trade Syndicate, we wish to give you opportune ability to earn profit, become successful, and form new strengths.

     

     

     

     


     

     

     

    Research-_Logo-5h.png

     

     

     

    Research Union

     

     

     

     

    The Research Union operates for the organizations. Under the control of an elected Director by the organizations categorized in the Research Union. Given opportunity to share endeavors and discoveries with one another via a quick and optimized network is vital for discoveries to be made.

     

     

     

     

     

    We aim to provide you with sufficient networks for the greater good of your endeavors. Your research will expand the boundries of this world.

     

     

     

     


     

     

     

    Resource-_Institution-_Logo-5h.png

     

     

    Resource Institution

     

     

    The Resource institution operates to ensure the resources are sold at a fair price, that rights to mine are given fairly, and that overview of such matters is not neglected. We want to provide you with a way to ensure your resources are being bought at fair prices, that you can source directly to those who need it, and that your business doesn't fall under because you can't advertise your resources to all people.

     

     

     

     

    In the terms of ability, we are the insurance that you are not neglected when dealing with this market.

     

     

     


     

     

     

     

    Our Services

     

     

    Made to work for you

     

     

     

    Our services range extensively and we are constantly working to add new ones. In order to ensure that you are given the ability to live and work in a way that suits you. If we ever leave you out, we are not doing our jobs correctly. We never will abandon you in times of need or in doubt of mind, as you are our most priority, Our systems only get better the more people we have to work on them. Either way you contribute, you are wanting to help us treat a better organization for you, your organization, your peers, and anyone else who may decide to enter into the Diverse Unified Accord.

     

     

     

     

    Join Us

     

     

    If you are interested in following us, or want to learn more, you can click the link bellow.

     

     

    https://duafaction.com

     

     

    Follow our social media and join our discord below.

     

     

    Discord

     

     

    Twitter

     

     

    @DUA_Faction

     

     

    Thank you for reading about the Diverse Unified Accord

     

    https://community.dualthegame.com/organization/dua-diverse-unified-accord

     

  5. Why!?!?! Why must you create ANOTHER organization that people can join. THERE ARE SO MANY!

     

    But aside from that, it looks.... well, really, really well done. I can't say that I'll join, but even if I don't, I would purpose an alliance when the chance happens. 

     

    Really though, did people just start to create these when E3 happened? What is with all this?

  6. Sounds somewhat like Notch's abandoned 0x10C project.  Might be a cool idea, but I doubt it would work in game, due to performance issues.  Lua is optimal because it compiles into native bytecode for the game, making it highly efficient.  A run-time compiler or processor in game, might kill the performance.  If they could pull something like that off, though, I would love it also.

    Well, it depends. Do they want to have it compile serverside or client side. As well, could the servers handle it. I mean, it's definitly not impossible, but the way of going about doing it might heavily the game's performance as you said.

     

    Still not sure about it's practicality though.

  7. According to the DevBlog for tagging and lua scripting (I can't remember which off-hand), all constructs have an "owner" property.  The owner indicates the person who created it.  Since I would create all of my resource token, I would only need to verify that the owner is me.  If it is, it is authentic.

    I see. So then, as the owner, it would be a valid identifier. Another think I can see as well is the problem of you having to create each of these tokens manually. Now, I realize you aren't probably aiming to do this on such a large scale but if you were to start distributing many of these, you would therefore have to make a large amount by yourself. Also, the dev blog for lua scripting is here. Besides the problem that you can't use them for large scale, or if you do, it'd be complicated, there is another thought. If you become too relient on these, as I'm sure you've thought of, it would be a "collapse" of your player based currency, and cause more problems than it fixes. I'm sure your've probably thought of half of this as well but I'm just bringing it up.

  8. Well, as a trader and builder, I'd be 100% reliant on my reputation to sell anything.  If I made junk or didn't honor agreements, obviously no one would do business.  So, I can assure complete trustworthiness or I may as well not trade.

     

    That said, I fully understand people would be hesitant to do an "honor system" trade.  However, once I have a few blueprints, people will be able to see me with another player constructing objects with the resources they've given me to do so.  That would boost confidence fairly quickly until i get a full shop set up.

    I thought that as well. In reality, a currency without a valid way of ensuring counterfeit copies without knowledge of the game is impossible. There might become a way eventually but I don't see it working without that knowledge.

  9. Well there would be no way to counterfeit it in the same way that there is no practical way to forge a PGP signature on an email, especially if the recipient is already aware of the real signature, and I'm not sure anyone has ever actually done that. So for someone to increase the money supply would require the issuing server contract (signature) to sign off on that, which would ultimately mean that they breached the company's network and there would be much bigger issues at stake. 

     

    It's all probably overkill though, and they are probably too far along in development to make a change like this. 

    Well agreed. My idea was that there are possibly some exploits or breaks in the game that might allow something like a currency leak. If such exploits were to happen, it might be possible to stop those responsible by monitoring, but they would have to design an interface for that, which would cost more time and resources that could be spent otherwise. I see no point into getting into this further but I do like your ideas. Even though they aren't probably going to get through. I hope to see you around the forums since this is your first post.

  10. You've obviously been doing some research on this. Let me tell you my honest opinion about this. 

     

    It's an idea that we've seen time and time again, but it's tricky to see how well this would work out in the long term. We can't tell if a player would be willing to honor his end of the agreement and if that player will even be able to profit enough to do this. So, we have to break it down real quick.

     

    You: The issuer of this currency and manager.

    Person 1: A person who accepts this agreement and takes some of your currency after he trades you something.

     

    When Person 1 gives you something, it would be reasonable for him to expect a repay or due date for his payment, items, etc. You would have to then repay him by that date, in order to honor his investment. If you didn't honor his investment, let's assume he asks for collateral so that he has something to take back if need be. Now, there is a lot of trust here and it can easily be abused, unless, you are a extremely trusted individual. In that case, the collateral might be able to be taken out of the equation(which is unlikely.)

     

    Is this a usable idea? Yes! However, using it early in the game is probably not going to work for anyone in the end. Sorry.

     

    Well, those are my thoughts as I have had the idea before, but by all means, give it a go!

  11. Well done. Well done indeed. I understand your point of implementing this system for an in-game currency, but to be honest, I can't see them putting effort and work into something like this. I mean, it is very impressive and would provide the real-life aspects, but as well, in terms of managing this monstrous software, it probably wouldn't be worth it.

     

    One vulnerability that came to my mind as well is to check if anyone is cheating the game in any way. An example would be a massive increase in money. You said there would be practically no way to counterfeit, but this does not stop exploiter, hackers, etc. If Novasphere wanted to look for this player, they would have to implement a system that allows them to track this.

     

    I think it's a cool idea, but I'm not sure that it would work out for them. I can only say as a member but I think that it's not quite going to to work.

  12. I get your point completely, but I have a feeling that there are some things that I would just like to point out. 

     

    First off, you pointed out that using tiles would be like a Civilization game and would ruin some aspects. I due understand the concern but I would have to point out the playing style of this. First off, if you were to remove the tiles system, the devs would naturally have to replace it and make a new system, which could get even more complex and cause players to have a harder time managing it. The fact simply is that the tiles system is the best and most practical way to manage this.

     

    Referencing the article of territory control, which can be found here https://devblog.dualthegame.com/2015/07/24/territory-control/#more-468, we could note that things will have to be managed with tags and due to that mechanic, areas must be created for those tags to therefor work. If there is not a system of dividing areas up into sections or as such, these concepts of territorial control and management would not be able to work. Alternatively, you could have a mesh like area that through some process is able to be expanding, but how you would go about this and the practicality of programming it and managing it is very unstable.

     

    As well, due to Arkship Security, it would be the wisest idea to go with the tiles system of doing things. As well, Arkship security provides a very key element to players who don't want to lose items and so it allows a completely different player base to thrive. Without this key element, we would be excluding the concept that was decided  upon so that new players or those who want a safe refuge to play would be able to.

     

    I realize others may have posted in this time, but I wanted to add some reasoning from these articles. I completely understand your viewpoint but for the longevity and goals of this game, I'd have to say that these concepts should stay.

  13. Welcome to the forum 

    Cerberus

    Also, you come from Denver! You actually live pretty close to me(comparably. I don't know where you live and we aren't close). I can't wait to see what you have to offer to the game and this forum. Welcome to it.

  14. Hello There! Now why do I say main character? Well because you are the main character from your point of view. Anyways, I'm MasteredRed and I am doing an introduction.

     

    Now, to my point of view, an introduction is kindof like writing down thing about yourself off the top of your head. So, here's what I have: Game, Computers, Programming, Role play. Yeah that's about it.

     

    You know, I could write down something cool or interesting, like an action story, lore, or just something cool in general, but I think I'll use another approach.

     

    If at all possible, I would like each of you to link something related to Dual Universe, whether it be the forums, wiki or dev blog, I'd like to see your favorite topic, feature, or whatever you like about the game. Think of my introduction as the way you introduce yourself to me as well.

     

    Thank you for your time and I hope to see you later Main Character.

  15.  

    Hello MasteredRed, welcome to the forums!  You bring up some very interesting points here.
     
    I'm not entirely sure what you mean by having governments collapse.  Any governments that arise in game will made up of real players.  They can organise themselves however they wish, they can create roles within it, and people can be assigned to those roles however the players decide, but every single aspect will be made up of real players.  If there's a president, that person will be a real player, if there's an election, real players will be the voters.  So can a government collapse?  Absolutely!  For any number of reasons and in any number of ways.  No mechanics are needed for collapse because the players themselves will be the ones toppling the government.  Here's a link to the devblog on the topic https://devblog.dualthegame.com/2015/03/20/organizations-build-your-corporation-faction-nation-or-empire/
     
    Your second point about government and economy being linked is absolutely true.  But again, there aren't any mechanics required to given it.  The system of government is devised, evolved and consisted of real players, and economy is entirely player driven.  Devblog on the economy here: https://devblog.dualthegame.com/2014/12/04/from-barter-to-market-economy/
     
    In the real world, the primary role that people perceive banks to have is storage of money.  In the game this won't be necessary (thankfully) because all currency will just be stored on the server as a number assigned to an entity (i.e. a player or an organisation).  However, banks might still have a role.  An entity with a well defended base might create a vault where others can store their valuables for a fee.  Or an entity that is good at profiting by investing in the market might offer an interest rate in exchange for liquid currency.  What makes these investments safe is the tagging system which you can read about here   Note that any "banks" that arise will be created, defined and run entirely by real players.
     
    This game is the story of a civilisation rebuilding itself, and virtually every aspect you can think of will be defined by real players cooperating and competng with one another.  Except one: the monetary system, which will be predefined.  There will be one global currency and the supply of that currency will be controlled by game mechanics (sources and sinks) defined by the devs.
     
    A while back I asked the whether they'd considered allowing players to create their own currencies.  The response was that they needed to ensure that the monetary system was a firm grounding on which to build a player led economy.  The other concern was that it's not clear whether defining a monetary system would be fun in an MMO.  Which is a fair concern to have.  Most people take our monetary system as given... in fact most people don't even know how it works and don't want to know!  You can find the conversation on this thread https://board.dualthegame.com/index.php?/topic/21-devblog-from-barter-to-market-economy/
     
    I wrote the above in bits and pieces when I had time during the day.  I realise others have responded now, but thought I'd go ahead and post anyway.  Hopefully it has some value.

     

    Thank you for this Satori. I am eager to read up on the information you have provided me. This has given me a good starting point so that I can hopefully make more accurate and useful assumptions in the future.

  16. I appreciate all your comments. I was more or less concerned with the ideas and fundamentals of how something such as a high ranking political government, possibly controlling a trade or military planet would be able to form. I was sure that the devs had put thought into this but without further information on this matter, I was wondering what might happen. However, I do think this was a good first post, introducing my main concerns and getting information. Thank you all and I hope to see you on the forums and later in game when that does eventually happen.

     

    Also Saffi. I've seen you on around the forums and am eager to see what you will come up with as well. I read your topic relating to gameplay mechanics such as gathering. I found it interesting.

  17. Hello whoever may be reading this!(Hopefully developers)

     

    I'll get to the point I suppose. When looking at some of the promises that were given, you mentioned that players would be the political and economical structures. Now, if you don't have any plans or would like to take some ideas, I've got some right here.

     

    * First off, if we are to reflect off of the real world, political and economical structures have stability depending on the actions, resources or whatever is put into them. Therefor, if for instance you have a bad setup for a government, it might be able to fall. I know it sounds difficult to imagine, but if you were to put that risk of your government falling if you didn't manage it enough, it could add an exciting or dangerous element to the game. Another way to put it is guilds or as such. They are simply groups of people, not bound by a faction or otherwise higher overarching theme. This is an uninteresting way to manage civilizations, where the risks are much smaller. However, in a political environment, if things weren't managed correctly, things might begin to fail. I don't have any idea's behind what would cause the system or trigger it to fail, but it might be something to consider.

     

    * Secondly, let's think about political and economics as being tied. If you have a government, you need a stable economy. I'm simply pointing out a co-entanglement of these two very important systems. As well, if you have a stable and prosperous economy, it might be possible to improve your political reign, expand your civilization or as such because of it.

     

    *Third off, is the system of banks. Now, I'm pretty sure that banks are going to be needed if you are to expand your government. Now, a large discussion should be how they are used. If banks are used improperly or are not set up well, it may be impossible for a government to survive and a player to prosper, so this should be taken into account or have a default system for banking. If not, there are plenty of other creative options as well.

     

    *Finally, there is the discussion of currency. Now, I'm sure you've thought of this well and true but I'd just like to point out some thoughts. A global currency is probably one of the easiest options to make, but if you are to have an economics system, then it might be a good idea to think about this. If each government has it's own economic system, then the global currency is really easy to use and not at all interesting in my opinion. So, I have constructed this idea. If it were possible to create a number of base currencies, and allow governments to "lend" or "barrow" off them. Then, if it becomes possible, allow them to create their own in the future, with a possible way to convert currencies.

     

    That's just some idea's I've come up with. Again, I can't say what you are going to do but there are some really good ideas. Maybe I helped you out, maybe I created a new game mechanic. I can't really say but I can't wait to see the final product! For the players who also take a look at this because I know you will, please think about these aspects of the game so that it might have more to it than build, explore and stuff.

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