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Virtualburn

Alpha Tester
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Everything posted by Virtualburn

  1. Not true, tax is payable on all tiles. Plus "..if the account in question is unsubscribed.." once the game goes live you may also lose everything. Imagine, 8 - 10 years of labour in a game - you want to take a break OR you can't afford the sub- and then you get rinsed by tax and lose everything. Wow, this how to butcher your player base. I have to agree, but I also sympathize there needs to be an element of decay and a limit to a monopoly in areas by a single Org. This news felt like a punch in the gut and the thought of losing years of game time and effort to a tax and decay system that is applied with no levels of consideration for player types has to be the worst idea put forward yet. Orgs aren't going to worry about this if it's actually enforced but solo / casual players won't last long in the game. In fact I doubt when the game goes live they would even consider playing. Christ, you play for the tile, you pay a sub... you pay extortionate prices for ships that are any good - not everybody can manage voxels - just doesn't sound like this is going to be any FUN anymore.
  2. A tax implies you are paying for services to a governing body, I guess the markets and services on the planets like shuttles etc... could be deemed as those services. But what about planets such as Jago? There's hardly anything there, certainly no lovely big market areas for you to wander round? So why should I pay the same tax for tiles on a planet that is mostly water? Why aren't people who have tiles on planets with the most sought after resources paying more tax? Why not increase the tax for tiles closer to the markets to clear out the detritus? As with any change I'm sure you are listening to feedback and I hope this isn't going to a one size fits all change because I've been playing on and off since Alpha and I'll be honest I have 45 Mil in the bank which I don't consider to be a lot especially when 5 tiles will cost 20 Mil a month?!? I love this game for the design element and the meager funds I have built up over this time was form selling BP's for a reasonable sum, I rarely mine unless I need something for Voxels so now I'm being forced to play a game the way I don't want to play it and not how it was planned or advertised... I have no issue with big Orgs paying tax on the vast number of tiles they own, But solo players who want to enjoy this game should have that 5 tile limit with zero tax so they are free to play how they wish, either by building a nice complex on one planet or having 5 smaller bases / tiles on other planets. And I don't see any mention of a tax rebate? F$%$% Capitalism! Screw your Tax! I paid for my Territory and Claimed It... it's mine.
  3. I've been offline for a while and moved to another planet due to all the Org players quitting the game. I want to come back but was waiting for a lot of the issues to be addressed and improvements to be implemented. Am I right in thinking then that that actual weeks of work mining and constructing these bases on territories will firstly empty my bank account with tax then make all my buildings and equipment available for looting? This is the first thing about this game that has truly put me off coming back if I lose all the hard work and innovation I put into this game. I have stored 1000's of voxels ready to come back and complete a range of ships and buildings semi complete. If this tax system is limited to Orgs then fine, but if you are forcing players to play your game or lose everything then this isn't a tactic I'm comfortable with.
  4. Thanks CM we know it's not a priority. It should be. Doesn't matter how many updates and extras you release for a game that doesn't work for part of your player base. I read one excuse that an issue for testing is because there's a year waiting list for a shadow account, I can believe it. Another Cloud gaming company is also sold out completley. https://maximumsettings.com/ This should tell you where your player base will be, cloud based. I appreciate you have nothing to offer but this should be a "hotspot" for NQ; do you have any idea how patronising that sounds? I've put part of my life into this game since 2016, been an advocate and banner waver, tutor and experimenter breaking boundaries with voxels and LUA. "Frustrating"? HA! This whole response from the beginning has been a gut punch.
  5. We've highlighted the issue here : https://www.reddit.com/r/DualUniverse/comments/nelz1j/can_we_have_an_update_on_the_situation_with/
  6. I've been paying £12.99 for the last 2 years. My last GIGABYTE Aero 14 cost me £1,700. After 3 years it's overheating and past it's max setting gaming days. Even paying £29.99 for 3 years is still half the price of any standard gaming rig. As much as I have issues with the price rise, it's still cheaper than any other method of gaming with the same specs and ease of access.
  7. Well I held out hope that after 3 months this update might let me finally play again... 76% this time instead of 70% and the game actually looked like it was going to load as the HUD appeared - CRASH. So it seems Shadow.Tech issue still isn't resolved. The game has been working for the last 4 years on shadow and 0.23 broke it. The future of gaming is cloud based so to imply it’s not their issue or that they won’t be wanting to be listed on Geforce Now on release is just ridiculous. If their update caused issues with NVidia GFX they would working non stop to fix it. Cloud based gamers may be a small percentage at the moment but to ignore this issue is not just an utter smack in face but will ultimately damage their credibility as developers. GTAV / CyberPunk . Empyrion / Elite / RDR2 / ALL EPIC games… ALL UPLAY games…. they work. But it’s Shadows issue obviously.
  8. I disconnected in space and panicked, yet when I logged back in my ship was stationary. I had visions of it floating off into space while I was logging back in. At the end of the day this is a game so the physics and reality are one thing, but playability and enjoyment is another. How is the tool 'not' working and and how are you planning to change it?
  9. Just realised I'm speaking to a ghost account, and now I'm hear talking to myself. Not sure what you want NQ when your avenues of submitting legitimate ideas doesn't want them and only seems to prioritise what is already 'in progress' or 'in roadmap'... As far as I'm concerned this is a UI failing and shouldn't even need to be requested. I'll just go sit in the dark recess of this thread and wait to see if anybody wanders in to switch the light on.
  10. Everybody I mentioned this to has said it's a great idea. I have 30 days of talents in queue yet sometimes I want to push a piloting skill and something to the top it's annoying and frankly disappointing that such a simple task can take 5 minutes dragging a wiggling the mouse just to get to the top of the list. I've added this as a request to the the new 'Up Vote' system yet on both occasions the suggestion has just been ignored, timed out and then disappeared... not sure what the issue is. Should be pretty bloody simple to implement and I dread to think how much time people waste on this.
  11. Aye, I came to this harsh reality after spending days trying to work how best to do this. I have ended up with an industry that creates almost all basic components that aren't sized [ SX ], [ S ], [ M ] etc...and then a separate area where players can set these parts in motion. I think there will always be a manual part of the process unless scripting everything. I just want a script to show the contents of 8 boxes and alert if they drop between a certain level... all these funky scripts and I can't even find that. Any pointers in the right direction would be nice. Cheers.
  12. They certainly have, must be selective reading. Thanks.
  13. Hi, I'm just setting this for 8 [ S ] containers only that have refined ores. I have copied just the PB1 code and tried to change 'Bauxite' to 'Pure Carbon' for example, but I get nothing on screen. 8 x containers > PB1 > Screen | Switch > PB1 Thanks so much.
  14. Thank you, This worked like a charm - thank you. Is the intermittent screen flash normal? And is there a way to stop the screen contents enlarging from a distance. Thirdly, sorry Do you have a script that you can show content totals of 8 boxes for one screen? With an alert (colour) if they fall beneath a specified amount? Thanks again, first script I got working.
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