Our plan is simple:
Build the biggest starship that ever there was: Big enough to fully enclose an entire society from mining to shipyard. Think of it as a city state on the move or an Independent Starship State(ISS). The First of its kind. Wander, this will be first after completion of the starship, a testing phase so to think where we test out and improve all the ship's systems. This will also be a key time for gathering crew. Leave. I know we just got here, to our new home in the systems around the arkship but we must explore, go further than anyone has ever gone and keep going. We will take what we need from the planets we pass and processing it all on board as we move on.
Everyone one is welcome, we are going to need hundreds of members to build and maintain such a massive ship on such a massive, (endless) journey!
We will continue this nomadic existence possibly forever, maybe stopping off for weeks at a time to build upon our great starship that will be the core of all we do.
Maybe some day we shall return, until then we will wander the skies in search of knowledge and transcendence!
Possible crew positions:
Board members: Vote on what the ship should do
Admiral: Carries out the orders of the board commanding ISSWM and support ships together
ISSWM captain: commands the crew of ISSWM
Internal security: Repels boarders, manages internal security systems like internal anti personal turrets and internal bulkheads
External security: Runs the drone, fighter and other support ship squadrons to tackle anyone trying to attack ISSWM. Also responsible for scouting for enemies.
Manufacturing: turns natural resources into what we need.
Hangar crew: responsible for maintaining all aspects of the hangars, from refueling to repairing to replacing destroyed ships.
Constructors: responsible for keeping the ship running and constantly upgrading it. Will of course be responsible for making the ship to begin with.
Miners: responsible for prospecting and mining be it with a fleet of small mining ships, a huge mining rig carried by ISSWM or huge mining tools built into ISSWM itself.
Sections of the ship:
Very probable
Bridge (huge) Think a massive control center
Hanger: where ships of many shapes and sizes can dock, repair, refuel ect. (maybe even capital ships)
Manufacturing: Natural resources in one end, what we need out the other, be it ships or parts of ISS WM its self.
Propulsion: This thing needs to move. Not fast but we need to get to places. FTL drives hopefully included.
Crew Quarters
Cargo: Where we keep everything (ships, ore, food) until we need it later.
Point/anti fighter/anti missile defence
Maybe
Parks: Large open green places inside the ship for recreation and enjoyment
Farms/food production
Living areas, think a city on board. Like a massive crew quarters but well... nicer.
Capital ship weapons
Orbital bombardment weapons
built in mining equipment
Probably not
Doomsday class weapons
Battering ram on front
Asteroid/capital ship deconstruction unit. (a massive mouth that eats things.. big things!)
I saw this game earlier today and my friends and I are really excited about this game and are thoroughly looking forward to it. I come from a background of EVE, Space Engineers, Sarbound, FF11/14, and SWTOR and so do most of my friends. I am looking forward to playing with yal and we are working on getting a group of our friends together to build a guild. Currently playing The Division, SWTOR, and EVE. Can't wait to see the future of this project!
Role in the game would be Guild Leader/Engineer/Trader/Explorer
We expect visitors to come from various places and have different player backgrounds.
That's why we opened this section, to know (and understand) each other better.
If you want to introduce yourself, your organization (guild/clan) or just say "Hi", this is the right place to do so!