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HairballHacker

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Posts posted by HairballHacker

  1. 4 hours ago, JohnnyTazer said:

     

    I do. It doesn't apply to open world pvp. I can link the most common definition here. The whole point of the open world pvp is so I can kill you, for gain, over and over if I want. That's the point.  Griefing is disrupting gameplay, and that's what you do in a FFA zone. As long as you arent using exploits. The zone is enter at risk, and by entering you are acknowledging that. Griefing would be me parking my speeder to block the entrance of your base. Even if that's only a mild form, I'm disrupting what is the desired gameplay for that zone. Which in the sanz moon is for you to have a free safe space. Hopefully you have learned something today. 

    I totally agree with this. If you enter the PvP zone, you are consenting to the possibility of PvP happening to you. But that same logic is used in the Elite Dangerous forums with regard to Open and see how that ended up. I sincerely hope DU is different in this regard.

  2. 4 hours ago, joaocordeiro said:

    "or otherwise performing actions in a game to prevent the player from enjoying the game"

     

    That is quite vague and in my experience leads to a slippery slope. Just look at what happened to Elite Dangerous where seemingly everything is "griefing" because one party claims to not like what the other did. Then they introduced instance-blocking (which has been abused to death) as a response..... but I digress.

  3. Please don't do to DU what FDev did to ED. Please do not cater to the carebears. FDev neutered the you-know-what in that game.

     

    Don't get me wrong, I am all in favor of reducing opportunities for senseless griefing and ganking. Personally, I favor team-based PvP. But anyway... ganking, attacking others who are weaker than you, either one-on-one or in groups, is a legitimate strategy in combat. Anti-PvPers (if what happened to ED is any lesson) tend to complain too loudly and too often about even the most minor PvP-like incidents. Eveerything they don't like becomes "ganking" or "griefing".

     

    All I am saying is please tread lightly when attenuating PvP. For many people, PvP is fun. Give those who don't have the fortitude for PvP a place to be where they don't have to deal with conflict. But please, please make PvP compelling, preferably favor a team-based approach, and provide strong incentives to willingly participate in PvP.

     

    Thank you.

  4. Since it seems it will be pretty easy to design and build our own ships, and LUA programming (or whatever) should be a piece of cake for me after 20+ years in the industry, I will be making my own ships. I plan to design with the role in mind and with performance/efficiency > appearance.

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