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calewars

Alpha Tester
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Posts posted by calewars

  1. They seem to have been too busy trying to perfect the technology of a single-shard MMO which in turn can only go so far, yea cool everyone can play on the same server but if the gameplay is absolute dog shit and forces you to be the consumer and apart of the market it originally said you didn't need to participate in what's the point? Yes I understand games like these take time but with the immense amount of crowdfunding and private investments put into the game you cannot promise a game and slowly alter it without notice for what it was originally supposed to be, its senseless to have a game to big with such a small community behind it because 90% of them were driven off by beta release. 

  2. Under consideration that the community is enraged as it is and whether or not the NQ development team and JC himself is willing to make a compromise or take into consideration everyones concerns will depict the long term running of the game and its willingness to try to make the entire community happy or at least content. Otherwise the continuous running of this and the willingness to drive large portions of the community away from the game with a single vision and closed mind is bad game development plain and simple under consideration the game was built with the communities money which will be proven wasted. The more this game takes a turn for the worst the more I and others will want to be refunded for the money we put into the game and the time we spent in the game we will never get back. 

  3. This is a well worded statement and so agree with this but the largest factor thats being taken away from the game in its own right was the simplicity of the game and how it operated and made everyone happy but gives more power to those who understand these specialized skills taking away the simplicity and the inability of becoming a solo creator with limiting factors, I cant log on singleplayer and build that deathstar or emerald city that would look cool in the game. Enabling economists to have an upper hand  on how the game functions is comparable to real life and the manipulation of the average consumer to buy a specific product vs being able to do so by yourself, if people wanted an economy system like this in a game they could go to star citizen, eve or other genre based MMORPG, but the limitless factor DU offered became more limited having to rely on societal and economic standards given by those who worked their way into those spots which could limit others from achieving those goals through realistic scenarios which are already occurring involving espionage and monopolization of the market in favor of those who control it. 

  4. I talked with many of the original core members of the Opean Federation almost immediately after the twitch stream from NQ yesterday, Monday December 7th. I wanted to raise many of my concerns revolving around what is going to happen in the game and the community and how it's killing the creativity that was originally offered to the community almost forcing players to come together in a senseless fashion. The new update is going to make small, medium and somewhat sizeable factories obsolete killing any kind of start up for small organizations that even range in the 100s making people incapable of getting off planet without participating in the in game economy and even larger organizations will have trouble surviving this update especially DSI who has recently lost a mega factory and suffered substantial losses on the battlefield putting them in a unrecoverable setback after this update. Taking away the creativity and inspiration that originally brought the community together in the first place is going to kill whatever community is still left playing considering the average activity rate on the server is 200 players. I originally came to the game because I loved the balance between the in game market place and the creative aspect of it. 

     

    This update hinders so many possibilities small organizations are achieving and a timely basis and goal to goal trend and going to nerf the idea of small organizations or clans making a difference or becoming sizeable in game without having a massive player-base compared to organizations like the Empire which currently has 1.7K members in their community which compared to the game and what it is turning into solidifying their power (be aware I'm using the empire has an example) but small organizations competing with the giants is no longer a possibility but irrefutable and obsolete. 

     

    The idea that I and my friends could log into this game and work on an ever expanding factory and going into space to form the empire we originally wanted too is now not a possibility that this update is forcing players to become Consumers instead of Creators like originally intended. The only organizations that will welcome and benefit off this update are the largest of organizations or the most well setup corporations that have little to lose except against espionage considering corporations at this point will become an essential piece of the game and will force players to rely on them monopolizing creativity in its process killing the game's freedom and expansion it offers severely limiting it. 

     

    Yours truly - The Elector of the Opean Federation, Council members, and core members.

  5. I'm thinking that for storage containers we should be able to move the containers and not have them be static pieces on our ships/constructs. Perhaps they could be on hover-capable pallets or dollys allowing the player to move them one at a time with our nano-former. I feel like it would make storage more practical than the more common style of static storage containers. With static containers you would essentially be unloading the cargo into your inventory and then walking the items to the next storage unit. Non-static containers would allow the loading of a cargo bay/warehouse and give off a more immersive feel.

     

    Any thoughts?

    I like the fact your putting star wars mechanics into the game with the hover ability. Would be intresting to be in a space mall zooming through riding one.

  6. This is Elector Cale(wars) speaking.

     

     

     Lets say you decided to go blow a planet up on a server like DU. There would be no rules again'st it. What i'm saying is what server wide rules would there be, or would it be all player ran depending which territory you are in. Just like real life. Cloning a human is illegal in every country, but lets say you clone someone on mars. It's still illegal. The point is will there be massive server wide rules, or would rules be dependent upon Universal nations. I would assume the basic NO HACKING or don't abuse exploits would be added to a universal server rule list. IT may not even be. It may be completely player ruled.

     

    IF you like this post The Opean Federation offers many jobs for those who join our org.

    Find our discord to find a job from the varity we have.

  7. NQ works hard on core mechanics and core gameplay. Aesthetics/fun items/useless items/whatever isn't needed for the CORE of the game will not be implemented in the first few years. If players insist on having such nonsense, then NQ will think about it. But I doubt we'll see much of that within 5 years.

    as I posted in my other post about this, it isn't much about making small objects for fun, but you could design very specific ships with it. Mainly from here would just be adding very precise and accurate sculpting tools. So it wouldn't be completely about making and selling toys or lamps.

  8. I like the idea, but seems quite obviously to me as something that wouldn't be in the game for a long while.

    After reading your post thoroughly, I have to say it is an interesting idea and I can certainly see the benefits of being able to use a proper visual program to model a piece of furniture.

    In game there is definitely some awesome voxel manipulation. But being able to 'hold' a hologram right in front of you and to be able to make some small changes to it, it would be very cool.

    The idea certainly seems like a long shot, but it is a cool idea that I wouldn't mind to see somewhere in the future :)

     

    voxel building on large scales would be very complex and specific, but depending how detailed it actually gets would depend upon the designers. Like for example you had a normal block the size of half of you. How well could you model that into a chair with the big tools you already have. By adding smaller tools to work with doesn't just go along with my idea for all of these items, but a player willing to spend time could customize his own ship and make it look like it was from Gaurdians of the galaxy with almost every detail.

  9. I noticed in some videos there was some very detailed sculpting being shown, I think that with the inbuilt voxel tech you would be able to make things like this.

    There might possibly be, but it may be individual items that have already been considered into the game. What I display here is being able to do this but model it in different styles really. So how accurate and specific the voxel building is will vary.

  10. I never said it was hard im saying its the hassle of having it to calculate how many materials you used to make these sculpted objects as i said if you made an object 9 mini blocks tall it would take that much away. It could be possible to upload models, but it would have to include managing a diversity of different files from different engines.

  11. This is Elector Cale(wars) bringing up some economics again.

     

     

    Lets say there was a DU mechanic where you could model small objects like a bobble head. You could sell them by producing them on the DU player market for fun and make profit. Instead of modeling with blender and having so much more mechanics to have to add and deal with. Why not make a in game model system similair to blender? Lets say you had 1 block worth of material to sculpt something. If you wanted to sculpt something that was the size of 10 cubes it would take 10 cubes from your invintory. Once one if made you could save it and it could be made with small factory units or it could be super scaled with more materials. Instead of having to use blender, skecthup. or something to that sort and go through the trouble of uploading it through the market. This could also bring more mechanics such as modeling chairs or tables maby even some sort of lighting systems to sculpt or buy. These would be able to be placed for decoration mainly.

     

    Some might say its a stupid idea and its usless. In real life toys are usless. Theres no point for toys or bobble heads. We do it for fun, or just to make a profit off of people who like stuff like that. People are doing this Now! People are already modeling various ships for dual later on. You can find them on various posts.

     

    If you liked this idea find a Opean Federation post off the community and give them a like!

    Even follow us on discord.

    We offer many jobs!

  12. This is Elector Cale(wars) speaking

       

         Mining cannot be done completely by 1 or a few players if they look to find a lot of resources. Having Constructs such as mini ships being able to mine asteroids would be an interesting part to the game to have. Just as in SE since Space Engineers is a game that almost resembles DU in different ways. In SE mining and building even isn't relied upon completely players. Having construct building and mining would be a good part to the game, because it would keep the fact that everything would be player ran or operated as jobs or just for solo play.

     

    Having these could increase the amount one can build for itself a city or its company. It could increase the game economically aswell to the fact someone has to build these machines and the materials they mine could be sold in larger scales to produce more of these machines and other ships and vise versa.  

  13.     We already know of a job system that will be added to DU, but what if we could extend this more? Think about if you are a Universal Leader and your general has command of over 100 or more ships and even more soldiers. Who's keeping track of them? How does one know their ranks. What if in the game there is a way to design a custom system with easy object movement and management in a way to design your own roster and rank system for players. There would also be a way to make multiple of them or add a 2nd folder to label Fleet Pilots or something with specific ranking. No one wants to keep track of that many players. The terran union for example already has 400 members. What if they all became soldiers with specific ranks. No one will want to keep track of them, where they work, who they work for. Having a easy roster/rank system for DU for organizations. No one wants 100 members in one discord group talking at once either to keep track of. There should also be a way to send specific mail to one from there and even ways to add a check up box. Having a checkup box activate if the owner of the roster adds one to send out to specific or all members of the roster to clear out anyone who has been offline or inactive for a specific amount of time.

     

    If you liked this idea anyone is welcome to join The Opean Federation and anyone is also welcome

    to join our discord in which you can find perm links in our recent posts.

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