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Posts
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Posts posted by ATLANT
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Sorry to be that "one person", but it would require having a digital copy of it on the server, and with 10k players each having one somehow, the data would get very large, very quick.
And you have all the sexual and you know people WILL abuse it.
Maybe having to give your full name (Real Name) and if anything bad comes about (Rape, Pedophilia, Bestiality, Ect) so police/authorities can arrest someone.
The same problem exists with the construction of the ships and stations. The developers have already expressed their views about it
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I know this idea is not new, but listen to my version. First, you create a spray using a limited set of primitives, and then apply it to the ship or station. Number of sprays limited too. This will save memory during loading and vector image perfectly scaled. A similar system is in trash game apb reloaded
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Even without the atmosphere we still need a default docking port to be able to dock to any ship or the station even if we see it for the first time
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The space engineers have bugs with this elements. This happened because Keen Software House made it much later release. I just want to game developers have made it as early as possible to avoid such problems. I hope that i will be able to build USCSS Prometheus with rotary engines and hangar lift
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1.It is not in this section
2.Search the forums shows no response in the list on the first page. In addition, developers answer in the comments.
Therefore, it can be found only by those who have seen it before, or the person who will be systematically read every comment on the forum. I'm sorry, but I'm new member and I can not spend so much time for searching. And thanks to this new topick searchers will find that answer
P.S. We should discuss this topic in more detail in this forum section
Make time hiding exponentially dependent on energy. Example: a minute of the device is 10 units, 50 units of two minutes. "hyperspace travel" its fast travel when ship does not use the main engines
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There will be no pistons, rotors and similar things for release. Maybe they're implement in some later patch
I hope so. This is the most important thing for me
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What do you imagine those drones to be like? Explain a bit more in detail because drones in general won't be possible.
Devs talked about some pets, it's some kind of drones, right? Why not to made defence or mining drones and control them? And remember, its only idea in Idea Box forum, even when it is not possible
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You can do the first part already with lua scripts. Such interfaces won't be provided by NQ but you have to write that yourself. Be creative about it
You certainly can't and won't control a huge ship alone because that's why this is a mmo and no single player game.
Read the devblogs - you clearly lack Knowledge there with all those topics you start
In any case, this forum is "Idea Box", so thats an idea. Developers could previously rejected the idea, or will do it in future. I just presented my point of view in the relevant section. As you can see from my profiles, I'm still new to the project and can not compete with the advanced members in this
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There is no real atmosphere/air inside of ships. Read the ama and watch the videos. There are also plenty of threads about that topic
Thanks for the information, obviously missed that. The sad news for me and a bit illogical. Space and no atmosphere inside ships...
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Creative mode for testing and creating blueprints. In game that wiil be a virtual reality for character. It will enter creative mode in gaming universe
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Tactical mode to control drones (default ingame drones and made with the AI script block), an alliance or a group in battle
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Docking port to keep the atmosphere between the ships and stations
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Nanites unit for repair and construction (action similar to the events in the Space Engineering). Required for auto repair and construction. It requires a lot of energy
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Customizable multilanguage interface. Game interested in many countries and everyone wants to customize the interface in their native language
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Programmable unit AI for creating and managing groups of drones, direct or remote control of different ship components (rotors, pistons, etc) or the station by an intuitive interface like in the scrap mechanic. There is an advanced mode for a simple scripting language to detailed setting the behavior of drones and various elements up to the writing of a primitive operating system for a ship with drones. Any drones can be grouped and linked to another drone for ease of management. Even the largest ships can be drones under the player or the whole team control. Also small drones should exist for different purposes (exploration, production resources, construction, espionage, protection, etc.). These drones can not be changed as they are like a ship modules, unlike the previous ones, which are necessary to build and customize.
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Rotors, pistons and similar movable elements to create unique buildings. These elements can be controlled by the control unit like in the scrap mechanic and maybe with simple scripts. It is most important thing to build ships and stations
Music creator
in Idea Box
Posted
Do you want to show your musical skills? Do you want a unique music for a ship, station or an entire faction? It is possible to do it without MP3 (that uses a lot of memory) by using midi creator (music studio). You can trade music and use it in various projects. The process of creation on picture (stolen from the trash game apb reloaded)