AlexRingess
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AlexRingess reacted to lucagrabacr in Stop calling combat "PvP" pt. 2
I wrote about these a bit ago shortly after beta release, and exactly what I said gonna happen is happening right now so making a 2nd thread here and attaching a video I made about why we all should just stop calling combat PvP, seriously guys
It's a misnomer, it's divisive, it's dumbing down the game
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AlexRingess reacted to lucagrabacr in Stop calling combat "PvP" pt. 2
I just think semantics matter, when people say "Do PvP" or "PvP organization" they imply non-aggressive players or non-PvP organizations don't do PvP, which is not the case, but the implications do divide the community or create a perceived division more so than how much there actually is, and NQ do tailor their developments from perceived player sentiment to some degree
I just don't want DU to end up like ED where there's a completely separate path of gameplay without any PvP because of some hardcoded distinction or barrier (their solo / private group mode), essentially undermining the whole universe of the game
Maybe I'm just paranoid or overly pedantic, at least I hope so
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AlexRingess reacted to SirJohn85 in Rotors, pistons and similar movable elements to create unique buildings
Rotors (and pistons), please!
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AlexRingess reacted to ATLANT in Rotors, pistons and similar movable elements to create unique buildings
The space engineers have bugs with this elements. This happened because Keen Software House made it much later release. I just want to game developers have made it as early as possible to avoid such problems. I hope that i will be able to build USCSS Prometheus with rotary engines and hangar lift
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AlexRingess reacted to ATLANT in Rotors, pistons and similar movable elements to create unique buildings
Rotors, pistons and similar movable elements to create unique buildings. These elements can be controlled by the control unit like in the scrap mechanic and maybe with simple scripts. It is most important thing to build ships and stations
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AlexRingess reacted to swkonstr in The market UI
NQ, really, please!
The market UI is ugly.
- 6 rows and too much free space on screen - it's terrible.
- Add price/market/etc filters for a sell and buy screens (independents)
- Remove the default 0.01 price in a sell order - you force 99% of traders press to delete every time
- Add default 1 quantity for a buy order - we newer buy 0
- Give us the opportunity to fully use the market warehouse - this saves us from hundreds of containers installed around the markets.
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