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Posts
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Panzrom got a reaction from DarkHorizon in What is the name of our home star/system?
Nova
Latin: stella nova = new star
We are calling ourself Noveans. And... Nova Quark.
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Panzrom got a reaction from Haunty in What is the name of our home star/system?
Nova
Latin: stella nova = new star
We are calling ourself Noveans. And... Nova Quark.
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Panzrom got a reaction from huschhusch in What is the name of our home star/system?
Nova
Latin: stella nova = new star
We are calling ourself Noveans. And... Nova Quark.
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Panzrom reacted to Meumera in Note on Input (Warning problem)
I just saw the different Input currently scheduled
https://support.dualthegame.com/hc/en-us/articles/115002024353-Inputs
The third image is interesting
Especially :
ESC for leave ship
Oula
Euh
I suggest politely, but insistently, to change this key.
Otherwise we have not finished counting the accidental ejections of his ship.
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Panzrom reacted to Miamato in Rails system
we are in future, trains won't need wheels anymore. It can be smth like magnetic rails, the general idea is not how it looks like, but how it works. Some sci-fi rail system would feet much better into DU setting.
Imagine fully automated trains that can transfer people from one side of the planet to another, especially if they will work like hyperloop or have optional rocket engines installed
But the main usecase for me is - creation of interactive moving parts of your ship/base. For example with proper design you can create base or carrier ship hangars that expand themself if someone needs to dock or become smaller when noone is inside. If even more active blocks would be added - like circle or 90* rotating planforms, etc.
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Panzrom reacted to wizardoftrash in Cosmetic items for skill specializations
EXACTLY. a voluntary way to visually show a credential, so that a player can look at you and know instantly that you can do what they need. It would allow players to form a crew quickly and easily in-person without opening windows and sifting through text.
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Panzrom reacted to Sunrider44 in April 2017 DevDiary
It surely makes sense as a technical demo.
I mean, a lot of early critics of DU were based on trailers. Trailers aim to catch attention by warming people, but they are filled with effects and subjectivity.
The point is that it could bring people to get trapped in a feedback loop: players and dev fall into an addiction-like system, where each new hype loop push everybody to feel insecure. It finally brings emotional instability that manifests through periodic burst of violence, avoidance or inner motivation loss.
I think that have both technical rushes and DevDiaries will allow people to self-balance between the hype and the rational approach. It could worth it with some warning of course.