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Dygz_Briarthorn

Alpha Team Vanguard
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Everything posted by Dygz_Briarthorn

  1. Great posts, Thoger, even though I disagree. Dual Universe space combat, as described by NovaQuark, reminds me of original Battlestar Galactica. I think even the Vipers used a form of gun lock. When I'm thinking about cruiser battles -which is more the direction NovaQuark is looking forward to- we will likely need target locks since gunners and pilots are likely to be manned by separate characters. As the cruiser veers in whichever direction, the gunners on port or starboard or aft still need to be able to destroy their targets. We'll need to play to weigh in meaningfully. I'm hoping to use a solo ship primarily for exploration rather than battle and have battle primarily from a multi-crew ship.
  2. The dev quote states that there will be "non-pvp" "secure" areas. "Areas secure from direct pvp combat" may be more accurate, but pve is easier to type:
  3. Hmm. Well, if PvP in DU is Like EvE, I won't be playing. The option that's most appealing to me with regards to Arkification is: My plan is to be an Ark30logist. Part of that will entail discovering alien ruins, part would be activating the tech that creates PvE zones for Builders. But, part of the politics and non-combat PvP espionage should include rivals sneaking in to deactivate that tech. Might be that the tech requires periodic replenishing of organic or in-organic resources to keep the PvE tech activated - so that it's not just a one-time activation. Perhaps part of the challenge is ensuring that the resources aren't permanently depleted in that area - PvP enthusiasts may become eco-terrorists who destroy the necessary resources -indirect PvP- thereby pushing "Builders" to leave the PvE zones to resupply the resources on which the PvE tech relies. It should be possible to support both styles of play. PvP doesn't always have to be about direct combat.
  4. The elements I'm interested to learn about pertain to command controls and research tech. Will there be instruments that allow us to detect specific fuels and other resources as we fly by asteroids and planets? Will we have scanners that detect specific life forms?
  5. 1: I love seeing familiar names over here!! 2: My hope would be that the "RP" just happens naturally as an emergent aspect of the gameplay. But that depends on the "politics". How will we affect the worlds we explore?? 3: I think I'll need to post about this more in depth elsewhere, but... I think instead of "Builder" vs "PvP" as the binary gameplay, it really should be "Explorer" vs "Conquest". Instead of conquering worlds, I would want to be gathering info and protecting the wildlife/natural habitats of the worlds I discover. We can build ships, but what kinds of instruments can we deploy? Can we deploy instruments that will allow us to track the wildlife we discover? Can we terraform an asteroid to accept wildlife? I see monitors that seem to be providing data we can monitor, but is that just cosmetic or can those screens actually monitor health and atmosphere and climate and gravity? If we are able to monitor and process and change those kinds of parameters - roles will naturally emerge. 4: I'm hoping we have templates and components to help us build the ships we see. Rather than trying to voxel them from simple shapes.
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