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Armedwithwings

Alpha Tester
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Posts posted by Armedwithwings


  1. I'm totally sold on the idea,ingame news reports would give this game a whole new layer of immersion.

    And perhaps if it's possible in the future,NQ could code the ability for radio transmits through people's screens via LUA.

    Just imagine,Channel 9 in DU ))


  2. 8 minutes ago, CaptainTwerkmotor said:

    RDMS - Rights & Duties Management System is enabling you to set who can use and who can do what within which and what construct and territory. It's in their devblogs, under "Rights & Duties Management System", it's not a secret :P

    Example : Only people tagged under the role of "Security Force" can equip guns and use them. People not tagged as Security Force or above can't use them and if they do, they will be flagged - or something, it's not clear yet.

    So, you can just set up roles, and people within said role have the ability to do sutff. i.e. only engineers can use repair tools and only Construction can uses Build Mode.

    That sort of deal. It's a good system.

    Thank you my friend,this information has been trully invaluabe.

    I had a glimpse of the dev blogs back in the past,however your post was really enlightening and insightful on the whole possibilities within the RDMS system.

    With this knoweldge all my inner qualms subdued,it's pleasing to know that the game is in line with my personal desires.


  3. 1 hour ago, CaptainTwerkmotor said:

    You can't have a faction without having logistics. Nobody is gonna be ap art of your faction if you do not organise it properly.

    Also, you confuse micromanagement with efficiency. People who micromanage don't last long in EVE Online - the only other MMO with a single server universe. EVE Online has been quoted as "Capitalism Simulator" cause of its free - and ruthless - market, but in DU, that's not going to bE the problem since people can OWN marketplaces and nothing is pre-built.

    If people can manage to build cartels, they will build cartels and cartels, like any big organisations, require heavy logistical support. Transport, haulers, people doing things like guard duty, all of that amounts to logistical support.

     

    Perahps due to my lack of ingame experience i currently ignore the ammount of average logistics required for even the simplest of Faction control regulations in DU.

    Are we provided any sort of Faction Managing platform or do we have have to micromange everything ourselves to the point of distributing our member's paycheck by hand? I know that you guys are under NDA so there's a limit to how much information you can share so please forgive me for any unintentional ignorance.

     


  4. I feel you guys,Dual Universe is a prime contenter of my dream game since my early Dreamcast days.

    It's indeed a glorious time to live in,i reached 25 and in all my life i have never found anything close to match my current excitment.

    It's not an understatment that i'm literally dieing to get myself into the game as fast as humanly possible. ))


  5. 21 minutes ago, Falstaf said:

    Quite honestly I love the player to player trade. Talking about prices, showing no shame when you ask for the skin on their nose. Markets have their use but I prefer the real time trading. Always a chance you are greeted with a pistol. 

     

    Nothing beats a good deal. :P

    Sometimes i really wonder how will the whole economic structure evolve in Dual Universe.

    I'm of the mind that the game shouldn't provide a form of pre established currency and drive people create the economic network from scratch.

    Just imagine player driven Faction States powerful enough to found their very own personal currency.

    That would be indeed the pinnacle of emergant gameplay.


  6. Maybe something like a Cryostasis Champer could work as prison system?

    But the convicted Players will have to give their consent,before they are placed for an X ammount of time.

    This would be a good way to punish people,without having to execute them on the spot and deprive them of their gear.

    And when their time is complete,reabilitated convicts are free to go,saving all their personal beloggings in the process.


  7. I'm thinking of a wide variety of specialized and fully upgradable equipment that are easy to set up but require skills to updrade.

    Depending on the system's complexity,such system can be used to monitor a small ship,or even a large city.

     

    They can also be an important asset in the Secret Intelligence Warefare.

    Set up hidden cameras or microphone bugs on the enemy faction,listen in on their conversations or steal personal passwords.

     

    Monitor your small ship or even your large city from the safety of your own personal CCTV security room.

    Add voice and facial recognition and have the database automatically inform you of potential threats.

     

    With the use of a Radio Frequency Infiltraton Device,listen in or highjack on other people's radio frequencies.

     

    Set up a sattelite and make your own Gps Triagulation Device (GTD) ,with the right skills you can find anyone,anytime.

    Use the satelite's bird's eye view to spy on your enemies or just observe your citizens for the glory of Arstotzka!

     

    Make use of sensor devices tied to trigger an alarm or possibly clever desinged traps and secuity turrets on your property.

     

    The possibilities are endless,imo if they are implemented correctly they can enhance gameplay immensly!


  8. Good things take time to be developed. Last thing we want is ... EQ:N Landmark. >.> Just saying.

     

    I understand Captain,it's just that i'm a little hesitant.

    I have a history spending many years of my life,following certain ambitious Early Access Titles that resulted in disaster.

    From what i can tell Novaquark is a fairly new studio in the industry with no previous projects.

    I sure hope they prove to be trustworthy and deliver on their word. :)

     

     

    Yeah it is quite a long wait, although the time will pass fairly quickly. Like Twerk said: It will take time for the game to be developed if they are to develop it properly. It is quite an ambitious game, so there are a lot of development challenges to be overcome. A good portion of the time in Alpha will probably be spent finding things that need to be corrected/re-balanced. My recommendation is that if you do not want to get an Alpha pledge, but do want to be active in the community, find one of the groups here that are active in other games (Like Band of Outlaws for instance, but there are others) and play with them, get to know people, and pass the time.  

     

    Tbh,if the Alpha Access bundle had a lower price i wouldn't even give it a second thought and purchase right away!

    But sadly a price of 120,goes way above my budget.

    The best thing i can hope for is a discount on Christmas Sale.

    Still,i absolutely love the concept of the game,so for the time being i guess i'll just stick around and follow the community here on the Forums! :)


  9. Look in any of the interviews, kickstarter updates, the game's website, or the numerous identical threads on the forum:

     

    Alpha is first half of 2017.

    Beta is first half of 2018.

    Release is late 2018 or possibly early 2019.

     

    I don't mean to be rude, but people post the same questions over and over again without bothering to look for the answers.

     

    Welcome to the community by the way.

     

    Well truth be told,i searched for a sticky or something relevant but couldn't find anything.

    Sorry for having to put you through the trouble and also thank you for the response i really apreciate it! :)

    It's a shame because the concept of Dual Universe is like my dream game but judging from this info,it seems that Beta won't be around for a very long time.

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