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Sundown

Alpha Tester
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  1. Like
    Sundown reacted to Novean-119644 in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    1. Current idea of absolute random ore pools and sniping good tiles and not allowing latecomers to get good tiles is just absolute trash. Who though its a good idea? I would like t have a chat with the person from NQ responsible for this stupid idea.
    Is it that hard to give similar pools to everyone? Why don't you give for example 1000L of ore on every tile and only randomize the quantity of specific ores.

    For example on Alioth every tile have 1000L/h ore and then, every tile have 700L/h of t1, 200L/h of t2 and 100L/h of t3.
    And then randomise the quantity of specific ore, 300l bauxit, 200 quartz, 100 hematite, 100 coal ect
    So every tile will have similar potential and only the balance of ore mixed.

    This is just an example, but making people who already own a tiles to switch for sniped tiles is stupid idea, you can do better than this.
    You also shouldn't discriminate newcomers who will be left with leftovers for the rest of theyr life just because you made some stupid ideas.

    2. Taxes idea is stupid. Why does every tile need separate wallet? It's just a mini game i don't wanna play. Can't they drain from my main wallet automatically? 
    Also amount of tax is ridiculous. You force on players selling stuff or ore just to pay for tile.
    Every developer decision that force something on any player is fundamentally a bad decision.
    We came here to have fun and not to be forced to play the game in order to pay some stupid taxes.

    3. If you plan to change the way air brakes works, you have to boost them a lot.
    Every ship i own which was designed by other voxelmancer, does not have a place for additional airbrake outside.
    If this game is about voxels and attracting new players with nice looking ships, how the hell stacking 500 bad looking elements is going to help us building nice ship? There is already tooooooooooo many stupid elements that have to be outside and we end up making 1000 holes on outer layer of ship to make elements work.
    Retro brakes/air brakes/wings or any air lift elements should work despite being covered with voxels if you don't want to limit our creativity.
    It would be ok if you would allow us to modify dimensions and shape of elements so we can make an actual good looking elements on ship instead of ugly acne on ships.
    Why there are always such a bad decisions coming from Nq?

    Are you guys doing such a bad decisions on purpose so the player-base focus on those issues instead of slow progress of development?

    I'm very grateful that you finally decided to add auto-miners, but considering the trust you lost on player base, the main reason behind miners is infrastructure cost and not the players opinion or respect of our time.
     
  2. Like
    Sundown reacted to blundertwink in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    Demeter is about NQ saving money, not about good design choices that will improve the game. 
     
    Mining changes are designed to remove as much terrain deformation as possible, which is very expensive. 
    Taxes are designed to impose a level of attrition so that they can reduce costs....which will also reduce the desire to re-sub to the game after leaving IMO. 
     
    These changes are the result of them never really understanding or planning around the scale of the game as an MMO or its cost (and refusing to build their own servers, instead renting them from AWS)
     
    Betas are intended to give devs time to polish the game and fix bugs, not make sweeping design changes or test the product to see how much it costs -- all this should have been figured out in the 6+ years of development prior to "open beta". 
  3. Like
    Sundown got a reaction from Anonymous in Sensors / Sensor model   
    Hi!
     
    Does anyone know how and what kind of sensors might be included in the game? I've heard radar mentioned on youtube but that is a very general term. Furthermore, it would be interesting to know if the available sensors use anykind of physically motivated sensor model.
     
    In more detail:
    Will there be a difference between active (e.g. Radar) and passive (e.g. IR) sensors?
    What about choosing frequencies? For example, can I build a medium frequency radar with 3 MHz for long range detection but low resolution (100 meters) and a higher frequency one for shorter range but higher resolution? That would enable the construction of tracking and fire-control radars to aim at specific parts of a construct.
    Radar range is set by output power, gain of the antennae and the radar-cross-section of the target (ignoring pathloss and pattern propagation). Any chance this will be modelled...?
    Active sensors like Radar are easily detected (roughly twice as far as the radar range), so radar warning receivers and electronic surveillance/support measures would come in handy.
    Passive sensors only give the direction to the target, not the range. So one needs to do cross bearing, preferable with several ships.
    And how about faster-than-light sensors? A radar with 1 lightyear range that gives me a target position from two years ago would be slightly useless.
     
    So, are there any informations available on such topics?
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