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PurpleAnt

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Everything posted by PurpleAnt

  1. I can like my own posts ;(At least I'm not continually bumping it ¯\_(ツ)_/¯
  2. I don't get your point here. #1 I'm not a pirate. #2 When I said "it could be used as a weapon, I meant people flying up next to you in a super cheap ship and just blowing up. I do agree with GrimReaper though. "You're one of those people who take snippets of a conversation and target that singular facet. If you don't realize that having self destruct pre-loaded onto every single construct is broken, I am glad you aren't the head of development here. The more time they waste on making a complex self destruct system, the less time they spend on actual important aspects of the game. If you don't realize this, I'm glad you're not the head of development. The more I read your posts, the more I see someone who refuses to see how things impact the bigger picture. "I'm right, everyone else is wrong! Because!" As an aside: You constantly call me a pirate, yet I don't have plans to become a pirate? Since when did you rule my life? As another aside: Your point is instantly nullified the minute you start insulting people... which everyone who has a disagreeing viewpoint from you seems to receive that treatment."
  3. I think my post solves the capturing of ships. https://board.dualthegame.com/index.php?/topic/10315-locking-your-ship/ But I think self destruct would get overused and may even be used as a weapon.
  4. I think that's a better idea, I like it. This should really get put in the game. I think this post is pretty much the answer to "captured ships and selfdestruct" found here: https://board.dualthegame.com/index.php?/topic/10313-captured-ships-and-selfdestruct/page-2#entry37852 . It at least solves the capturing of ships part.
  5. Which airports have you built? I think it's really cool that a real architect is playing a game like this, where engineering and architecture will be the biggest things in the game. I recommend joining SilverLight Industries or the Objective Driveyards if you want to do some architecture and engineering. I'm not in any of those organisations, but those are the best ones to join if you want to design and build stuff. Objective Driveyards is better for designing and building ships. SilverLight is if you want to design and build structures, but I think they will be building ships too. The organisation I'm in is the Cinderfall Syndicate, and hey, if you want to be the main architect in an organisation go there I'm joking though, you should join an organisation that's about building, build something great
  6. Hey, I'm PurpleAnt. I own the UDF(Universal Defensive Force). The UDF is partnered with the JSDF(Joint Syndicate Defense Force), the JSDF is the military branch of the Cinderfall Syndicate, the 4th biggest organization in the game so far. And we are working to expand our partnerships to other organizations such as SilverLight Ind. But what you might be asking is "What is the UDF?" The UDF is the SWAT of Dual Universe. Unlike branches of big organizations such as the JSDF or the TUSC(Terran Union Strike Command), the UDF ventures across the universe protecting client's ships/constructs and leaves behind claimed territory. The UDF is not an empire, and we do not have and do not take territory for ourselves, though if a client hires us to take territory, then that is what we will do. We will also fight in wars if the pay is high enough. Basically, the UDF is an army-for-hire. We also go on bounty hunts and hunt down known threats if there are no jobs open. Join, and find more info here
  7. Hey, so I was wondering, what if I get out of my ship, and go take a walk? Can someone just come, jump in my ship, and take off? It would be pretty annoying but it would also be cool to be able to hijack a ship if say, you sneak into an enemy base and need to escape(or something equaly cool). So I play GMod RP servers, and one thing they do is have the ability to lock your car. If you forget to lock your car, then anyone can take it(which is rare because everyone locks their car). I had an idea for DU, since there's so many people that may be able to jump into your ship the split second you get out, why not have a button that allows you to lock your ship while inside it, so it would already be locked the second you step outside. To make the feature balanced so that people might not want to lock their ship is that it would take 5-10 seconds more to get back inside your ship if it's locked. So if you have a fleet of ships that you may need to launch a counter attack at a moment's notice, those 5-10 seconds will really matter, and therefore, you may decide to not lock your ship because you have defences all around the base, it's not like anyone outside of the organisation could take it anyways. But, if you decide to attack the base, and your ship goes down, how will you get out? Well, there's a fleet of ships in the next room. So you run there, hijack an enemy ship, and escape. It would just add so many possibilities for war, while not changing much for the more peaceful side of the game, like life in an urban area, as no one would leave their vehicle unlocked. That's just my opinion on adding a small feature to the game, that could have a big effect. What do you guys think? Edit: I don't think some of you guys got what the point of this thread is, and maybe that's my fault for not being specific. So here I'm going to be more specific about what I want. So I do actually want hijacking to be a thing in this game. I just don't want it to be as easy as jumping into a cockpit and flying away. And like I've said before mrjackobean came up with a system that I think is very nice. mrjacobean, on 20 Oct 2016 - 09:33 AM, said: So while I do want hijacking in the game, I want it to be somewhat difficult and require a bit of a high skill in hacking. I don't want it to be impossible or semi-impossible to hijack a ship. And obviously hacking would take time. So you wouldn't go into a city and go hijack a ship, because people would see you and probably call someone or hit you(I'm thinking that if you get hit while hacking, even if it does 0 damage, you'll have to completely restart the process. But yea, I didn't want there to be any passwords, motion sensors, or anything that you can't see yourself cracking within a couple minutes. CaptainTwerkmotor, on 20 Oct 2016 - 09:55 AM, said: On the other hand, I do want it to be somewhat difficult to a beginner player. And even take time to do for an elite player. I want it to be balanced between being able to hijack, and not being able to hijack/being able to stop a hijack. Can you see yourself guessing the password to even 1 door? No, and also, it would get really annoying to get in and out of your ship. Entering 3 passwords every time. Astrophil, on 20 Oct 2016 - 8:19 PM, said: Also by the way, I was talking about cockpits in this thread but I think we should address doors that would be on a ship. I think it would have the same properties as a cockpit. You hack it. It jams open. Then this creates a reason to use turrets and other defences. Basically, I want hijacking to be accessible, but not easy.
  8. I like the idea of a primitive alien race. It would go well with the theory that says that we are the first intelligent life in the universe(http://www.npr.org/sections/13.7/2016/08/25/491307739/are-we-the-earliest-intelligent-life-in-the-universe) It would also make the game more about players and less about the alien-like annoyances that run at you with petty claws/sticks/spears while you might have a gun. While also still featuring aliens in the game for the people who just like the concept of aliens.
  9. Why have a protection bubble in the first place if they're adding turrets? Telling people you're attacking them is pretty unrealistic and removes the possibility of sneak attacks. If you're a small organization with a small base/bases, you'll be PRETTY hard to find on a life size planet. If you're a big organization; #1 you should have pretty good defenses. #2 you'll most likely have some members online if you're that big. So I personally don't like the idea of "protection bubbles" and it might ruin the realism and combat of the game. But that's just me.(I'll still get the game
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