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Seldsum

Alpha Tester
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Posts posted by Seldsum

  1. Yeah protection bubbles like that for ships would be a really bad idea.

     

    Shields are fine, just an additional layer to kill before the ship goes *pop* , but the protection bubbles should be reserved for planetary (or asteroid) instalations only.

  2. Hi there

     

    as JC mentioned in

    https://board.dualthegame.com/index.php?/topic/10461-any-french-language-speakers-willing-to-translate-jcs-talk/

    at 55:16

     

    "There are ways to protect the players: there are safezones but also territories you can own to create relative safe strips of land and also there are protection bubbles which are expensive and hard to destroy, for those there is a timer of 48h in order for players to react"

     

    IMHO this shield ONLY

    - applies to immovable constructs (no ships!)

    - is some sort of construct itself (or a mod to a market for example)

    - is not related to the territory unit at all

     

    I have played eve. Alot. Too much. Hard timers like this one are just no fun - in DU it's even more complicated.

     

    So you have claimed your piece of land on an outer rim planet with a TU and have built a market there with a nice small shield to protect it from big bad pirates. But they know you are there and there is loot - so they come. Since your stargate may be destroyed/locked to others, they need to travel to you - which could take weeks. They bring 500 ships with them and when they arrive, they shoot once and ..... wait. 48h until that reinforcement timer runs out. Then they just kill that shield with their overwhelming firepower and take everything they want. So where was the point in building that shield again?

     

    If there is only a hard 48h timer on those shields:

    - The attackers will come in their primetime - never in yours. So for defense you will always have trouble finding enough people to defend, even with an org spread around the world

    - If they come with enough force, it doesn't matter much if there is a shield or not - favor of the blob

    - For the defender it's no fun because he just can watch being defeated and for the attackers it's no fun because it boils down to a boring waiting game

     

    So what better mechanics could you think of? What would be a fair deal with those shields that encourages emergent gameplay?

     

    You could just implement a maximum dps transfered to the shield - so it doesn't matter how many ships attack. You could harden the shields, instead of adding a timer. But done poorly it only boils down to: the attackers have to shoot for 48h on that shield - constantly - to take it down - that's just boring.

     

    I can think of two scenarios:

     

    - The stargate to your world is shut down or locked

     

    - The stargate is useable or the attackers are on the same world already

     

    The first scenario would be the most easy way to solve. Since you are alone there and you want it that way, you could just install huge antennas / radars / whatever to scan for ships which are inbound. Make a radar technician a thing and scan for ships - you have your time to react then.

     

    The second scenario is tricky.

    You would need some sort of timer, may it be obvious (hard 48h timer) or hidden (harden the shield / maximum dps), otherwise it would just not be balanced.

     

    I have no 100% working solution to this, because it's a very hard to balance mechanic in a game. I have something in mind and will throw some arguments, posting my idea later:

     

    - Spy/Hacker is used to bring down shield faster/completely

    - maximum dps

    - the more defenders/attackers -> the more hp the shield has

    - Hacker is used to deny the defenders a message that their shield is under attack

    - a special ship/construct/weapon is used to kill the shield at a faster rate/completely

    - adjustable timer

     

    So what to do?

    Hi,

     

    Just going to throw in my 2 cents. :)

     

    - With regards to the spy/hacker bringing the shield down or even modifying settings like the warning message, that would make sense, especially since it was already mentioned in one of the video's that a hacker can also hack a TU, so why not the shield.

    - The maximum dps will only really promote blobs (see Eve and citadels), not sure that would be the best option for DU

    - I like the option where the shield's power would be proportional to the attacking/defending force. So if the defending force is a lot bigger then the attacking force, make the shield a little weaker and if the attacking force is a lot bigger then make the shield stronger to balance the odds a little. In essence making the battles a lot more engaging for all sides (no pun intended).

    - I like the "specialised shield killer" type ship/module option as well, that would promote some teamwork on the side of the attackers that would be similar to the "wild weasel" teams where one aircraft baits a radar and another kills it with a HARM.

     

    It would be really nice to have a combination of the options, not just a single one.

  3. Hi guys,

     

    Just out of curiousity, how much do you guys think people will roleplay?

     

    Will it be commonplace? Or do you think it will be more along the lines of games like Eve where there is a small part of the playerbase that actively roleplays while the majority of the playerbase then steamrolls over them going "omglol j00 suck!" ?

     

    Looking at the different recruitment posts I think there may be a fair amount of roleplay going on in the universe of DU.

  4. Moat players will want to be in peace, however peace does not exsist without war. I think the community will will start out individualistic and turn into the clan based system we are already building.

     

    And lets not forget that since resources are finite (even if they are fairly abundant), that will inevitably spark wars between organisations that want to control the flow of a certain resource.

  5. I hope there is cloaking technology. If there isn't, then I hope there is focus on ship designs that focus on minimizing ship signatures in terms of heat or mass or radiation(including visible). 

    According to the interview with JC Baillie by Bicyclewalrus there will be cloaking technology, JC named it specificly.

  6. Spamming is when you send an invitation twice to the same person? It becomes spamming that way I think.

    Yes that is what I thought as well, however from the posts in the thread it seems like he sent single messages to multiple people.

    Fair enough it was a really simple copy/paste message but thats beside the point.

     

    Anyway I look forward to seeing everyone ingame in a few months (hopefully).

  7. I have probably missed something here, but I've only seen 2 recruitment posts (so technicly a single double post) and a forum PM.

     

    How is that spamming? It could happen to anyone posting on the forums if they have a connection issue at the time they hit send on the original post.

     

    But again, I probably missed something. Either way can we just step over this, shrug it off as a mistake and move on? Hostilities are fun ingame to create some content for people, on the forums hostilities serve no purpose and if we really want to entice more people to go for the game we would do well to keep the hostilities to a minimum in my humble opinion.

     

    Either way, it's apparent that the situation has been dealt with by the leadership involved and we as a community should leave it at that.

  8. Deja vu?

    ... and if you had read a few posts down from the one you had responded to you'd have seen it was already resolved and not needed to bump this thread back to the top of the board where it is now.

     

    Move along , nothing more to see here as I mentioned in my other post in this thread I hit send before I took enough time to search and already apologised for it.

     

    Necro fails, sorry dude. just let this thread die the silent death it should.

  9. Hi guys,

     

    I have been trying to look for info on the bounty system but couldnt find it.

    Will the bounty system work like eve, in the sense that if someone has a bounty and you kill them, you get a percentage of said bounty?

    Or will it be more like you take out someone with a bounty, get some kind of item (or just flagged or whatever) wich you then turn in at a bounty office (just as an example)?

     

    And what kind of system will be in place that makes this bounty system worth using, unlike the eve system that is for all intents and purposes a big fail?

     

    One thing that might slow down exploitation of the bounty system is that people in the same organisation cannot collect it. That would of course still not stop someone from making an alt to collect the bounty themselves and generate some income for themselves that way, but it would avoid the whole "hey corpmate, shoot me and we'll split the profit" scenario.

  10.  

     
    This is suspiciously similar text. I'm no mod, but if I was this would warrant a minor investigation.

     

     

    I agree it is too similar, however unless I have some personality disorder I don't know about it is not me.

    But yup, by all means investigate, IP traces should reveal the truth ;)

  11. Hi guys,

     

    I have what some will probably see as a stupid question, but I was wondering anyway so here goes.

    If I pledge the $120 (gold) package in the crowdfunding it mentions I'd have access to alpha and closed beta ... (here comes the stupid question.......) , does that mean that I'd be able to login immediately?

     

    Or is there some date in the (near) future that this access will become available.

     

    Looking forward to any insight you might have.

     

    Regards,

    Seldsum

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