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mrjacobean

Alpha Team Vanguard
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Posts posted by mrjacobean

  1. I personaly LOVE mining, back in my EVE days its mainly all I did, I would solo fly a mining fleet with orca's and hulks and strip mine entire belts, then sell the resources to my corp. I can see something like this happening here where ore rates are offered by organizations to their members and weekly mining ops are run by gangs to stock up on resources. Can't wait to get digging! :D

    Just keep in mind that resources are not infinite.

  2. Pretty much always gonna be on a Friday - whatever is supposed to be in the build will be shoved in at the last possible moment and tweaked...until desperation forces the release. Basic human nature and the reality of game development schedules.

    I guess thats why games like space engineers, fractured space, warframe, swtor (etc.) don't release on a friday? I have faith that NQ know what they are doing.

  3. There are no orbits and escape velocities like in KSP, so no need for that. A pilot has to learn the most simple maneuvers and to me, matching a speed is something very easy.

    Wouldn't match speed just be press button on radial menu?

  4. I propose the idea of having something similar to blueprints that allows you to paste in a shape or 'block' to a construct. These could be things like fences, walls, hallways, engine nacelles, modular structures, you name it! Think of it like the 'chisel & bits' mod from minecraft, where by using different 'bits' materials you can create templates for you own blocks.

     

    At the very least it could be implemented into the VR constructor, and maybe limited in the game world (skill rank determines max volume/dimensions, takes more time to place by hand, etc.).

  5. I imagine that everyone's first build will be a speeder bike/hover car. I plan on making mine as disposable as possible so I can scrap them so I don't need to store them. Maybe later I will build a hover base (something the size of a house) that I can ride around in and store resources in.

  6. Adding my bit into the discussion, you could attach the amount of minerals in the atmosphere to the gas giant itself as data. When a 'filtering' operation takes place, it takes away from that value rather than taking away voxels. I would say that extracting minerals from a gas giant should be a slow process, and that there could be gas pockets that have a higher percentage of a certain material and it moves around the 'surface' over time.

  7. Doesn't have to be a "pirate gang" - anyone relentlessly attacking the same group of players simply to cause them grief is inherently griefing.

    Devs step in when other players grief other players. Not all devs/games agree on the specifics of what constitutes griefing and what is fair play.

    Some games allow corpse camping as fair play, other games consider corpse camping to be griefing and will penalize corpse campers.

     

    In DU, it's not particularly easy to relentlessly attack the same convoy again and again due to the mechanics of safe zones and respawning at resurrection nodes.

    Based on the implementation of safe zones and the mechanics of resurrection nodes - I expect the devs will step in if they determine that people are harassing other players simply to piss them off.

     

    The real question is, how do you know they are causing grief for the sake of causing grief? Their 'Griefing' may just be a by-product of their activities rather than harassment. The victims in question may just be very nice targets all the time. The Devs have admitted that there will be griefing in the game, but if it spills over into real life, it becomes unacceptable and they will then take action.

  8. Griefing is harassment and does call for devs to get involved.

    Bounties do not inherently equal griefing.

     

    I don't get griefed in real life. Laws prevent that for the most part.

    Pain and jail and permadeath, etc... work as deterrents that tend to be absent from games.

    But, I would move from an area in which I could be repeatedly griefed. Yes.

    So if some pirate gang were to continuously attack the same convoy again and again, you would say that the devs need to get involved (rather than the local police force, who would otherwise be sitting on their asses)? This event does cause grief (in you due to lost revenue and insurance/rebuild costs), therefore they are griefing (causing grief), therefore they are harassing (unless those terms are two separate things...).

  9. Putting bounties on people just to piss people off -which is what Twerkmotor wrote- is griefing.

    Sandbox is irrelevant. Griefing is harassment just for the sake of harassment.

    What you may mean to say is that bounties != griefing.

     

    In my experience, players are greedy. I don't pay players. I certainly don't pay players "extra" money.

    I expect, if I needed fuel, I would purchase fuel from the shop.

    How much money I can make in-game per hour is irrelevant.

    Dual Universe is not a race - training faster is irrelevant..especially when the alternative is supporting extortion.

    I will never change my playstyle to support extortion. I simply wouldn't play DU if push came to shove.

    Any choice is better than supporting extortion.

     

    I don't have to have the best implants - as I said, my main in WoW only had starting rags. Unique appearance is more important than uber armor.

     

    Yes. I would forfeit the game in its entirety if the game allows players to be dicks. Just as I do with Eve and Elite Dangerous.

     

    Griefing != harassment. Their definitions are not the same. You can say they are, but griefing does not call for the Devs to get involved (whereas irl harassment does). You will have to place bounties ask for others to help you or you yourself must act to rid you of the pest. Also, would you forfeit real life because people are dicks there too?

  10. Doesn't matter how you call it. One aspect HAS to be balanced though: you can't build a fast, agile, heavily armored and armed ship with a jump drive. This tech has to have severe setbacks (like huge wattage consumption) and a ship dragging others with it could possibly render them useless for a period of time, decrease their armor/weapon power, hampering their engines, messing up their sensors or something like that.

    Do the Nexus: Jupiter Incident thing of shields must go down when spooling up or cooling down

  11. the only benefit i can think of coming from steam is its massive audience. getting on the main cover page on steam would surely attract many newcomers for better or worse lol

    Don't forget auto-update (both a gift and a curse)

  12. And yes, everryone hopes for Jump Drives that take an enormous amount of wattage to operate and able to be fit on certain ships, like some Carriers, that would be huge enough to not be possible to pass through a stargate's quantum wormhole mcguffin.

    How about something in the realm of a Hyperspace Drive from Homeworld (where only super-capital ships can house them, but they can drag other ships along). I imagine that this would be pretty late game tech (expansion way after jumpgates?)

  13. I just cannot wait to start building up infrastructure and making atmospheric vehicles. I am very excited by the idea that you won't really be able to survive on your own. Sure, you could be a bandit or a thief and steal ships, but that is still relying on somebody else's work in (to an extend) cooperation with yours.

     

    It's going to be great getting everything started!

    Piracy: Co-operation that you didn't consent to.

  14. Personally I hope to either work with a company or by my self set up an exchange where people can bring their raw resources and trade them for equivalents amounts of refined versions (minus a reasonable profit of course) or cash if they want.

     

    It would be cool to create this sort of hub to bring people in who are doing the mining thing and offer them everything they need, if I can leverage putting skill points into refining we can both benefit from the exchanging of specializations. They getting a more efficient conversion than if they had done it themselves, me getting more raw resources than I could get with my specializations.

     

    Eventually this could grow into a hub where people start to settle and form a community around

    That can work, especially for lone wolf type people, but for orgs they would usually try to be in control of as much of the process as possible (mining to refinery, refinery to assemblers). My recommendation is to setting it up on a frontier world (not the homeworld as there would be too much competition).

  15. Some later game orgs (and maybe some earlier ones) will have to start with mining (or exploration), and they will not likely have the facilities to refine what they mine. After they get some funds though, they will want to set up a refinery ASAP, therefore only selling refined resources for a greater markup. Later, when they have all the fancy things an experienced org has, they may stop mining their own materials and buy from the newer players so the manpower can be tasked elsewhere (such as towards their military).

  16. Yes, it is a one way trip until someone builds a gate on the end. Ideally whatever ship you send first to get over there and build it will have everything it needs already on board. 

    I thought that the jumpgates were wormhole based. Either you need two to create a connection or the gate can recreate the wormhole and you can waltz back through.

  17. Hey guys ive been surfing the forums for a while and i want to join an org but i cant choose which one. I am a jack of all trades guy, but i just cant find my preffered organization to join so i want peopel interested in me to pm me trying to tell me why i should join theirs :D

    Be a freelancer, a gun/artisan/miner/etc. for hire. Then once you know who you like, ask to join them.

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