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Anopheles

Alpha Tester
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Posts posted by Anopheles

  1. Press b to pay respect.

     

    Also why aren't people bored of this yet?

     

    Not one person has had their mind changed, nor one person has changed their position from their first comment. 

     

    I dont think there's a golden thought, on either side, that will shift people's opinions.

     

    Waste of time. 

     

    NQ can't/won't change their mind and don't care if you're cheerleading for them either.

  2. 5 minutes ago, Lookdaddy said:

    I'm surprised by the amount of ppl saying NQ have done the wrong thing in banning the players in question. I for one think they have done the right thing. The idea of the beta is to play the game and help to iron out any bugs. Not to find a bug then abuse it for their own personal gain!

     

    Well done NQ, totally the right course of action taken!

    NQ probably makes the trains run on time.

  3. 19 hours ago, NQ-Nudbrokk said:

    Hello everyone. Just wanted to let you know that we are actively invetigating this situation. Thank you for everyone who sent us a report about this.

    Translation: "We're about to over react massively to this."

  4. Lag is not always bad, but around markets it's always bad.  Like, crash your ship bad or disconnect you bad.   Same thing, to a slightly lesser extent, around large bases.

     

    The 'stress test' was always worthless since you needed to test not only a large population but the effect of a large population.

  5. 7 hours ago, Elrood said:

    You even have "steal" button if you are member of more than 1 org. There is no ban on it.
    There is no ban at all on dragging stuff / repairing cores inside pvp zone. 
    The only thing they banned is abusing exploits in safe zone. SAFE zone. 
     

    Safe from pvp or ava, not from all negative interaction.

  6. 4 hours ago, blazemonger said:

    And with it, NQ killed off some really cool and emergent ways of playing, like hauling containers for customers by maneuvering them on your ship and off again at the destination. All because they do not want to put effort into actually dealing with exploits. Once more those who abuse mechanics win and everyone else loses.

    Ruined because one application of a valid mechanic caused a lot of whining.  And as a future, unseen, consequence it will now label any emergent, cunning or clever gameplay that is criminal (and you can't have civilisation without crime) in a sterile "safe zone" as an 'exploit' that will be stopped in its tracks and the simulation of the civilisation will be strangled.

  7. 4 hours ago, Talonclaw said:
    • Parenting Ships - Dragged to PVP Space: This is a hot topic and one we wish to be very clear on. Intentionally parenting any construct without permission of the owner is not intended for game play. A fix has been rolled out that will address the ability to parent constructs together via the maneuver tool. As we have not previously clarified this point, we will not retroactively punish this abuse, as of this moment forward abusing similar bugs/tools to replicate this maneuver in its current state can result in disciplinary actions on an account. [Not Allowed]

    They just banned in game theft.  Even in pvp zones.

  8. There's no evidence that this will lose players, particularly if NQ are honest about the game.

     

    It isn't a civilisation building game by the way it's a civilisation-s building game.  Some like Singapore where littering gets you a hefty fine and some will be like a war torn, barely functioning Mid African state and all the points in between.

     

    Using the "over-gods" of NQ to solve not-actually-exploits but rather mechanics used "amorally" wont do the game any favours either.

  9. 1 minute ago, Samlow said:

    Thats not how NQ judged. Thats not how the majority of players judge. My question, answer truly: Have you personally done this now labeled exploit?

    Empty vessels make the most noise. 

     

    Plus, the majority of people on the forum or discord != most players.

     

    As for your clumsily placed trap, no I have never done it, nor suffered from it because I took extra time to park securely.

  10. The manoeuvre "exploit" is as close to not being an exploit as its possible to get.   It doesn't use a bug, it isn't no or low effort (you had to hunt out a badly parked ship of smaller cores than yours, you had to pay to place a tcu and you had to risk pvp space to benefit).  It used a permitted mechanic against a nebulous game "spirit".

     

    Only the cries of the offended and the careless got it labelled as an exploit.

  11. Seems a shame people would rather "run to teacher" rather than take responsibility for their own safety.  I'm talking about maneuvering other ships, which was act of clever roguery at worst, punishing those who did not take enough care to fly to safe ground.

     

    DU is about making a civilisation, not making a sterile, ideal, civilisation with no crime, theft or "immoral behaviour".

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