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norab7

Alpha Tester
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Everything posted by norab7

  1. Again, full of awesome responses Nyz, that answers a bunch of questions about travel around the universe that i both knew i had and didn't know i wanted answered. EDIT: Also, I noticed I'm beating you on Posts Nyz... better get some more posts out to catch up........ more... information bringing posts........ HINT HINT!..
  2. Interesting concepts, Gravity will be a choice I would imagine, if you want it or don't totally upto yourself unless you are on a planet, then you get planet gravity regardless of if you have it or not. The swimming thing you suggest as a alternative to standing position could be a good idea. But I think there would need to be a way to switch between swimming and standing, otherwise you would be using consoles lieing down if you don't lock yourself to it and are floating around, little strange to look at as another player. Hand holds for traveling around the ship could be good but I fear the difficulty of doing this when all players ships are different and voxel based. This works in assains creed because all the hold points are static and known, in a ship designed by the player they would need to be placed or calculated and I think the overhead for this might be a lot. Good if they could do it but I'd prefer the jet pack over this if any gameplay is reduced by implementing this... also, how would this work for damaged ships. Could potentially be a glitch created by grabbing through a ships hull to enter without breaching ect. Good idea, but I fear the difficulty. Magnetic boots I like though. My thoughts on this was to think about the game 'prey' where you could walk on the walls and ceiling given the different portals you go through and come out of. With magnetic boots you could have consoles on every wall of the ship and they would be the correct orientation for you all the time even if they were on the ceiling.. this would need to be toggleable again, if you have gravity or need to move from one wall to the other. Good ideas I like them, I hope Nyz throws these to the devs to have a look at. Nora,
  3. On my phone, so don't know how well this link will turn out, but there is a topic here that is on the topic of resources and the like. Might have some more information or ideas there. https://board.dualthegame.com/index.php?/topic/481-resource-respawning/#entry2975
  4. To be fair, we don't know if it's unrealistic or not, the only point of comparison we have to use is earth. There could be planets out there that try to eat you, we don't know either way yet.... I like to think there is though
  5. I'm afraid that this point here has been denied by the Devs, Planets will have stationary ground, meaning that if you dig underneath and completely break the ground from the planet it will not fall but remain where it is, They have done it this way because it is both single shark universe and because there is infinite planets to keep track of. So having falling ground would be to resource heavy.. They haven't mentioned a way of making immersive or not, where the ground dispears or decays or something. But that will all come in due time. Maybe they will just leave the ground where it is and incorporate FLOATING ISLANDS like pandora in avatar
  6. No-one has access to anything yet. Not even the alpha team members, and there are no videos of it yet either. We are all just in a wait and see phase at the moment to see what new information they are going to bring out to the people. There is supposed to be a trailer coming out once they have a few more things sorted in the game, but till then we don't have anything of the kind i'm afraid.
  7. That's the point though.. They don't, they just go... well.... Pop..
  8. I'm going to be the first of many to say this.. We don't know the exact details and in's and out's of how the stat system will work just yet, That is a question for Nyz, but i can predict his answer being somewhat vague and telling us we can't know just yet. I do believe there will be no levels or classes of characters. But you can choose several stats to have as a main stat that you level up faster than the other. I do not know if they are permanent or if you can change them at will to different stats. These are questions that I don't think will be answered for a while yet, as they have still to perfect the planet generation and building parts, the fundamentals, of the game. We don't even have a video of the game yet, so you have to question how far into development they are though. I would suggest looking through the DevBlogs incase I've missing something or misrepresented something here.
  9. For your first point I would suggest that you read https://devblog.dualthegame.com/2014/10/10/resurrection-node-mechanics/#more-344 it gives a good idea of resurrections and how they will work and such. As for the randomness of spawning we will all spawn on Arkships on the planet Alioth, we don't have confirmation of the count of Arkships if it's just the one ship or several. There will be no class system, but there will be different professions/skills that you can learn and master, given that you select a few to master and they progress faster than the rest, so if you want to be a miner you choose mining and you will progress in mining faster than say flying and such. We don't know what levels, or what maximums or what bonus you get from stats/skills yet or I just havn't seen it, but since there is stats i would imagine them to have the general increase to your abilities.. More HP, Faster Mining, Faster Running or something ect... Not sure of all the different stat types. Characters will not have levels. Not in the traditional sense of other MMO's like WoW/ GW2.. only the stats of your character.. Which i imagine is going to be like The Elder Scrolls... I would Suggest you for the rest of your points that you read through as many DevBlogs as you can, the resurrection nodes Blog will give you a good idea, but if you are looking for information you should really check out the others. nora,
  10. I would imagine it will all be done in-game, anything outside the game could cause vulnerabilities or advantage to people with maybe better third parties or something. In-game and it can all be restricted so that everyone will be on even footing, given that you can code in Lua. As for Lua, it's all just going to be ingame scripts, we don't know yet how or where it will be done or how accessable it will be to people. But it is all going to be good, we just need to know LUA ><.... Got to learn lua before the release of this game... Shouldn't be too hard given i'm going to Uni to do Computer Science in September
  11. You see, i'm the total opposite... People just don't usually see me at all..
  12. You can write in smaller chunks you know, I'll still be a fan of it. Large chunks of text are harder to take in, short sweet additions to the story would be nice, before or after
  13. Welcome vanessabilany, I hope you enjoy your stay, I don't know anything about the Entropia so I cannot comment on what will or will not be like it in DU, but i can welcome you to the DU community and give you the latest link to the DevBlogs https://devblog.dualthegame.com/2016/05/24/the-first-images-of-dual-universe/ for any more information you might like to know. However, I'd like to point out that it's not CryEngine they are using, they might have made something in that as a prototype i'm not sure, but they have moved to and are using UniEngine2 now. I did read about the benefits of using it but it's mostly to do with how much they can edit the engine to do what they want, CryEngine and the like have higher levels of restrictions i believe than what UniEngine2 has.. Link for your consideration: https://unigine.com/ @DevisDevine: Are you sure they are still taking on more Alpha Team Members, they haven't added anyone to the list for a long long time, and one or two of them are not even active anymore. Would be nice to know if they are still accepting people though
  14. NO SPOILERS!!!..... Geez, i want to know the full story, don't spoil it for me.... Also, just bought Overwatch last night, not really sure what to make of it if i'm honest. Not sure if i like it or hate it.....
  15. This sounds like the doing of someone I want to be on the other side of the universe from. If I see this happen to my base, I will find you... No matter where you hide, how far or fast you run.... I will be there waiting to exact my revenge!.... Also, It's not a waste of resources if it either entertains your or does the job you designed it for
  16. If fuel storage and mixing of liquids and such come, this will be an amazing idea. Throwing your fuel cells at the enemy.
  17. DevBlog That relate to building/ Scripting, thought you might like them: Building ect: https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/ Scripting ect: https://devblog.dualthegame.com/2015/09/18/lua-script-and-distributed-processing-units/ Random Devblog for you to look at too : https://devblog.dualthegame.com/2014/10/10/resurrection-node-mechanics/#more-344
  18. So, what happens next then, I've waited long enough to find out, Did you make it to Base Beta and did all the people who died make it to the RN there ?... You can't just leave a story half finished... geeez...
  19. As DevisDevine says, everything is just one construct. There are no ships / stations (as far as we known) there are only constructs. So any elements that you put onto one of your ships will work on a base or space station. If you park a ship in space, it is a space station regardless of if it has gravity or not, but gravity will work on all constructs given you meet the requirements to use/build it.
  20. norab7

    jetpacks

    Actually, you never see him die, just get eaten by the sand worm thing... So since he has a jetpack and weapons maybe he could have flown out later on or something ?
  21. I read that and thought you wanted to turn your ship into the ammo for the railgun... That would have some destructive force if you could create the ammo that goes into the rail gun as well and have a planet sized gun to shoot it from...
  22. I put the suggestion out that there could be 'Ruins' where the players could repair and create a new arksite for people to spawn at or a even where the whole server chips in to build a stargate for a second planet to start on or something. I hope there is something like that, but I like the idea of there being only one place to start, keeps the player base together, even if it is several places across one planet, it's still one place
  23. norab7

    Moving a planet

    ^ That!.. I will +1 you for that. Going out and finding out what happened to the earth, could be some form of DU optional quest line, doesn't give anything but lore. You get to find out what happened to the earth and where the neutron start ect came from.. I like this idea. I will remake earth with all the proper voxels i can!.. Make it better, stronger, faster!.. We have the technology!
  24. I think i follow the majority of what you are suggesting.. But I have a massive concern with importing constructs, everything built should be in the game world / virtual world in game. It would be nice to have, but i could see people pre-designing things in third-party programs to import and make a profit off.. Or stealing designs from other games/ people using a third party program and importing them and profiting from it. I would much prefer everything to be build inside the gameworld. And ontop of importing constructs into the game you may need NQ people to make sure that they are not taken from anything to interfere with copyrights and such. Importing has the potential to give a advantage to people who have programs to fully 3D create ships in purpose build programs and create profit from something through an advantage they have. Don't like it. That being said, your idea of having settings on ships where you can adjust the settings to give you a feel of the ship i think isn't going to be possible. The ships are build from elements in the game and voxels, if you put three thrusters on a the front of your ship you have a ship that can only angle up, nothing more. Implementing the system you describe above i think would restrict the creation process of ships. Unless you can implement this idea into generating elements or element research maybe?
  25. You bring up a valid point there.. We, as the players, get to decide what is acceptable and what is not, at least if we can enforce it. The game is going to be emergent gameplay, so if we don't like a design we as the players can band together and form a 'anti-dildo' brigade or something of the like. I've changed my mind a little bit. As long as the device is not overpowered or glitching the freedom of the game, let them build, we can just take it down if it's not what the game should have as a people.
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