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Cavadus

Alpha Tester
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Posts posted by Cavadus

  1. The 47th Legion is proud to announce it will be running the periphery state Marian Hegemony in NetBattleTech, a Mechwarrior Online planetary conquest league!

     

    NetBattleTech features a fully realized and detailed map of the entire inner sphere and clan space including every single world which is part of canon BattleTech lore.

     

    The 47th Legion will be participating as the Marian Hegemony, a medium sized but powerful periphery state modeled after the ancient Roman Empire.

     

    mh_logo.jpg

     

    Think of NetBattleTech as Mechwarrior Online's version of Axis and Allies; player run factions will control everything from trade to diplomacy and, of course, war!

    Initial setup begins tonight and we'll go weapons free one week from today.  We hope you join us in our battle against other periphery states, the major houses, the clans, perhaps even ComStar!

  2. Sorry i am on vacation, i will join as soon as i get back

     

    Ah, no worries.  We've actually moved to the Vexray Galactic server.  Vexray is the guy who has all of the Lorien Federation and Scarab Legion blueprints in the workshop.  He has a totally customized server with all unique planets and they're very well done.  Custom POIs as well.  He's probably the most talented planet creator at the moment.

     

    Aside from that, we starting a new initiative in the 47th Legion:  qualification badges and tabs!

     

    We have a start here:

     

    post-47355-0-84000000-1469671920_thumb.p

     

    We currently looking at some RL examples for other badges and tabs.  Right now the list is going something like expert infantry, expert field medical, aviator, explosive ordinance, space ops, driver, maybe sapper (will have to see how that can be made different from explosive ordinance), marksmanship, and instructor.  Each badge will have to be individually earned and will then be able to be displayed on the Legionary's profile page.

     

    You can check out what display cases look like by going to my profile, found here, and then clicking on the "awards" tab on bottom of the nav menu on the left side of the page.

     

    Here's our current list of awards.  Right now it's just ribbons and time-in-service stripes but we'll soon be adding the tabs and badges to that section as well.

  3. Alright, finally getting around to this.

     

    So in EGS we're pretty PvP oriented and most of our vehicles are constructed with that in mind.

    Our first main battle tank, the Scorpio:

    gallery_45925_187_162504.jpg

     

    This has been an excellent ground attack vehicle for us.  Extremely thick frontal armor, biggest, baddest gun a hover vessel can mount, and still small enough to be relatively nimble.

    Next up we have our current strike fighter, a PvP retrofit of an existing design called the F-77P Fusilier.
    gallery_45925_190_520073.jpg

    gallery_45925_190_639486.jpg

    gallery_45925_190_543604.jpg

     

    We also have a longer range interceptor which is excellent for engaging capital ships, the Gladius:

    gallery_45925_188_260957.jpg

     

    And just because I really wanted I created an enormous Roman temple complex:

    gallery_45925_189_212428.jpg

     

    And of course no fleet would be complete without it's flagship, the I.S.S. Draconis (battle cruiser class):

    gallery_45925_184_340155.jpg

  4. @Cavadus

     

     

    Class A move, call me authoritarian for pointing out your bullshit.

     

    No, I called you authoritarian because you explicitly dictated that I stop posting. 

     

     

    ...don't ask for RP things...

     

    Also, it's apparently never dawned on you that the game can have any FTL speed the devs decide, even ones as fast as warp gate travel!

     

    The horror!

     

    I personally don't like warp gates.  They create a player bottle neck in an around and them.  It's all fine and dandy in the earlier systems but unless they make all areas surrounding warpgates non-PvP zones then you can count griefers to camp gates just like people do in nullsec in EVE.

     

    I also don't like warpgates because they make a point in space a necessity for travel.  I'd rather just hop in a ship and go where I please without being restricted and funneled.  For me it's about freedom of movement; warpgates are contrary to that by definition because I am forced to go to a specific point and then I am forced to be spit out at a specific point.

     

    Now here's an amazing concept that I hope you learn some day.  You like warpgates and want to see them included.  Neat.  That's a perfectly valid opinion and I don't even think you're stupid for being a proponent of it.  It's just not what I personally enjoy.

     

    See how easy it is to not be a turd? 

     

  5. I don't like the idea of stargates period. I hate teleportation in games. I'd rather just have FTL travel and leave it at that. Not everything should just be instantly accessible because stargates.

     

    Once a stargate is up just go to your linked one and poof, space magic. For me it's always been a bridge too far in regards to verisimilitude.

  6. I am guessing you want a powered armor suit that your character can wear, which means you need a way to attach structs and elements to the character model and skeleton for the animations to work (That in turn could be useful for other things as well - custom weapons, custom jetpacks, and obviously - a helmet with revolving policecar lights).

    No, still not what I'm trying to explain. Search YouTube for videos on Fallout 4 powered armor in action. It most definitely NOT just tacking some meshes to an avatar's body parts. I'm talking more about rigid constructs which take a form that allows them to encapsulate the human body. You're thinking more of traditional MMO armor which is little more than clothing with stat bonuses.

     

    Another example here would be the MAX armor from the two PlanetSide games.

  7. It would actually be pretty easy to fake twitch combat. Just require the cursor to be over the targeting bracket for a weapon to fire. You can use more precise systems targeting through the GUI.

     

    Lots of games have used traditional MMORPG tab targeting and then added some stupidly simple aiming input which changes absolutely nothing on the server's end. Games which come to mind are Tabula Rasa, SWG NGE, and The Repopulation.

  8. Food management can be a great mechanic unto itself. For all of you QQing abut how your life is going to end if you need to eat a can of veggies every couple of hours consider the content that farming and hydroponics creates. These are HUGE gameplay elements which directly tie into resources like water and plant life.

     

    They add tons of reasons to deform terrain, consider lighting (natural and artificial), they could even go so far as to have something like soil quality (maybe you can compost some rotten food and organic matter to increase soil quality).

     

    Seriously, you'd deny all of that because you're too lazy to keep an avatar from starving to death? As long as a hunger mechanic isn't persistently annoying there's little reason not to have it. Plus on top of generic avatar nutrition there's also the bonus effects of certain foods and plants, the integration into medical supplies, and even more.

     

    Seriously, this encompasses SO DAMN MUCH.

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