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Hades

Alpha Team Vanguard
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Everything posted by Hades

  1. Inside of protetictive territory shields? “The owner of a territory located outside of a Secure Area will be able to set up a Force Field Unit to protect their Normal Territories. “. It’s literally the core mechanic of these devices. Force field unit implies it’s more than just a door imho. The whole point is to set one up so someone doesn’t burn your dig to the ground while you’re asleep. I’m pretty sure all conflict is a strict no-go within the protective shield. Not really sure how else it would work. Basically a temporary safezone. Until you take down the shield of course...which should be able to be taken down by other means than just force. Hacking, or disasbling a necessary generator. All subject to the cool down of course. But that’s another topic I suppose.
  2. It was pretty relevant to me. Exploring for a worthy opponent and exploring for a worthy artifact are one in the same. If you take out a 30 man warship, I imagine you have a conflict zone in mind. If not, expect some pretty big wait times or start attacking everything you see if you’re itching for a fight.
  3. This is actually interesting, so we can script shields/engines/etc? Or if something gets damaged, repair it? And so on and so forth? As long as it doesn't directly engage PvP action? For some reason I thought the opposite on the issue, however, things are pretty muddy on this topic for me. Will have to search around some.
  4. Yeah, that doesn't mean I won't be asking someone to dress as R2D2 and make boop noises.
  5. And that’s precisely how it should be ^ Time consuming, but rewarding depending on your goal. That’s the only reason I don’t think we should be able to just jump out of FTL. It wouldn’t be very difficult at that point, as you just have to jump out of FTL and set up an interdiction point. These things need hours/days/weeks in the planning to be done right.
  6. Hmm, so in elite dangerous you have to have a lock on them already? Your interdiction bubble just brings them out of hyperspace? What happens if you’re in their path, but you don’t have a lock on them because they’re going too fast and you can’t really see them.
  7. I’d also point out that if you’re taking out a 30 man warship, it’s probably because you have a conflict in mind. You don’t just stroll around with that kind of firepower.
  8. Honestly, I think interdiction bubbles would add a completely new dynamic rarely seen in video games. Heck, I don’t think I can even name one where you can pop someone out of the safety net of hyperspace. It makes sense though, set up an emp zone between gate one and gate two, and they’d have to drop out of hyperspace or w/e you want to call it. Have a large org that has been picking on you lately? Well well well, spy on them awhile and figure out their supply runs... and intercept them. Granted, this is all late game when we have interstellar unlocked. But it adds an entirely new vector to the game. Perhaps the bubble would only work on larger craft, in order to be balanced. Or large amounts of small ships. It would require careful movements of fleets and whatnot. I like it. I can’t remember NQ talking about it, but I do remember a discussion on the topic awhile back... which makes me think NQ has brought it up as a possibility.
  9. Specialization is something that will probably be found in DU through leveling and skills. Some people will go for weaponry, other for engines as you say. Or something of that nature. I’m hoping that skills will be infinite, but decreasing in power. For example, level one might give 100, but level 20 might give 60. And so on and so forth (random numbers, no idea what would be balanced). But it would mean people wouldn’t level everything, as they could continue gaining on their main area... although minuscule. As for manually aimed and fired, remember this is NOT a twitch game in all factors... and combat is one of those. We don’t know how it will work entirely, but I’m thinking something along the lines of that one game I can’t remember.. they had both twitch and a “twitch but actually tab target” so you’d shoot and if it was in the general direction it would do tab target combat stuff. It was a sci-fi sandbox mmo... think it was supposed to be like Star Wars the old republic, but then they shut it down and made something like a 50 man server survival thing. I feel like it started with The... bahg, I’m terrible... I really should know what it is, I was looking at it for quite some time.
  10. Seems like it’s already balanced to me. More players, more firepower
  11. A shield also implies once you’re past it, you can do anything. Which is not the case with this tech... you can’t damage constructs for sure. Curious about whether non-construct based attacks will be possible. Getting pretty granular at that point though, I think shield generator/barrier is still acceptable
  12. True, perhaps amnesty zone or something. I still think Shield Barrier would work... I wouldn’t really call the shields on my ship a shield barrier but I can see where confusion could come in. It’s not just a waiting period, it provides peace until it’s taken down.
  13. They're also looking at completely decimating the current cable/ISP dynamic going on. They've started researching a more advanced satellite connection (not sure on specifics, I'm sure Google can help on that front). Anyway, seems like good news for folk who are off the beaten-path and whatnot. https://en.wikipedia.org/wiki/SpaceX_satellite_constellation Just for wow-factor: Goal is 17,000 satellites by 2020.
  14. Then stasis barrier is a bad choice unfortunately. You're probably right. Still better than a lot that I've seen here. Shield Generator/Shield barrier is honestly the most straight forward. My vote goes for something as simple as shield generator. Force field unit probably gets the point across as well. Shield generator leaves no room for error, however.
  15. Yeah, sorry. Was probably my fault that time. Suppose I can try and put it back on some rails, although, I do stand by my commitment that trolling has no place in a serious discussion. I honestly believe that the more personable combat will occur far away from stations, and major hubs on planets. The reason being is, they don't want to be taken out by a bigger fish in the area. There are other reasons of course as well. If you find a rich resource vein in deep space, and some explorer is coming through... you'd probably want to take them out. Who wants to potentially share a rich vein? Another reason could be you're almost out of fuel, and may have to head back but you see another ship and try and steal their fuel pods. Actual planetary/station takeovers will be large groups of course. I think combat will be all over, and for various reasons. You may not explicitly engage the situation or have some shiny fancy ship, but the attacker may want to prevent or gain something you haven't thought of. And as such, you may be a target when you least expect it.
  16. I disagree, obvious troll and funny comments don't belong in a discussion that uninformed players can happen upon. Unless you are confident that everyone will interpret it as a troll and funny comment, which is a bad assumption to make at any time. Or if you give clarification of course. It's not uncommon for people to read the last few threads... suppose we're past that point now... but it stands, I've read snippets in the center of a chain before. Heck, I've been a person to misinterpret something because I just read a few snippets where someone was sarcastic/messing around. My fault or theirs? I'd say blame lies on both, but the situation could have been avoided. Especially on one that is such a hot topic. For future behavior anyhow, wouldn't recommend it.
  17. Stasis barrier implies equilibrium, and it’s short and sweet. Many of the names proposed are long and overly scientific imho. They need to be called something that everyone can recognize what it is. Stasis barrier accomplishes this.
  18. I’d recommend removing your posts, as they are deliberate misinformation and troll behavior. Wouldn’t want to confuse new players who happen upon the thread. There has been a lot of back and forth in this thread, with good discussions. If you can’t retain that level of professionalism, I’d recommend moving on.
  19. That’s not equatable at all. With your logic, shields shouldn’t be a thing. Devs add technology, players run with it. Debated even replying to this, I imagine you already knew that. At least, I’d hope so
  20. No. Just stop. Please. NQ has spoken for player freedom. I back that choice. In the "high sec" in DU, it will be impossible to grief... since combat will be impossible. I imagine damage to constructs will not be possible within the safezones. I doubt collisions will be possible even outside of the safezones, as I believe NQ stated collisions may be too resource intensive to implement. Also, NQ literally stated that they will open up new areas for players.
  21. Have to love NQs vision, it truly is unprecedented in many ways.
  22. I think you’ve misinterpreted much then. There’s all the willingness to prevent “griefing”. It just seems like some players want NQ to do it for them... which they have with safezones You can keep throwing that veiled threat around all you like, but many of us backed the project because NQ leaves so much up to the players. It’s truly a civilization building game. If some in-game mechanic made civilization all safe and dandy from the get-go... kind of defeats the purpose and we made a Minecraft in space without zombies.
  23. Tend to agree with what has been said. If NQ were to regulate “scamming”, where’s the line? What’s scamming? Best to learn and move on. I’ve been scammed before, happens to many people I imagine... but you learn and move on. Sucks, but it’s better than NQ regulating game mechanics because someone lost a few quanta. As I’ve said for what some people call “griefers” same punishment applies to the “scammer”. Restrict their market access as much as you can... Create a reputation system, get other organizations to come together and restrict access.
  24. If you’re reducing a player who has wronged you to a safezone, you’re already countering them. Safe zones aren’t a one way street, nor should they be. This whole PvPer classification is getting pretty rediculous imho. Once you step into DU, you become all of it. You’re a pvper, you’re a PvE(er?). The only thing that is up to you is whether or not you get involved in politics and true civilization building. By that I mean building institutions and infrastructure to support a population. You can’t spend hours creating a settlement and think people will use it. Have to take part in politics and civilization building for that to happen. But is that person a PvE(er) or a pvper? He built a settlement, so he’s a PvE(er) right? But wait, he destroyed an opponent to get such a prime real estate. So he’s a pvper right? None of the above.
  25. Perhaps, but it would be pretty weird imho. Bounty hunting should be for personal grievances. One man planted explosives at your organizations armory? Time to put a large hit out on him. Bounty goes up as he kills more innocents? Who pays for it? Each person who falls by his hand? The person who put out the initial hit (if there was one)? That’s not even to mention that the bounty hunting system will not impact safezones. At least it shouldn’t, that would be doubly strange. Who dictates what behavior is acceptable in that case? Nah. I don’t think it would work imho
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